DefineMission( 9998, "Mision Name", 9999 )
MisBeginTalk( "Text" )
MisBeginCondition(NoMission, 9999)
MisBeginCondition(LvCheck, ">", 1 )
MisBeginCondition(PfEqual, 0 )
MisBeginAction(AddMission, 9999)
MisBeginAction(SetFlag, 9999, 1)
MisBeginAction(AddTrigger, 1, TE_KILL, MobID, HowMany )
MisBeginAction(AddTrigger, 2, TE_KILL, MobID, HowMany )
MisCancelAction(ClearMission, 9999)
MisNeed(MIS_NEED_KILL, ID, HowMany, 10, HowMany)
MisNeed(MIS_NEED_KILL, ID, HowMany, 20, HowMany)
MisPrize(MIS_PRIZE_MONEY, 100000, 1)
MisPrize(MIS_PRIZE_ITEM, RewardID, HowMany, 4)
MisPrizeSelAll()
MisResultTalk("Text")
MisHelpTalk("Text2")
MisResultCondition(HasMission, 9999)
MisResultCondition(HasFlag, 1, 14 )
MisResultCondition(HasFlag, 2, 29 )
MisResultAction(ClearMission, 9999)
MisResultBagNeed(1)
InitTrigger()
TriggerCondition( 1, IsMonster, ID )
TriggerAction( 1, AddNextFlag, 9999, 10, HowMany )
RegCurTrigger( 1 )
InitTrigger()
TriggerCondition( 1, IsMonster, ID )
TriggerAction( 1, AddNextFlag, 9999, 20, HowMany )
RegCurTrigger( 2 )