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!AllBoss Command

Newbie Spellweaver
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Just go to your Players.cpp and copy this somewhere
Code:
  else if(strcmp(command, "allboss") == 0){
   Mobs::spawnMob(player, 9400549); // Headless Horseman
   Mobs::spawnMob(player, 8150000); // Crimson Balrog
   Mobs::spawnMob(player, 9400122); // Male Boss
                        Mobs::spawnMob(player, 9400205); // Blue Mushmom
                        Mobs::spawnMob(player, 9300119); // Lord Pirate
   Mobs::spawnMob(player, 6130101); // Mushmom
   Mobs::spawnMob(player, 6300005); // Zombie Mushmom
                        Mobs::spawnMob(player, 9300012); // Alishar
   Mobs::spawnMob(player, 9400300); // The Boss
   Mobs::spawnMob(player, 9400113); // Bodyguard B
   Mobs::spawnMob(player, 9400112); // Bodyguard A
   Mobs::spawnMob(player, 9400121); // Female Boss ( Anego )
   Mobs::spawnMob(player, 9300028); // Ergoth
   Mobs::spawnMob(player, 9400014); // Black Crow 
   Mobs::spawnMob(player, 8180000); // Manon
   Mobs::spawnMob(player, 8180001); // Griffey
   Mobs::spawnMob(player, 8130100); // JR.Balrog
   Mobs::spawnMob(player, 9400514); // Geist Balrog
  }
I did not include Zakum , Horntail and Pianus because they will be all at 1 Place , just do !zakum and !horntail somewhere in the Map then do !allboss.
If somebody is having Problems use my Players.cpp
Players.cpp:
or

If a Boss is missing Tell me
Added JR.Balrog and Geist Balrog
ScreenShot :
Chayo - !AllBoss Command - RaGEZONE Forums
 
Junior Spellweaver
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Re: [Release]!AllBoss Command

wow kewll nice work man gonna test..
 
Newbie Spellweaver
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Re: [Release]!AllBoss Command

server wont crash?
 
Skilled Illusionist
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Re: [Release]!AllBoss Command

not working srry and by saying anywhere i put it in the end is that good?
 
Newbie Spellweaver
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Re: [Release]!AllBoss Command

We need to make a command that the monster can't movie if you sum them....
 
Newbie Spellweaver
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Re: [Release]!AllBoss Command

not working srry and by saying anywhere i put it in the end is that good?
Put it right under the Zakum Command or try my Players.cpp
or


And No It wont crash My Server is stable with 20 Players + this Event
 
Experienced Elementalist
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Re: [Release]!AllBoss Command

Omfg Rofllll
EDIT: but there;s no zakum+horntail+pap in the code, but there is in the picture
ADD TIME SPHERE FAST!!!
 
Master Summoner
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Re: [Release]!AllBoss Command

What's with your facial expression in-game?
 
Experienced Elementalist
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Re: [Release]!AllBoss Command

ty!
worked perfectly :D
add some more bosses like snack bar and catripie (the giant snake thingy from shanghai)
and add time sphere and you should also add frankenstain and more...
add stuff that gms doesnt have released that will be cool
 
Master Summoner
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Re: [Release]!AllBoss Command

If you have mop attack enabled this will lag the poop out ur server ;]
 
Newbie Spellweaver
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Re: [Release]!AllBoss Command

ty!
worked perfectly :D
add some more bosses like snack bar and catripie (the giant snake thingy from shanghai)
and add time sphere and you should also add frankenstain and more...
add stuff that gms doesnt have released that will be cool

why dont u add them ureself , its extremely easy , and u can just add it under there , or make a new command if u want.. heres how to add whatever mob u want there .. if u want it under !allboss command then go to it here :

Code:
  else if(strcmp(command, "allboss") == 0){
   Mobs::spawnMob(player, 9400549); // Headless Horseman
   Mobs::spawnMob(player, 8150000); // Crimson Balrog
   Mobs::spawnMob(player, 9400122); // Male Boss
                        Mobs::spawnMob(player, 9400205); // [URL="javascript:void(0)"]Blue[/URL] Mushmom
                        Mobs::spawnMob(player, 9300119); // Lord Pirate
   Mobs::spawnMob(player, 6130101); // Mushmom
   Mobs::spawnMob(player, 6300005); // Zombie Mushmom
                        Mobs::spawnMob(player, 9300012); // Alishar
   Mobs::spawnMob(player, 9400300); // The Boss
   Mobs::spawnMob(player, 9400113); // Bodyguard B
   Mobs::spawnMob(player, 9400112); // Bodyguard A
   Mobs::spawnMob(player, 9400121); // Female Boss ( Anego )
   Mobs::spawnMob(player, 9300028); // Ergoth
   Mobs::spawnMob(player, 9400014); // Black Crow 
   Mobs::spawnMob(player, 8180000); // Manon
   Mobs::spawnMob(player, 8180001); // Griffey
   Mobs::spawnMob(player, 8130100); // JR.Balrog
   Mobs::spawnMob(player, 9400514); // Geist Balrog
  }

and then just add a new line to it before the last } ...
add this line :

Code:
Mobs::spawnMob(player,(monster id goes here) );// Mob Name (optional)

so it would turn to look like this :

Code:
else if(strcmp(command, "allboss") == 0){
   Mobs::spawnMob(player, 9400549); // Headless Horseman
   Mobs::spawnMob(player, 8150000); // Crimson Balrog
   Mobs::spawnMob(player, 9400122); // Male Boss
                        Mobs::spawnMob(player, 9400205); // [URL="javascript:void(0)"]Blue[/URL] Mushmom
                        Mobs::spawnMob(player, 9300119); // Lord Pirate
   Mobs::spawnMob(player, 6130101); // Mushmom
   Mobs::spawnMob(player, 6300005); // Zombie Mushmom
                        Mobs::spawnMob(player, 9300012); // Alishar
   Mobs::spawnMob(player, 9400300); // The Boss
   Mobs::spawnMob(player, 9400113); // Bodyguard B
   Mobs::spawnMob(player, 9400112); // Bodyguard A
   Mobs::spawnMob(player, 9400121); // Female Boss ( Anego )
   Mobs::spawnMob(player, 9300028); // Ergoth
   Mobs::spawnMob(player, 9400014); // Black Crow 
   Mobs::spawnMob(player, 8180000); // Manon
   Mobs::spawnMob(player, 8180001); // Griffey
   Mobs::spawnMob(player, 8130100); // JR.Balrog
   Mobs::spawnMob(player, 9400514); // Geist Balrog
   Mobs::spawnMob(player,(monster id goes here) ); // Name of mob (optional)
  }

but.. i dont recommend using this.. it is pretty stupid to summon all of those different level/strenght mobs at once , and it would also lag very badly...
 
Newbie Spellweaver
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Re: [Release]!AllBoss Command

If you have mop attack enabled this will lag the poop out ur server ;]


ACTUALLY, it lags your client, which, if running on your server, lags your server :D (the server has no problem handling tons of mobs, and mob attacks, it's just the client sucks up most of your ram and cpu when you have so much going on in one map)
 
Newbie Spellweaver
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Re: [Release]!AllBoss Command

I will add the other Mobs later thanks for the suggestions =)
 
Experienced Elementalist
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Re: [Release]!AllBoss Command

Dude, you could of made this a good command, but instead you made it a server lagging ridiculous command.. why oh why?

It would be nice if it summoned a boss every 10 seconds, only walking bosses and flying though, not like zakum, horntail or pianus. Then its an event command.
 
Newbie Spellweaver
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Re: [Release]!AllBoss Command

There was already a command that was used in krytical's pack i think it is which his 'ultimateboss'. Summons everything at once.
 
Initiate Mage
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Re: [Release]!AllBoss Command

It isn't very useful to summon all bosses at once (though fun), so I made a separate command for each one of them for the people that didn't already have these commands.

Code:
				else if(strcmp(command, "horseman") == 0){
			Mobs::spawnMob(player, 9400549);
			printf ("GM_%s has Summoned Headless Horseman\n", player->getName());
}
							else if(strcmp(command, "balrog") == 0){
			Mobs::spawnMob(player, 8150000);
			printf ("GM_%s has Summoned Crimson Balrog\n", player->getName());
		}
							else if(strcmp(command, "mboss") == 0){
			Mobs::spawnMob(player, 9400122);
			printf ("GM_%s has Summoned Male Boss\n", player->getName());
		}
							else if(strcmp(command, "bmushmom") == 0){
			Mobs::spawnMob(player, 9400205);
			printf ("GM_%s has Summoned Blue Mushmom\n", player->getName());
		}
							else if(strcmp(command, "pirate") == 0){
			Mobs::spawnMob(player, 9300119);
			printf ("GM_%s has Summoned Lord Pirate\n", player->getName());
		}
							else if(strcmp(command, "mushmom") == 0){
			Mobs::spawnMob(player, 6130101);
			printf ("GM_%s has Summoned Mushmom\n", player->getName());
		}
							else if(strcmp(command, "zmushmom") == 0){
			Mobs::spawnMob(player, 6300005);
			printf ("GM_%s has Summoned Zombie Mushmom\n", player->getName());
		}
							else if(strcmp(command, "alishar") == 0){
			Mobs::spawnMob(player, 9300012);
			printf ("GM_%s has Summoned Alishar\n", player->getName());
		}
							else if(strcmp(command, "boss") == 0){
			Mobs::spawnMob(player, 9400300);
			printf ("GM_%s has Summoned The Boss\n", player->getName());
		}
							else if(strcmp(command, "bodyguardb") == 0){
			Mobs::spawnMob(player, 9400113);
			printf ("GM_%s has Summoned Bodyguard B\n", player->getName());
		}
							else if(strcmp(command, "bodyguarda") == 0){
			Mobs::spawnMob(player, 9400112);
			printf ("GM_%s has Summoned Bodyguard A\n", player->getName());
		}
							else if(strcmp(command, "anego") == 0){
			Mobs::spawnMob(player, 9400121);
			printf ("GM_%s has Summoned Anego\n", player->getName());
		}
							else if(strcmp(command, "ergoth") == 0){
			Mobs::spawnMob(player, 9300028);
			printf ("GM_%s has Summoned Ergoth\n", player->getName());
		}
							else if(strcmp(command, "crow") == 0){
			Mobs::spawnMob(player, 9400014);
			printf ("GM_%s has Summoned Black Crow\n", player->getName());
		}
							else if(strcmp(command, "manon") == 0){
			Mobs::spawnMob(player, 8180000);
			printf ("GM_%s has Summoned Manon\n", player->getName());
		}
							else if(strcmp(command, "griffey") == 0){
			Mobs::spawnMob(player, 8180001);
			printf ("GM_%s has Summoned Griffey\n", player->getName());
		}
							else if(strcmp(command, "jrbalrog") == 0){
			Mobs::spawnMob(player, 8130100);
			printf ("GM_%s has Summoned Jr. Balrog\n", player->getName());
		}
							else if(strcmp(command, "gbalrog") == 0){
			Mobs::spawnMob(player, 9400514);
			printf ("GM_%s has Summoned Geist Balrog\n", player->getName());
		}
 
Junior Spellweaver
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Re: [Release]!AllBoss Command

Bumped for such a fun and simple command. :drinks_no
 
Junior Spellweaver
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Re: [Release]!AllBoss Command

thanks they works for rev 10
 
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