Hello Guys,
after many failed tries to make the Chatserver working, im giving it up to you
because i seriously cant find the Error.
Well im running an Aion Server on my localhost (only for Development)
here are my Configs:
gameserver -> config -> defautl.config
ChatServer -> Config -> chatserver.properties
Well, this is what GameServer says while Starting:
And this is what the ChatServer says while Starting:
Cant see any errors...
You got any ideas?
Thanks, Regards Cancel
after many failed tries to make the Chatserver working, im giving it up to you
because i seriously cant find the Error.
Well im running an Aion Server on my localhost (only for Development)
here are my Configs:
gameserver -> config -> defautl.config
Code:
# Open Aion Game Server Configuration#
# To load server on this config file, please use command :
# java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:game.jar org.openaion.gameserver.GameServer /path/to/configuration/file.config > log/console.log &
# ===================================
# DATABASE
# ===================================
# JDBC driver to use
database.driver = com.mysql.jdbc.Driver
# JDBC database URL
database.url = jdbc:mysql://localhost:3306/gameserver?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true
# Database user
database.user = root
# Database password
database.password = 12345
# JDBC Connection Pool minimum size (concurrent connections)
database.connections.min = 5
# JDBC Connection Pool maximum size
database.connections.max = 10
# DAO Scripts context file
database.scriptcontext.descriptor = ./data/scripts/system/database.xml
# ===================================
# NETWORK
# ===================================
# GameServer ID
gameserver.network.login.gsid = 1
# GameServer bind IP address (* for all available IP)
gameserver.network.client.host = *
# GameServer bind TCP port
gameserver.network.client.port = 7777
# RDC (Remote Data Call) bind IP address
gameserver.network.rdc.client.host = 127.0.0.1
# RDC bind TCP port
gameserver.network.rdc.client.port = 732
# GeoServer address
gameserver.network.geoserver.address = localhost:5550
# GeoServer password
gameserver.network.geoserver.password = 12345
# Online players limit
gameserver.network.client.maxplayers = 500
# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default = 0
gameserver.network.client.requiredlevel = 0
# LoginServer location
gameserver.network.login.address = localhost:9014
# LoginServer password for this GameServer
gameserver.network.login.password = 12345
# ChatServer location
gameserver.network.chat.address = localhost:9021
# ChatServer password for this ChatServer
gameserver.network.chat.password = 12345
# Enable debug information from network layer
gameserver.network.nio.debug = false
# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 1
# Number of retries to do when reading a packet
gameserver.network.nio.threads.read.retries = 8
# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 1
# Number of retries to do when writing a packet
gameserver.network.nio.threads.write.retries = 8
# Enable additional threads (workers) to handle data processing
gameserver.network.nio.threads.workers.enable = false
# Number of workers
gameserver.network.nio.threads.workers = 1
# Number of buffers by worker
gameserver.network.nio.threads.workers.buffers = 16
# Display/hide unknown packets received by server
gameserver.network.display.unknownpackets = false
# ===================================
# FLOOD PROTECTOR
# ===================================
# Max connection between choosen interval
gameserver.floodcontrol.maxconnection = 10
# Interval in minutes for max connection
# Ex: If max connexion= 10 and interval is 5, then the user will be able to connect only 10 times in 5 minutes.
gameserver.floodcontrol.interval = 5
# IPs not restricted
# Use "," if there is more than one ip (ex : 127.0.0.1, 127.0.0.2)
gameserver.floodcontrol.exceptions = 127.0.0.1
# ===================================
# GAMESERVER
# ===================================
# GameServer Name
gameserver.name = Aion Marco
# Pattern for player names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.character.name.pattern = [a-zA-Z]{2,16}
# Pattern for pet names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.pet.name.pattern = [a-zA-Z]{2,16}
# Server Country Code (cc)
gameserver.country.code = 1
# Server Version
# Do not Modify, even if we run 2.5 !
gameserver.version = 2.1.0.12
# Server Mode
# 1 = user can create characters from both factions
# 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode)
# 128 = user is bound to a faction (can't create characters from both factions at the same time)
gameserver.mode = 128
# Character Passkey
# Enable or Disable Character Passkey
# Default: false (US retail is true)
gameserver.passkey.enable = false
# Enter the maximum number of incorrect password set to Character Passkey
# Default: 5 (retail server value)
gameserver.passkey.wrong.maxcount = 5
# Disable chat server connection
gameserver.disable.chatserver = false
# Enable Repurchase
gameserver.enable.repurchase = true
# Enable Purchase Limit
gameserver.enable.purchaselimit = true
# Purchase Limit restock time in hours
# Default: 4
gameserver.purchaselimit.restock.time = 4
# Display the server revision in player MOTD
# SHALL BE DISABLED ON UNIX SERVERS
gameserver.motd.revision.display = false
# Enable ratios limitation
gameserver.factions.ratio.limited = false
# When a faction ratio reach this value, it's not possible to create new characters of this faction
gameserver.factions.ratio.value = 50
# Minimum character level to take into account in ratio calculation
gameserver.factions.ratio.level = 10
# Minimum characters count in each faction needed before limiting ratios
gameserver.factions.ratio.minimum = 50
# Enable server freefly
gameserver.enable.freefly = true
# Log chat?
gameserver.log.chat = false
# Log item?
gameserver.log.item = false
# Language
gameserver.lang = "en"
# Geo enabled
gameserver.enable.geo = false
# ===================================
# INGAMESHOP DATABASE
# ===================================
# IngameShop Database
# Same database name as in your LS
# defaultValue = "au_server_ls")
gameserver.aionshop.database = loginserver
# Enable IngameShop Gift
# Default : false
gameserver.aionshop.gift.enable = true
#Credits Exchange
#Default : false
gameserver.rate.tollexchange.enable = false
#Credits Exchange Restrictions
#Exchange Restriction available options: none, ap, kinah
#Default : none
gameserver.rate.tollexchange.restriction = none
#Credits Exchange Rate AP
#Default : 10
gameserver.rate.tollexchange.ap = 10
#Credits Exchange Rate Kinah
#Default : 100
gameserver.rate.tollexchange.kinah = 1000
# ===================================
# RATES
# ===================================
# Display server rates when player enter in world
gameserver.rate.display.rates = false
# Regular experience rate for group members
gameserver.rate.regular.group.xp = 200
gameserver.rate.premium.group.xp = 400
gameserver.rate.gold.group.xp = 500
# Experience rate for single players
gameserver.rate.regular.xp = 200
gameserver.rate.premium.xp = 400
gameserver.rate.gold.xp = 500
# Item drop rate
gameserver.rate.regular.drop = 25
gameserver.rate.premium.drop = 25
gameserver.rate.gold.drop = 50
# Chest drop rate
gameserver.rate.chest.regular.drop = 10
gameserver.rate.chest.premium.drop = 15
gameserver.rate.chest.gold.drop = 20
# Gathering XP rates
gameserver.rate.regular.gathering.xp = 200
gameserver.rate.premium.gathering.xp = 400
gameserver.rate.gold.gathering.xp = 500
# Gathering Skill point leveling rates
gameserver.rate.regular.gathering.lvl = 10
gameserver.rate.premium.gathering.lvl = 15
gameserver.rate.gold.gathering.lvl = 20
# Crafting XP rates
gameserver.rate.regular.crafting.xp = 200
gameserver.rate.premium.crafting.xp = 400
gameserver.rate.gold.crafting.xp = 500
# Crafting Skill point leveling rates
gameserver.rate.regular.crafting.lvl = 10
gameserver.rate.premium.crafting.lvl = 15
gameserver.rate.gold.crafting.lvl = 20
# Quest XP rates
gameserver.rate.regular.quest.xp = 50
gameserver.rate.premium.quest.xp = 100
gameserver.rate.gold.quest.xp = 150
# Quest Kinah rate
gameserver.rate.regular.quest.kinah = 50
gameserver.rate.premium.quest.kinah = 100
gameserver.rate.gold.quest.kinah = 150
# Abyss points rate (can be 0.5 etc.)
# For PvE
gameserver.rate.regular.ap.npc = 1
gameserver.rate.premium.ap.npc = 1
gameserver.rate.gold.ap.npc = 1
# Abyss points rate (can be 0.5 etc.)
# For PvP
gameserver.rate.regular.ap.player = 10
gameserver.rate.premium.ap.player = 15
gameserver.rate.gold.ap.player = 20
# Kinah rate
gameserver.rate.regular.kinah = 100
gameserver.rate.premium.kinah = 150
gameserver.rate.gold.kinah = 200
# ===================================
# DROP CONFIG
# ===================================
# Drop chance increasing formulas. There are 2 of them:
# 0 - slow growth up to 70 kills, then going very fast, 100% chance reached after 100 kills, takes more CPU resources
# 1 - adds 5% to previous chance (chance become 10 times bigger after each 50 kills)
# Default: 0
gameserver.drop.chance.formula = 0
# Number of NPCs to store in player's kill history to use in more precise drop calculations
# Default: 20
gameserver.drop.player.history = 20
# Minutes until NPC kill stats are reset for each player if not killed during that time
# Value -1 makes the stats to not expire, 0 - expires immediately (to use old calculation)
# Default: 15
gameserver.drop.history.expire = 15
# World drop chance for common quality items in %
# Default: 0.01
gameserver.world.drop.common = 0.01
# World drop chance for rare quality items in %
# Default: 0.005
gameserver.world.drop.rare = 0.005
# World drop chance for legendary quality items in %
# Default: 0.003
gameserver.world.drop.legendary = 0.003
# World drop chance for unique quality items in %
# Default: 0.003
gameserver.world.drop.unique = 0.003
# Disable drop rate reduction based on level difference between players and mobs
# Default: false
gameserver.disable.drop.reduction = false
# Enable or not the Drop quantity restriction based on item quality
# Default : false
gameserver.dropquantity.restriction.enabled = false
# Drop quantity restriction for blue items
# Default : 3
gameserver.dropquantity.restriction.blue = 3
# Drop quantity restriction for gold items
# Default : 2
gameserver.dropquantity.restriction.gold = 2
# Drop quantity restriction for orange items
# Default : 1
gameserver.dropquantity.restriction.orange = 1
# Chances are lowered with next item from the same item category
# Default : false
gameserver.itemcategory.restriction.enabled = true
# ===================================
# CACHE
# ===================================
# This parameter says what kind of cache should be used
# in CacheMap that is used for caching many things.
#
# Setting this value to true means that cache will be using
# soft references - what means, that objects will be in memory as long as possible
# and would be removed when there is little of memory.
#
# Setting this value to false mans that cache will be using
# weak references - what means, that objects will be in memory as long as they are
# strong achievable to
# Default: false
gameserver.cache.softcache = false
# If true then whole Player objects (with inventory etc) are cached as long
# as there is memory for them
# Default: false
gameserver.cache.players = false
# If true then whole PlayerCommonData are cached as long
# as there is memory for them
# Default: false
gameserver.cache.pcd = false
# If true then Account objects are cached as long as there is memory for them
# Default: false
gameserver.cache.accounts = false
# ===================================
# CUSTOMS
# ===================================
# Speaking mode between factions
# 0 = default, factions can't speak together
# 1 = all players can speak to all others
# Default: 0
gameserver.factions.speaking.mode = 0
# Whisper mode between factions
# 0 = default, factions can't whisper each other
# 1 = all players can speak to one another
# Default: 0
gameserver.factions.whisper.mode = 0
# Searching players of opposite faction
# false : factions can't search each other
# true: factions can search each other
# Default: false
gameserver.factions.search.mode = false
# Skill auto learn mode
# true = no skill books are required
# false = need skill books to learn lvl1 skill
# Default: false
gameserver.skill.autolearn = true
# Stigma skills auto learn mode
# true = no stigma stones are required
# false = need stigma stones to learn this skills
# Default: false
gameserver.stigma.autolearn = true
# Retail like character deletion times
# true = it takes 7 days to delete a character that is level 20+
# false = characters get deleted in 5 minutes
# Default: true
gameserver.character.delete.retail = true
# Retail like emotions
# true = Players need to buy emotions
# false = Players have all emotions
# Default: true
gameserver.emotions.retail = false
# Disable aggressive behavior from monsters
# Default: false
gameserver.disable.mob.aggro = false
# Enable 2nd class change simple mode
# Default: false
gameserver.enable.simple.2ndclass = false
# Enable the Christmas decorations
# Default: false
gameserver.enable.decor.christmas = false
# Unstuck delay in seconds
# Default: 3600 (1 hour)
gameserver.unstuck.delay = 1200
# Enable instances (temporary config till instances will be mature)
# Default: true
gameserver.instances.enable = true
# Default Fly Time
# Default: 60 (60 seconds)
gameserver.base.flytime = 1200
# Cross-Faction Binding
# Allows opposite factions to bind in enemy territories
# Default: false
gameserver.cross.faction.binding = false
# Dredgion AP Bonus
gameserver.dredgion.ap.win.bonus = 3000
gameserver.dredgion.ap.lose.bonus = 1000
gameserver.chantradredgion.ap.win.bonus = 5000
gameserver.chantradredgion.ap.lose.bonus = 2500
# NPC relation aggresive
# This enables/disables the agression between NPCs
# Default: true
gameserver.npc.relation.aggro = true
# Maximum number of pvp kills on one player before receiving 1AP per kill in a time period.
# Default: 5
gameserver.pvp.maxkills = 5
# Time period in hours
# Default: 24
gameserver.pvp.period = 6
# Enable .ely, .asmo, .both chat channels
# Default: false
gameserver.channels.all.enabled = false
# Enable .world chat channel
# Default: false
gameserver.channels.world.enabled = true
# Show all connected players from both factions in research window
gameserver.search.listall = true
# Enable/Disable instance cooldown
gameserver.instance.cooldown = false
# Announce for rare drops
# Shown message only for players that are situated on the same faction and location.
# Default: false
gameserver.announce.raredrops = false
# Kick players using speed hack
# Default: true
gameserver.kick.speedhack.enable = true
# Toggle CASTSPELL hack detection
# Default: true (active)
gameserver.log.castspell.targethack = true
gameserver.log.castspell.speedhack = true
gameserver.log.castspell.cooldownhack = true
# Ping minimun Interval to consider speed hack
# Default: 100000
gameserver.kick.speedhack.pinginterval = 100000
# Chain Trigger
# true = Chain Trigger Rate is enabled
# false = Chain Trigger Rate is disabled, Retail
# Default: false
gameserver.skill.chain.trigger = true
# Chain Trigger Rate
# 75 = 75% Trigger Rate
# Default: 75
gameserver.skill.chain.rate = 75
# Surveys
# true = Surveys is enabled and you can integrate with Web Shops(Players receive items on logon).
# false = Surveys is disabled.
# Default: true
gameserver.enable.surveys = true
# Enable the rewards for pvp kills
# Default: false
# (Reset all_kill from abyss_rank table before activate it)
gameserver.pvpreward.enable = true
# Set the kills needed to get a reward (do NOT set config to 0)
# Default: 5
gameserver.pvpreward.kills.needed1 = 5
# Default: 10
gameserver.pvpreward.kills.needed2 = 10
# Default: 15
gameserver.pvpreward.kills.needed3 = 15
# Select the item reward for pvp kills
# Default: 186000031 (Silver Medal)
gameserver.pvpreward.item.reward1 = 186000031
# Default: 186000030 (Golden Medal)
gameserver.pvpreward.item.reward2 = 186000030
# Default: 186000096 (Platinum Medal)
gameserver.pvpreward.item.reward3 = 186000096
# Minimum level to use search.
# Default: 10
search.level.restriction = 10
# Minimum level to use whisper.
# Default: 10
whisper.level.restriction = 10
# Allow players to control their experience gain with xpon / xpoff commands
# Default: false
gameserver.player.experience.control = true
# Time in seconds which character stays online
# after closing client window
# Default: 10
# Anti Kinah dupe : 3
gameserver.disconnect.time = 10
# Disable rifts for opposing race.
# Default: false
gameserver.rift.race = false
# Calculate NPC stats based on level/rank
# Default: false
gameserver.npc.dynamicstat = false
# ----------------------------
# HTML Welcome Message
# ----------------------------
# Enable or Disable HTML Welcome Message
# To Edit this file, go to /data/static_data/HTML
# and open welcome.html
# remember to edit the messages just after <![CDATA[ tag
enable.html.welcome = false
# ----------------------------
# HTML Config
# ----------------------------
# Default: ./data/static_data/HTML/
html.root = ./data/static_data/HTML/
# Default: ./cache/html.cache
html.cache.file = ./cache/html.cache
# Default: UTF-8
html.encoding = UTF-8
# ----------------------------
# Top Ranking
# ----------------------------
# Time at what top ranking is updated.
# Default: 0:00:00
gameserver.topranking.time = 0:00:00
# Delay between two updates in hours
# Default: 24
gameserver.topranking.delay = 12
# ----------------------------
# Daily Quests
# ----------------------------
# Time at what daily quest is sent
# Default: 9:00:00
gameserver.dailyquest.time = 9:00:00
# ----------------------------
# Crafting settings
# ----------------------------
# SpeedUp, Regular and Critical Crafting Success chance Config
# SpeedUp default: 15
# Regular default: 33 (lower, easier)
# Critical default: 30
gameserver.crafting.speedupchance = 15
gameserver.regular.crafting.success = 33
gameserver.critical.crafting.success = 30
# Work Order collect items leftovers deleted or keeped as bonus
# Default: false
gameserver.workorder.bonus = false
# Only 2 Expert and Top Expert crafts and 1 Master craft available by default
# if true no limets at all.
# Default: false
gameserver.mastercraft.limit.disable = false
# ----------------------------
# Launch effects on critical
# ----------------------------
# Enable or Disable launching effects on critical
# Default: false
gameserver.criticaleffect = false
# ----------------------------
# Skills related to geodata
# ----------------------------
# Enable or Disable launching effects related to geodata
# Default: false(disabled)
gameserver.geodata.related.effects = true
# ----------------------------
# Advanced Stigma Slots on level up
# ----------------------------
# Automatic adv.stigmas (follow lvls of quests)
# level slots
# 45 2
# 50 3
# 52 4
# 55 5
# Default: false
gameserver.advstigmaslot.onlvlup = false
# ----------------------------
# Droplist Master Data Source
# xml : XML drops have precedence (SQL duplicates will get discarded)
# sql : SQL drops have precedence (XML duplicates will get overwritten by SQL values)
# ----------------------------
gameserver.droplist.master.source = sql
# ----------------------------
# Abyss Xform after logout
# ----------------------------
# Enable or Disable counting down of duration after logout on Abyss transformations
# Default: false
gameserver.abyssxform.afterlogout = false
# ----------------------------
# Pvp damage reduction
# ----------------------------
# Enable or Disable pvp damage reduction according to difference between attacker and targets level
# Default: false
gameserver.dmgreduction.lvldiffpvp = false
# ===================================
# ENCHANTMENTS
# ===================================
# Default: 57
gameserver.manastone.percent = 60
# Default: 43
gameserver.manastone.percent1 = 50
# Default: 33
gameserver.manastone.percent2 = 40
# Default: 25
gameserver.manastone.percent3 = 30
# Default: 19
gameserver.manastone.percent4 = 20
# Default: 2
gameserver.manastone.percent5 = 10
# Supplement Additional Success Rates
# Default: 10
gameserver.supplement.lesser = 10
# Default: 15
gameserver.supplement.regular = 15
# Default: 20
gameserver.supplement.greater = 20
# ===================================
# FALL_DAMAGE
# ===================================
# Enable fall damage
gameserver.fall.damage.active = true
# The damage percentage per meter.
gameserver.fall.damage.percentage = 1.0
# Minimum fall height to receive damage.
gameserver.fall.damage.distance.minimum = 10
# Maximum fall height on which you will die when you hit the ground.
gameserver.fall.damage.distance.maximum = 50
# Maximum fall height after which you will die in mid air.
gameserver.fall.damage.distance.midair = 500
# ===================================
# GROUPS
# ===================================
# Time in seconds after a group member is removed after he/she disconnected
gameserver.playergroup.removetime = 600
# Maximum distance in meters between killed monster and party member to receive XP
gameserver.playergroup.maxdistance = 100
# Time in seconds after a alliance member is removed after he/she disconnected
gameserver.playeralliance.removetime = 600
# ===================================
# LEGIONS
# ===================================
# Character patterns
gameserver.legion.pattern = [a-zA-Z ]{2,16}
gameserver.legion.selfintropattern = [a-zA-Z]{2,25}
gameserver.legion.nicknamepattern = [a-zA-Z]{2,10}
gameserver.legion.announcementpattern = .*{2,255}
# Disband settings
gameserver.legion.disbandtime = 86400
gameserver.legion.disbanddifference = 604800
# Required Kinah to create a legion
gameserver.legion.creationrequiredkinah = 1000000
# Legion Emblem settings
gameserver.legion.emblemrequiredkinah = 100000
# Legion level up settings
gameserver.legion.level2requiredkinah = 2000000
gameserver.legion.level3requiredkinah = 3000000
gameserver.legion.level4requiredkinah = 4000000
gameserver.legion.level5requiredkinah = 5000000
gameserver.legion.level2requiredmembers = 10
gameserver.legion.level3requiredmembers = 20
gameserver.legion.level4requiredmembers = 30
gameserver.legion.level5requiredmembers = 40
gameserver.legion.level2requiredcontribution = 0
gameserver.legion.level3requiredcontribution = 20000
gameserver.legion.level4requiredcontribution = 100000
gameserver.legion.level5requiredcontribution = 500000
# Legion member settings
gameserver.legion.level1maxmembers = 30
gameserver.legion.level2maxmembers = 60
gameserver.legion.level3maxmembers = 90
gameserver.legion.level4maxmembers = 120
gameserver.legion.level5maxmembers = 150
# Legion functions
gameserver.legion.warehouse = true
gameserver.legion.inviteotherfaction = false
# Time in seconds for updating legion ranking
gameserver.legion.ranking.periodicupdate = 1200
# ===================================
# NPC_MOVEMENTS
# ===================================
# Enable NPC movement
gameserver.npc.movement.active = true
# The minimum time in seconds that the NPC waits before moving again.
gameserver.npc.movement.delay.minimum = 3
# The maximum time in seconds that the NPC waits before moving again.
gameserver.npc.movement.delay.maximum = 15
# ===================================
# PERIODIC_SAVE
# ===================================
# WARNING:
# With 500 player online saving can be up to 10 seconds
# (it depends on hardware, changes in item locations, new acquisitions etc)
# Generally accepted interval is 15-20 minutes
# Time in seconds for saving player data (player, abyss rank, quests, skills)
gameserver.periodicsave.player.general = 900
# Time in seconds for saving player items and item stones
gameserver.periodicsave.player.items = 900
# Time in seconds for saving legion wh items and item stones
gameserver.periodicsave.legion.items = 1200
# Time in seconds for saving broker
gameserver.periodicsave.broker = 1500
# ===================================
# PRICES
# ===================================
# Controls the "Prices:" value in influence tab.
gameserver.prices.default.prices = 100
# Hidden modifier for all prices.
gameserver.prices.default.modifier = 100
# Taxes: value = 100 + tax %
gameserver.prices.default.taxes = 100
gameserver.prices.vendor.buymod = 100
gameserver.prices.vendor.sellmod = 20
# ===================================
# SHUTDOWN
# ===================================
# Shutdown Settings.
# NOTE: This settings works only if shutdown is used from console.
# Shutdown Hook Mode. 1 = Shutdown, 2 = Restart.
gameserver.shutdown.mode = 1
# Shutdown Hook delay.
gameserver.shutdown.delay = 300
# Shutdown announce interval.
gameserver.shutdown.interval = 10
# This is a safe reboot mode.
# All action is disabled in shutdown progress.
gameserver.shutdown.safereboot = true
# ===================================
# SIEGE
# ===================================
# Enable/Disable Siege Engine
gameserver.siege.enabled = true
# Siege schedule type.
# 1 for PVE schedule (daily vulnerable state)
# 2 for PVP oriented schedule (multiple vulnerables fortress at same time)
# any other value for test purpose (all fortress vulnerable)
gameserver.siege.schedule.type = 2
# Points Per Fortress
gameserver.siege.influence.fortress = 10
# Points Per Artifact
gameserver.siege.influence.artifact = 1
# ===================================
# EVENTS
# ===================================
# Item which is given by NPCs Laylin and Ronya
# Default: 160009017 (Vinna Juice)
gameserver.events.givejuice.elyos = 160009017
gameserver.events.givejuice.asmos = 160009017
# Item which is given by NPCs Brios and Bothen
# Default: 160009017 ([Event] Piece of Cake)
gameserver.events.givecake.elyos = 160010073
gameserver.events.givecake.asmos = 160010073
# ===================================
# TASK_MANAGER
# ===================================
# Enable/disable deadlock detector (true/false)
gameserver.deadlock.enable = false
# Interval for deadlock detector run schedule (seconds)
gameserver.deadlock.interval = 300
# ===================================
# THREADS
# ===================================
thread.basepoolsize = 4
thread.threadpercore = 4
# Default: 5000
thread.runtime = 5000
# ===================================
# ADMINS
# ===================================
# GM Level.
gameserver.administration.gmlevel = 3
# Display or not gm tags for different levels of admins/gms
gameserver.gmtag.display = true
# Different tags for gms according to AccessLevel
# Tag for Access Level 1
# Default: <GM>
gameserver.gmtag.level1 = <GM>
# Tag for Access Level 2
# Default: <HEADGM>
gameserver.gmtag.level2 = <HGM>
# Tag for Access Level 3
# Default: <ADMIN>
gameserver.gmtag.level3 = <AM>
# Announce on GM connection
# GM name is announced to players on login
gameserver.announce.gm.connection = false
# Invisible on GM connection
# GM login invisible
gameserver.invis.gm.connection = true
# Invulnerable on GM connection
# GM login invulnerable
gameserver.invul.gm.connection = false
# Silent on GM connection
# GM login in whisper refusal mode
gameserver.silence.gm.connection = false
# Speed Up on GM connection
# Gm logins with setted speed stats value
gameserver.speed.gm.connection = 0
# Unlimited Flight Time for GMs
gameserver.administration.flight.unlimited = 1
# Free Flight Everywhere for GMs
gameserver.administration.flight.freefly = 1
# Shields hurt players with this access level and below
gameserver.administration.shield.vulnerable = 0
# ===================================
# ADMIN_COMMANDS
# ===================================
# Various AI-related tasks
gameserver.administration.command.ai = 2
# Adds an item to your inventory
gameserver.administration.command.add = 2
# Adds an item set to your inventory
gameserver.administration.command.addset = 2
# Adds drop entry
gameserver.administration.command.adddrop = 3
# Add target player skill
gameserver.administration.command.addskill = 2
# Add title to player
gameserver.administration.command.addtitle = 2
# This command send fakeserverpackets to the server for test porpouses, Used by Developers
gameserver.administration.command.advsendfakeserverpacket = 3
# The message is sent to all players chatbox
gameserver.administration.command.announce = 1
# Announce for only one faction (asmo/ely)
gameserver.administration.command.announce_faction = 2
# Announcements
gameserver.administration.command.announcements = 1
# All ban and unban commands (//ban, //unban, //banip, //unbanip)
gameserver.administration.command.ban = 1
# Bookmark command
gameserver.administration.command.bk = 1
# Configures properties on runtime
gameserver.administration.command.configure = 3
# Self explanatory
gameserver.administration.command.deletespawn = 3
# Command to remove all buff effect of the player
gameserver.administration.command.dispel = 2
# Command to manage dredgion instance
gameserver.administration.command.dredgion = 3
# Dye a player
gameserver.administration.command.dye = 2
# Gag and ungag
gameserver.administration.command.gag = 2
# Find a location GPS
gameserver.administration.command.gps = 2
# Give missin skills to self
gameserver.administration.command.givemissingskills = 0
# Teleport youself to specified place name
# Example: //goto poeta
gameserver.administration.command.goto = 1
# Restores target hp/mp/dp
gameserver.administration.command.heal = 2
# Print target info
gameserver.administration.command.info = 1
# Make you invis/vis
gameserver.administration.command.invis = 1
# Switch to Invulnerable / Vulnerable
gameserver.administration.command.invul = 1
# Disconnect the player
gameserver.administration.command.kick = 1
# Kill target
gameserver.administration.command.kill = 2
# Add Kinah to self or target/named player
gameserver.administration.command.kinah = 2
# Legion command allows you to disband/setlevel/setpoints of a legion
gameserver.administration.command.legion = 3
# Show all connected players from both factions when opening research window
gameserver.administration.search.listall = 1
# Morph command
gameserver.administration.command.morph = 1
# Move player1 to player2 location
gameserver.administration.command.moveplayertoplayer = 1
# Teleport to specified XYZ coordinates
gameserver.administration.command.moveto = 1
# Teleport to specified NPC
gameserver.administration.command.movetonpc = 1
# Move player to my position
gameserver.administration.command.movetome = 1
# Teleport you to player position
gameserver.administration.command.movetoplayer = 1
# Command to watch cutscenes. Used by quest writers
gameserver.administration.command.movie = 0
# Make yourself appear neutral to both factions
gameserver.administration.command.neutral = 1
# The message is sent to all players chatbox and a message appear in center screen
gameserver.administration.command.notice = 1
# Who is allowed to handle petitions
gameserver.administration.command.petition = 3
# Playerinfo command
gameserver.administration.command.playerinfo = 1
# Prison command
gameserver.administration.command.prison = 1
# Give admin rights to player
gameserver.administration.command.promote = 3
# Quest steps control (admin/GM)
gameserver.administration.command.questcommand = 3
# Restart quest (player) default = 3 (turned off)
gameserver.administration.command.questcommandplayers = 3
# Command to remove all buff effect of the player
gameserver.administration.command.recall = 2
# Reload all command
gameserver.administration.command.reload = 3
# Reload all spawn data from files
gameserver.administration.command.reloadspawns = 3
# Remove command allow remove an item from player
gameserver.administration.command.remove = 3
# Resurrect a target player
gameserver.administration.command.resurrect = 2
# Revoke admin rights to player
gameserver.administration.command.revoke = 3
# Command to add fly rings
gameserver.administration.command.ring = 3
# Save all spawn data to files (Directory to save GameServer/data/static_data/spawns/new)
gameserver.administration.command.savespawndata = 3
# Speak as player or a NPC
gameserver.administration.command.say = 3
# This commands sends packets to the server for test porpouses, Used by Developers
gameserver.administration.command.sendfakeserverpacket = 3
gameserver.administration.command.sendrawpacket = 3
# Set target player ap
gameserver.administration.command.setap = 3
# Set target player class
gameserver.administration.command.setclass = 3
# Set target player experience amount
gameserver.administration.command.setexp = 3
# Sets target player level
gameserver.administration.command.setlevel = 3
# Set title target player title
gameserver.administration.command.settitle = 3
# Modify current siege values
gameserver.administration.command.siege = 3
# Switch to not whisperable / whisperable
gameserver.administration.command.silence = 3
# Self explanatory
gameserver.administration.command.spawnnpc = 3
# Temporary increases speed of character
gameserver.administration.command.speed = 3
gameserver.administration.command.speed.maxvalue = 500
# Show gamestats about selected target
gameserver.administration.command.stat = 2
# System commands
gameserver.administration.command.system = 3
# Self explanatory
gameserver.administration.command.unloadspawn = 3
# Unstuck player
gameserver.administration.command.unstuck = 1
# Change weather of a region a reset weather in the world
gameserver.administration.command.weather = 2
# Ban / Unban players from .world / .ely / .asmo channels
gameserver.administration.command.worldban = 2
# Prints zone info (//zone) or refreshes currect zone (//zone refresh)
gameserver.administration.command.zone = 3
# Returns how many players are online
gameserver.administration.command.online = 2
# Command to fix Z coordinate of mob
gameserver.administration.command.fixz = 3
# Command to fix heading of mob
gameserver.administration.command.fixh = 3
# Rename named player to new specified and valid name
gameserver.administration.command.rename = 3
# HTML commands
gameserver.administration.command.html = 3
# Adds 9 slots expansion to player inventory
gameserver.administration.command.addcube = 2
# Npc is moved to admin and saved to DB
gameserver.administration.command.recallnpc = 3
# Removes skill/item cooldowns from player
gameserver.administration.command.removecd = 2
# Set the seestate of target to allow him to see player in hide or gms
gameserver.administration.command.see = 3
# List GMs online
gameserver.administration.command.gmonline = 0
# Character Passkey Reset
gameserver.administration.command.passkey = 2
# Player Power Up
gameserver.administration.command.powerup = 3
# Returns who is online
gameserver.administration.command.who = 1
# Applies appearance preset on the selected player
gameserver.administration.command.preset = 3
# Print target Drop info
gameserver.administration.command.dropinfo = 1
# Enchant item
gameserver.administration.command.enchant = 2
# Insert godstone to item
gameserver.administration.command.godstone = 2
# Socket command
gameserver.administration.command.socket = 2
ChatServer -> Config -> chatserver.properties
Code:
#
# This file is part of Aion Europe Emulator <aion-core.net>.
#
# This is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This software is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser Public License for more details.
#
# You should have received a copy of the GNU Lesser Public License
# along with this software. If not, see <http://www.gnu.org/licenses/>.
#
# ----------------------------
# Chat Server Configs
# ----------------------------
# CS will listen for connections on specified address
chatserver.network.client.address = localhost:10241
# Address that will be used by CS to listen for GS connections
chatserver.network.gameserver.address = localhost:9021
# Password to match for successful authentication of the game server
# NOTE: Don't forget to add your password!
# ANOTHER NOTE: Don't forget to enable chat in your Gameserver Config File!
chatserver.network.gameserver.password = 12345
Well, this is what GameServer says while Starting:
Code:
Game server has been started
==================================================================-[ DataBase ]
[INFO] 2011-08-28 13:58:19 - Successfully connected to database
[INFO] 2011-08-28 13:58:23 - Loaded 37 DAO implementations.
===================================================================-[ Threads ]
[INFO] 2011-08-28 13:58:23 - ThreadPoolManager: Initialized with 8 scheduler, 4 instant, 0 long, 4 disconnection running thread(s).
=====================================================================-[ World ]
===============================================================-[ StaticDatas ]
[INFO] 2011-08-28 13:58:23 - ##### STATIC DATA [section beginning] #####
[INFO] 2011-08-28 13:58:44 - DayNightSpawnManager: Day/Night handler initialized
[INFO] 2011-08-28 13:58:48 - Loaded world maps data: 91 maps
[INFO] 2011-08-28 13:58:48 - Loaded player exp table: 56 levels
[INFO] 2011-08-28 13:58:48 - Loaded 424 player stat templates
[INFO] 2011-08-28 13:58:48 - Loaded 286 summon stat templates
[INFO] 2011-08-28 13:58:48 - Loaded 54434 item templates
[INFO] 2011-08-28 13:58:48 - Loaded 1154 item wrappers
[INFO] 2011-08-28 13:58:48 - Loaded 31 pet flavours
[INFO] 2011-08-28 13:58:48 - Loaded 29202 npc templates
[INFO] 2011-08-28 13:58:48 - Loaded 4 initial player templates
[INFO] 2011-08-28 13:58:48 - Loaded 683 trade lists
[INFO] 2011-08-28 13:58:48 - Loaded 111 npc teleporter templates
[INFO] 2011-08-28 13:58:48 - Loaded 120 teleport locations
[INFO] 2011-08-28 13:58:48 - Loaded 751 preset entries
[INFO] 2011-08-28 13:58:48 - Loaded 6793 skill templates
[INFO] 2011-08-28 13:58:48 - Loaded 7200 skill learn entries
[INFO] 2011-08-28 13:58:48 - Loaded 7 cube expand entries
[INFO] 2011-08-28 13:58:48 - Loaded 31 warehouse expand entries
[INFO] 2011-08-28 13:58:48 - Loaded 62 bind point entries
[INFO] 2011-08-28 13:58:48 - Loaded 4192 quest data entries
[INFO] 2011-08-28 13:58:48 - Loaded 826 quest bonus data entries
[INFO] 2011-08-28 13:58:48 - Loaded 449 gatherable entries
[INFO] 2011-08-28 13:58:48 - Loaded 6 guild entries
[INFO] 2011-08-28 13:58:48 - Loaded 182 title entries
[INFO] 2011-08-28 13:58:48 - Loaded 219 walker routes
[INFO] 2011-08-28 13:58:48 - Loaded 954 zone entries
[INFO] 2011-08-28 13:58:48 - Loaded 18 flightzone entries
[INFO] 2011-08-28 13:58:48 - Loaded 1266 goodslist entries
[INFO] 2011-08-28 13:58:48 - Loaded 87810 spawn entries
[INFO] 2011-08-28 13:58:48 - Loaded 321 tribe relation entries
[INFO] 2011-08-28 13:58:48 - Loaded 7265 recipe entries
[INFO] 2011-08-28 13:58:48 - Loaded 163 portal entries
[INFO] 2011-08-28 13:58:48 - Loaded 45 chest entries
[INFO] 2011-08-28 13:58:48 - Loaded 188 item set entries
[INFO] 2011-08-28 13:58:48 - Loaded 8514 npc skill list entries
[INFO] 2011-08-28 13:58:48 - Loaded 18 pet skill list entries
[INFO] 2011-08-28 13:58:48 - Loaded 54 siege location entries
[INFO] 2011-08-28 13:58:48 - Loaded 52 siege spawn entries
[INFO] 2011-08-28 13:58:48 - Loaded 11 shield entries
[INFO] 2011-08-28 13:58:48 - Loaded 64 fly ring entries
[INFO] 2011-08-28 13:58:48 - Loaded 121 pet entries
[INFO] 2011-08-28 13:58:48 - Loaded 4 windstream entries
[INFO] 2011-08-28 13:58:48 - Loaded 6807 npc drops
[INFO] 2011-08-28 13:58:48 - Loaded 1425 npc shouts
[INFO] 2011-08-28 13:58:48 - Loaded 10 level up surveys
[INFO] 2011-08-28 13:58:48 - ##### [load time: 24 seconds] #####
[INFO] 2011-08-28 13:58:48 - ##### STATIC DATA [section end] #####
[INFO] 2011-08-28 13:58:48 - IDFactory: 22 id's used.
[INFO] 2011-08-28 13:58:48 - World: 82 worlds map created.
[INFO] 2011-08-28 13:58:48 - Start loading Geo
[INFO] 2011-08-28 13:58:48 - Geodata engine disabled.
[INFO] 2011-08-28 13:58:48 - Geo Loaded in 0 s
====================================================================-[ Spawns ]
[INFO] 2011-08-28 13:58:48 - 6807 npc drops loaded
[INFO] 2011-08-28 13:58:48 - Spawned 110010000 [1] : 324
[INFO] 2011-08-28 13:58:48 - Spawned 110020000 [1] : 26
[INFO] 2011-08-28 13:58:48 - Spawned 110070000 [1] : 24
[INFO] 2011-08-28 13:58:49 - Spawned 120010000 [1] : 347
[INFO] 2011-08-28 13:58:49 - Spawned 120020000 [1] : 25
[INFO] 2011-08-28 13:58:49 - Spawned 120080000 [1] : 24
[INFO] 2011-08-28 13:58:49 - Spawned 210010000 [1] : 1133
[INFO] 2011-08-28 13:58:49 - Spawned 210010000 [2] : 1133
[INFO] 2011-08-28 13:58:50 - Spawned 210020000 [1] : 6613
[INFO] 2011-08-28 13:58:50 - Spawned 210030000 [1] : 2659
[INFO] 2011-08-28 13:58:52 - Spawned 210040000 [1] : 8625
[INFO] 2011-08-28 13:58:52 - Spawned 210050000 [1] : 7628
[INFO] 2011-08-28 13:58:55 - Spawned 210060000 [1] : 7689
[INFO] 2011-08-28 13:58:55 - Spawned 220010000 [1] : 1428
[INFO] 2011-08-28 13:58:55 - Spawned 220010000 [2] : 1428
[INFO] 2011-08-28 13:58:55 - Spawned 220030000 [1] : 3245
[INFO] 2011-08-28 13:58:55 - Spawned 220020000 [1] : 7861
[INFO] 2011-08-28 13:58:55 - Spawned 220040000 [1] : 8749
[INFO] 2011-08-28 13:58:56 - Spawned 220050000 [1] : 8631
[INFO] 2011-08-28 13:58:56 - Spawned 220070000 [1] : 7399
[INFO] 2011-08-28 13:58:56 - Spawned 310080000 [1] : 25
[INFO] 2011-08-28 13:58:56 - Spawned 320090000 [1] : 26
[INFO] 2011-08-28 13:58:56 - Spawned 320120000 [1] : 232
[INFO] 2011-08-28 13:58:56 - Spawned 400010000 [1] : 4436
[INFO] 2011-08-28 13:58:56 - Spawned 600010000 [1] : 377
[INFO] 2011-08-28 13:58:56 - Spawned 120080000 [1] : 24
[INFO] 2011-08-28 13:58:56 - Spawned 110070000 [1] : 24
[INFO] 2011-08-28 13:58:56 - Loaded 0 spawns from database
[INFO] 2011-08-28 13:58:56 - Loaded 62778 npc spawns
[INFO] 2011-08-28 13:58:56 - Loaded 17309 gatherable spawns
[INFO] 2011-08-28 13:58:56 - Next rifts will spawn in 64 seconds, at 2011-08-28 14:00:00.321
[INFO] 2011-08-28 13:58:56 - DayNightSpawnManager: 91 day objects spawned.
====================================================================-[ Quests ]
[INFO] 2011-08-28 13:58:56 - Initializing QuestEngine
[INFO] 2011-08-28 13:59:15 - Loaded 3453 quest handlers.
==============================================================-[ TaskManagers ]
[INFO] 2011-08-28 13:59:15 - PacketBroadcaster: Initialized.
[INFO] 2011-08-28 13:59:15 - GameTimeService started. Update interval:180000
[INFO] 2011-08-28 13:59:15 - Loaded 0 announcements
[INFO] 2011-08-28 13:59:15 - DebugService started. Analyze iterval: 1800000
[INFO] 2011-08-28 13:59:15 - ZoneService: Initialized.
[INFO] 2011-08-28 13:59:15 - DuelService started.
[INFO] 2011-08-28 13:59:15 - Loading broker...
[INFO] 2011-08-28 13:59:15 - Broker loaded with 0 broker items, 0 settled items.
[INFO] 2011-08-28 13:59:15 - BrokerPeriodicTaskManager: Initialized.
[INFO] 2011-08-28 13:59:15 - Loading Siege Location Data...
[INFO] 2011-08-28 13:59:15 - Successfully loaded 54 siege locations
[INFO] 2011-08-28 13:59:15 - Loading siege spawn data ...
[INFO] 2011-08-28 13:59:15 - Successfully loaded 52 siege spawnlists
[INFO] 2011-08-28 13:59:15 - Starting spawn of siege locations ....
[INFO] 2011-08-28 13:59:15 - Spawned FORTRESS/SIEGE 1251: 77
[INFO] 2011-08-28 13:59:15 - Spawned FORTRESS/SIEGE 1011: 94
[INFO] 2011-08-28 13:59:15 - Spawned FORTRESS/SIEGE 3021: 71
[INFO] 2011-08-28 13:59:15 - Spawned FORTRESS/SIEGE 3011: 71
[INFO] 2011-08-28 13:59:15 - Setting next vulnerability calculation in 45000 ms
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1223: 9
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1222: 10
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1224: 12
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1232: 9
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1233: 7
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 2023: 6
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 2022: 6
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1242: 10
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1243: 7
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1134: 11
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1254: 11
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1135: 6
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1253: 11
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1252: 6
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1133: 11
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 2012: 6
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 2013: 6
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1146: 9
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1145: 9
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1144: 7
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1143: 7
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1142: 10
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1016: 13
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1017: 11
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1018: 11
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1019: 11
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1020: 7
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1012: 13
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1013: 11
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1014: 11
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1015: 7
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 3023: 6
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 3022: 6
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 3013: 6
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 3012: 6
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1214: 14
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1215: 7
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1212: 8
[INFO] 2011-08-28 13:59:15 - Spawned ARTIFACT 1213: 5
[INFO] 2011-08-28 13:59:15 - Successfully completed siege spawning
[INFO] 2011-08-28 13:59:15 - ===== ABYSS STATUS ======
[INFO] 2011-08-28 13:59:15 - Vulnerable Fortresses: 4
[INFO] 2011-08-28 13:59:15 - Invulnerable Fortresses: 50
[INFO] 2011-08-28 13:59:15 - ExchangePeriodicTaskManager: Initialized.
[INFO] 2011-08-28 13:59:15 - Loading PetitionService ...
[INFO] 2011-08-28 13:59:15 - Successfully loaded 0 database petitions
[INFO] 2011-08-28 13:59:15 - Loaded 4 custom message handlers.
[INFO] 2011-08-28 13:59:16 - Loaded 0 admin command and 10 user command handlers.
[INFO] 2011-08-28 13:59:18 - Loaded 92 admin command and 10 user command handlers.
[INFO] 2011-08-28 13:59:18 - Cache[HTML]: Caching started... OK.
[INFO] 2011-08-28 13:59:18 - Cache[HTML]: Using cache file... OK.
[INFO] 2011-08-28 13:59:18 - Cache[HTML]: 1,491 kilobytes on 2 file(s) loaded.
[INFO] 2011-08-28 13:59:18 - Cache[HTML]: Compaction skipped!
[INFO] 2011-08-28 13:59:18 - AbyssRankService: Loaded!
[INFO] 2011-08-28 13:59:18 - Race Count : Elyos =1 Asmodians =0
[INFO] 2011-08-28 13:59:18 - Race Ratios : Elyos =50.0 Asmodians=50.0
====================================================================-[ System ]
[INFO] 2011-08-28 13:59:18 - Commons Revision: 17
[INFO] 2011-08-28 13:59:18 - Commons Build Date: [ 2011-06-21-05:51 ]
[INFO] 2011-08-28 13:59:18 - GS Revision: ${revision}
[INFO] 2011-08-28 13:59:18 - GS Build Date: [ 2011-08-15-11:28 ]
[INFO] 2011-08-28 13:59:18 - ..................................................
[INFO] 2011-08-28 13:59:18 - ..................................................
[INFO] 2011-08-28 13:59:21 - OS: Windows 7 Build: 6.1
[INFO] 2011-08-28 13:59:21 - OS Arch: amd64
[INFO] 2011-08-28 13:59:21 - ..................................................
[INFO] 2011-08-28 13:59:21 - ..................................................
[INFO] 2011-08-28 13:59:21 - Avaible CPU(s): 2
[INFO] 2011-08-28 13:59:21 - Processor(s) Identifier: AMD64 Family 15 Model 107 Stepping 2, AuthenticAMD
[INFO] 2011-08-28 13:59:21 - ..................................................
[INFO] 2011-08-28 13:59:21 - ..................................................
[INFO] 2011-08-28 13:59:21 - Java Platform Information
[INFO] 2011-08-28 13:59:21 - Java Runtime Name: Java(TM) SE Runtime Environment
[INFO] 2011-08-28 13:59:21 - Java Version: 1.6.0_26
[INFO] 2011-08-28 13:59:21 - Java Class Version: 50.0
[INFO] 2011-08-28 13:59:21 - ..................................................
[INFO] 2011-08-28 13:59:21 - ..................................................
[INFO] 2011-08-28 13:59:21 - Virtual Machine Information (JVM)
[INFO] 2011-08-28 13:59:21 - JVM Name: Java HotSpot(TM) 64-Bit Server VM
[INFO] 2011-08-28 13:59:21 - JVM installation directory: C:\Program Files\Java\jre6
[INFO] 2011-08-28 13:59:21 - JVM version: 20.1-b02
[INFO] 2011-08-28 13:59:21 - JVM Vendor: Sun Microsystems Inc.
[INFO] 2011-08-28 13:59:21 - JVM Info: mixed mode
[INFO] 2011-08-28 13:59:21 - ..................................................
[INFO] 2011-08-28 13:59:21 - ..................................................
[INFO] 2011-08-28 13:59:21 - +----
[INFO] 2011-08-28 13:59:21 - | Global Memory Informations at 13:59:21:
[INFO] 2011-08-28 13:59:21 - | |
[INFO] 2011-08-28 13:59:21 - | Allowed Memory: 1398144 KB
[INFO] 2011-08-28 13:59:21 - | |= Allocated Memory: 1398144 KB (100,0000%)
[INFO] 2011-08-28 13:59:21 - | |= Non-Allocated Memory: 0 KB (0,0000%)
[INFO] 2011-08-28 13:59:21 - | Allocated Memory: 1398144 KB
[INFO] 2011-08-28 13:59:21 - | |= Used Memory: 682163 KB (48,7906%)
[INFO] 2011-08-28 13:59:21 - | |= Unused (cached) Memory: 715981 KB (51,2094%)
[INFO] 2011-08-28 13:59:21 - | Useable Memory: 715981 KB (51,2094%)
[INFO] 2011-08-28 13:59:21 - +----
[INFO] 2011-08-28 13:59:21 - GameServer started at Server Version: 2.1.0.12
=============================================================-[ GameServerLog ]
[INFO] 2011-08-28 13:59:21 - AE Game Server started in 63 seconds.
[INFO] 2011-08-28 13:59:22 - Server listening on all available IPs on Port 7777 for Game Connections
[INFO] 2011-08-28 13:59:22 - Connecting to LoginServer: localhost/127.0.0.1:9014
[INFO] 2011-08-28 13:59:22 - Connected to LoginServer!
[INFO] 2011-08-28 13:59:22 - sending packet: [S] 0x00 SM_GS_AUTH
[INFO] 2011-08-28 13:59:22 - Connecting to ChatServer: localhost/127.0.0.1:9021
[INFO] 2011-08-28 13:59:22 - recived packet: [C] 0x00 CM_GS_AUTH_RESPONSE
[INFO] 2011-08-28 13:59:22 - sending packet: [S] 0x04 SM_ACCOUNT_LIST
[INFO] 2011-08-28 13:59:22 - Connected to ChatServer!
[INFO] 2011-08-28 13:59:22 - sending packet: [S] 0x00 SM_CS_AUTH
=================================================================-[ RDCServer ]
[INFO] 2011-08-28 13:59:22 - RDC-CMD: Registered RDC Command: AbyssStatus
[INFO] 2011-08-28 13:59:22 - recived packet: [C] 0x00 CM_CS_AUTH_RESPONSE
[INFO] 2011-08-28 13:59:22 - GameServer authed successfully IP : 127.0.0.1 Port: 10241
[INFO] 2011-08-28 13:59:22 - Started Server RDC Server listening on 127.0.0.1:732 with 1 readers (maximum retries: 3) and 1 writers (maximum retries: 3)
[INFO] 2011-08-28 13:59:51 - AbyssRankService: Rankings were reloaded!
==============================================================-[ Rift Manager ]
[INFO] 2011-08-28 14:00:00 - Spawning 2 rifts for the map : ELTNEN
[INFO] 2011-08-28 14:00:00 - Spawning rift : ELTNEN_CM
[INFO] 2011-08-28 14:00:00 - Spawning rift : ELTNEN_GM
[INFO] 2011-08-28 14:00:00 - Spawning 1 rifts for the map : HEIRON
[INFO] 2011-08-28 14:00:00 - Spawning rift : HEIRON_FM
[INFO] 2011-08-28 14:00:00 - Spawning 1 rifts for the map : MORHEIM
[INFO] 2011-08-28 14:00:00 - Spawning rift : MORHEIM_CM
[INFO] 2011-08-28 14:00:00 - Spawning 1 rifts for the map : BELUSLAN
[INFO] 2011-08-28 14:00:00 - Spawning rift : BELUSLAN_FM
[INFO] 2011-08-28 14:00:00 - Processing vulnerability calculation
[INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 1221
[INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 2021
[INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 1251
[INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 1131
[INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 1011
[INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 3021
[INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 3011
[INFO] 2011-08-28 14:00:03 - Cleaned FORTRESS 1211
[INFO] 2011-08-28 14:00:08 - Spawned FORTRESS/SIEGE 1221: 56
[INFO] 2011-08-28 14:00:08 - Spawned FORTRESS/SIEGE 2021: 72
[INFO] 2011-08-28 14:00:08 - Spawned FORTRESS/SIEGE 1131: 90
[INFO] 2011-08-28 14:00:08 - Spawned FORTRESS/SIEGE 1211: 89
[INFO] 2011-08-28 14:00:36 - recived packet: [C] 0x06 CM_LS_REQUEST_CHARACTER_COUNT
[INFO] 2011-08-28 14:00:36 - sending packet: [S] 0x07 SM_LS_CHARACTER_COUNT
[INFO] 2011-08-28 14:00:38 - connection from: 127.0.0.1[1]
[INFO] 2011-08-28 14:00:38 - sending packet: [S] 0x01 SM_ACCOUNT_AUTH
[INFO] 2011-08-28 14:00:38 - recived packet: [C] 0x01 CM_ACOUNT_AUTH_RESPONSE
[INFO] 2011-08-28 14:00:38 - Account authed: 2 = admin
[INFO] 2011-08-28 14:00:38 - Loading ingame shop...
[INFO] 2011-08-28 14:00:38 - Loaded 4 items.
[INFO] 2011-08-28 14:00:38 - Got player credits = -1
[INFO] 2011-08-28 14:00:42 - Got player credits = 0
[INFO] 2011-08-28 14:00:43 - Player logged in: Horror Account: admin
[INFO] 2011-08-28 14:00:53 - sending packet: [S] 0x01 SM_CS_PLAYER_AUTH
[INFO] 2011-08-28 14:00:53 - recived packet: [C] 0x01 CM_CS_PLAYER_AUTH_RESPONSE
[INFO] 2011-08-28 14:03:52 - DayNightSpawnManager: 106 night objects spawned.
And this is what the ChatServer says while Starting:
Code:
Chat server has been started
INFO [28 Aug 13:59:21,570] Logging Initialized.
INFO [28 Aug 13:59:21,579] --------------------------------------------------
INFO [28 Aug 13:59:21,581]
INFO [28 Aug 13:59:21,582] This Is A Community Run Project
INFO [28 Aug 13:59:21,585] For the Community, By The Community
INFO [28 Aug 13:59:21,586] Log In, Play, Enjoy!
INFO [28 Aug 13:59:21,594]
INFO [28 Aug 13:59:21,595] --------------------------------------------------
INFO [28 Aug 13:59:21,597]
INFO [28 Aug 13:59:21,598] POWERED BY
INFO [28 Aug 13:59:21,601]
INFO [28 Aug 13:59:21,603]
INFO [28 Aug 13:59:21,607] ::: ::::::::::: :::::::: :::: :::
INFO [28 Aug 13:59:21,608] :+: :+: :+: :+: :+: :+:+: :+:
INFO [28 Aug 13:59:21,610] +:+ +:+ +:+ +:+ +:+ :+:+:+ +:+
INFO [28 Aug 13:59:21,611] +#++:++#++: +#+ +#+ +:+ +#+ +:+ +#+
INFO [28 Aug 13:59:21,618] +#+ +#+ +#+ +#+ +#+ +#+ +#+#+#
INFO [28 Aug 13:59:21,619] #+# #+# #+# #+# #+# #+# #+#+#
INFO [28 Aug 13:59:21,619] ### ### ########### ######## ### ####
INFO [28 Aug 13:59:21,620]
INFO [28 Aug 13:59:21,621] E X T R E M E
INFO [28 Aug 13:59:21,622]
INFO [28 Aug 13:59:21,623] Project Owner:Dallas
INFO [28 Aug 13:59:21,624] Community Manager:
INFO [28 Aug 13:59:21,625] Developers:
INFO [28 Aug 13:59:21,625]
INFO [28 Aug 13:59:21,626]
INFO [28 Aug 13:59:21,627]
INFO [28 Aug 13:59:21,628]
INFO [28 Aug 13:59:21,629]
INFO [28 Aug 13:59:21,630]
INFO [28 Aug 13:59:21,631]
INFO [28 Aug 13:59:21,632]
INFO [28 Aug 13:59:21,633]
INFO [28 Aug 13:59:21,634]
INFO [28 Aug 13:59:21,635]
INFO [28 Aug 13:59:21,636]
INFO [28 Aug 13:59:21,637] --------------------------------------------------
------------------------------------------------------------=[ Configurations ]
---------------------------------------------------------------=[ NettyServer ]
INFO [28 Aug 13:59:22,378] Chat Server started
--------------------------------------------------------------------=[ System ]
INFO [28 Aug 13:59:22,381] OS: Windows 7 Build: 6.1
INFO [28 Aug 13:59:22,382] OS Arch: amd64
INFO [28 Aug 13:59:22,386] Avaible CPU(s): 2
INFO [28 Aug 13:59:22,387] Processor(s) Identifier: AMD64 Family 15 Model 107 Stepping 2, AuthenticAMD
INFO [28 Aug 13:59:22,388] Java Platform Information
INFO [28 Aug 13:59:22,388] Java Runtime Name: Java(TM) SE Runtime Environment
INFO [28 Aug 13:59:22,389] Java Version: 1.6.0_26
INFO [28 Aug 13:59:22,390] Java Class Version: 50.0
INFO [28 Aug 13:59:22,392] Virtual Machine Information (JVM)
INFO [28 Aug 13:59:22,393] JVM Name: Java HotSpot(TM) 64-Bit Server VM
INFO [28 Aug 13:59:22,393] JVM installation directory: C:\Program Files\Java\jre6
INFO [28 Aug 13:59:22,410] JVM version: 20.1-b02
INFO [28 Aug 13:59:22,410] JVM Vendor: Sun Microsystems Inc.
INFO [28 Aug 13:59:22,410] JVM Info: mixed mode
INFO [28 Aug 13:59:22,414] +----
INFO [28 Aug 13:59:22,414] | Global Memory Informations at 13:59:22:
INFO [28 Aug 13:59:22,414] | |
INFO [28 Aug 13:59:22,415] | Allowed Memory: 29184 KB
INFO [28 Aug 13:59:22,415] | |= Allocated Memory: 12160 KB (41,6667%)
INFO [28 Aug 13:59:22,415] | |= Non-Allocated Memory: 17024 KB (58,3333%)
INFO [28 Aug 13:59:22,415] | Allocated Memory: 12160 KB
INFO [28 Aug 13:59:22,419] | |= Used Memory: 1020 KB (3,4951%)
INFO [28 Aug 13:59:22,419] | |= Unused (cached) Memory: 11140 KB (38,1716%)
INFO [28 Aug 13:59:22,419] | Useable Memory: 28164 KB (96,5049%)
INFO [28 Aug 13:59:22,419] +----
-------------------------------------------------------------=[ ChatServerLog ]
INFO [28 Aug 13:59:22,419] Total Boot Time: 1 seconds.
INFO [28 Aug 13:59:22,699] Channel connected Ip:127.0.0.1
Cant see any errors...
You got any ideas?
Thanks, Regards Cancel