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Add a New Unique Slot

Newbie Spellweaver
Joined
Jan 12, 2012
Messages
34
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SRO_VT_SHARD > New Query > Edit by yourself

Code:
USE SRO_VT_SHARD
DECLARE @UNIQUE VARCHAR (129) 
DECLARE @CHARNAME VARCHAR (64) 
DECLARE @mindealy INT 
DECLARE @maxdelay int 
DECLARE @INITRADIUS INT 
DECLARE @RADIUS int 
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1 
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1 
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1 






SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique Code
SET @CHARNAME = 'Char Name HERE' -- Character Name
SET @mindealy = 60 -- Seconds before the minimum period of time appears
SET @maxdelay = 120 -- Appears seconds before the maximum time
SET @INITRADIUS = 100 -- Unique appears around the spot 
SET @RADIUS = 500 -- Unique moves up in the spot (area) around the








Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE) 






INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE) 






INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES 
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE) 












DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME) 
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME) 
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) 
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME) 





INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES 
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0)








 
 
print 'Succesfully added. (frkn)'
Press Execute !
 
Last edited:
Skilled Illusionist
Joined
Aug 17, 2012
Messages
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There excist already alot of these query's, why should i use yours? is it better then other?
 
Experienced Elementalist
Joined
Jul 1, 2012
Messages
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83
lol ?
are u mad or crazy ??

ArabianFox Query i think
i no will see this duck !!
 
Newbie Spellweaver
Joined
Nov 22, 2012
Messages
10
Reaction score
0
SRO_VT_SHARD > New Query > Edit by yourself

Code:
USE SRO_VT_SHARD
DECLARE @UNIQUE VARCHAR (129) 
DECLARE @CHARNAME VARCHAR (64) 
DECLARE @mindealy INT 
DECLARE @maxdelay int 
DECLARE @INITRADIUS INT 
DECLARE @RADIUS int 
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1 
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1 
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1 






SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique Code
SET @CHARNAME = 'Char Name HERE' -- Character Name
SET @mindealy = 60 -- Seconds before the minimum period of time appears
SET @maxdelay = 120 -- Appears seconds before the maximum time
SET @INITRADIUS = 100 -- Unique appears around the spot 
SET @RADIUS = 500 -- Unique moves up in the spot (area) around the








Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE) 






INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE) 






INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES 
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE) 












DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME) 
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME) 
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) 
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME) 





INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES 
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0)








 
 
print 'Succesfully added. (frkn)'
Press Execute !


I dont know what is "CHAR NAME HERE" want edited for my char names? thanks!
 
Initiate Mage
Joined
Aug 16, 2012
Messages
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0
Msg 544, Level 16, State 1, Line 38
Cannot insert explicit value for identity column in table 'Tab_RefTactics' when IDENTITY_INSERT is set to OFF. Msg 544, Level 16, State 1, Line 46
Cannot insert explicit value for identity column in table 'Tab_RefHive' when IDENTITY_INSERT is set to OFF. Msg 544, Level 16, State 1, Line 69
Cannot insert explicit value for identity column in table 'Tab_RefNest' when IDENTITY_INSERT is set to OFF. Succesfully added. (frkn)



bu hatayı alıyorum sorun nedir
,
 
Junior Spellweaver
Joined
Dec 1, 2012
Messages
105
Reaction score
16
Msg 544, Level 16, State 1, Line 38
Cannot insert explicit value for identity column in table 'Tab_RefTactics' when IDENTITY_INSERT is set to OFF. Msg 544, Level 16, State 1, Line 46
Cannot insert explicit value for identity column in table 'Tab_RefHive' when IDENTITY_INSERT is set to OFF. Msg 544, Level 16, State 1, Line 69
Cannot insert explicit value for identity column in table 'Tab_RefNest' when IDENTITY_INSERT is set to OFF. Succesfully added. (frkn)



bu hatayı alıyorum sorun nedir
,

Set Identity off in Tab_RefNest , Hive and Tactics
 
Junior Spellweaver
Joined
Jan 13, 2012
Messages
156
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3
This again

1 Uniuqe 1 Spot

iam want to know how we can add

1 Uniuqe and 3-8 spots so the unique spawn random on 1 of these 3-8 spots

like all other uniques anyone have a idea how we can make that #?
 
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