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[C#] Project H(S)R - 'Full' R38 Server

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Started the simple messenger. I just realize I still need to learn a lot about Fluent NHibernate. Removed lazy loading for now as it gave me problems. Yes, I know I am friends with myself but I was too lazy to add another user in the database.

0mDFg8 - [C#] Project H(S)R - 'Full' R38 Server - RaGEZONE Forums

CcMT5kb - [C#] Project H(S)R - 'Full' R38 Server - RaGEZONE Forums


Okay, some snippets too:

PHP:
public class MessengerBuddiesMap : ClassMap<MessengerBuddy>
    {
        public MessengerBuddiesMap()
        {
            Table("messenger_buddies");
            Not.LazyLoad();
            References(m => m.Member).Column("member_id").Not.Nullable();
            References(m => m.Friend).Column("friend_id").Not.Nullable();
            References(m => m.Category).Column("category_id");
            CompositeId().KeyReference(m => m.Member, "member_id").KeyReference(m => m.Friend, "friend_id");
        }
    }

PHP:
public IList<MessengerCategory> Categories { get; }
        public IList<MessengerBuddy> Buddies { get; }

        public MessengerComponent(int memberId)
        {
            member_id = memberId;

            using (ISession session = Engine.SessionFactory.OpenSession())
            {
                Categories = session.QueryOver<MessengerCategory>().Where(x => x.Member.Id == memberId).List<MessengerCategory>();
                Buddies = session.QueryOver<MessengerBuddy>().Where(x => x.Member.Id == memberId).List<MessengerBuddy>();
            }
        }

PHP:
foreach (MessengerBuddy buddy in buddies)
            {
                GameClient client = Engine.Game.GameClients.GetClientByMember(buddy.Friend.Id);

                response.Append(buddy.Friend.Id);
                response.Append(buddy.Friend.Name);
                response.Append(buddy.Friend.Gender.Equals("M") ? 0 : 1);
                response.Append(client != null);
                response.Append(false); // TODO: Inside room (room system not started yet).
                response.Append(buddy.Friend.Figure);
                response.Append(buddy.Category.Id);
                response.Append(buddy.Friend.Motto);
                response.Append(new System.DateTime(buddy.Friend.LastLogin).ToString("dd-MM-yyyy hh:mm")); // TODO: Test this soon
            }
 

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