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Corrupted data

Newbie Spellweaver
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Hi all, can anyone help me with editing source code for 0.45? How can I disable checking for signatures so I can mod my server on older versions? Everytime I'm going to start the client with cars, it says corrupted data.
 
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Newbie Spellweaver
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go to your server cfg, open it then find a string "verifysignatures = 1" then switch it 1 to 0
 
Newbie Spellweaver
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go to your server cfg, open it then find a string "verifysignatures = 1" then switch it 1 to 0
Sorry, my bad, I didn't write my problem correctly. My problem is, that whenever I will put mod with cars in my client folder, client won't start, because of corrupted data, bisigns. Is there any way to turn of this .bisign checker in source code of .exe? I've seen that Strikearena has it done like that. They don't have a single .bisign file in addons.
 
Newbie Spellweaver
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did u put cars mod in addons folder or u created mod folder?
 
Newbie Spellweaver
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did u put cars mod in addons folder or u created mod folder?
I've created a mod folder.
Edit: I've tried both tbh. Replacing vehicles_wheeled in addons, then making .bisign file with dtutils, didn't work, so I've tried putting it in separate folder, didn't work either.
 
Newbie Spellweaver
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I think I've got it.
Just compiled DayZInt.exe and it's working normally, I don't need .bisign files anymore.
 
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