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Character slots overlaping the weapon slots in the Inventory.

Skilled Illusionist
Joined
May 6, 2012
Messages
309
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33
Yeah. The packet exist but only in client side. But the problem is, that code doesn't know if you are in char tab or in weapon tab. So he just add the slots when you open inventory.

The code "knows" onfocus is not fhe render function. Onfocus is only for giving The info whats shown first ans render for what gets rendered and when. If The code wouldnt " know" it You couldnt open any tab. But You Can. You should maybe think about adding some lines in The onfocus function for putting bshow to false from The not focused tabs. I dont remember if its in your Version integrated.
 
Skilled Illusionist
Joined
May 6, 2012
Messages
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Sry cant i changed alot wont work for You - but i can look at The old src ans make it.
 
Newbie Spellweaver
Joined
Nov 25, 2015
Messages
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2
I fix !

Go to:
Code:
ScreenInventory.cpp

and find that line:

Code:
SetDefaultCharacter( TEAM_B );

Under that, type:

Code:
this->SubMenuCharacter(FALSE);

Kappa
 
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