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Digimon Masters Online - Client Files / Client Documentation

Initiate Mage
Joined
Mar 23, 2021
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Description
I want to learn what stream data the game client needs to receive from the server packets at the game server stage.

I don't know what is the order of the data to send, which data needs to be sent and not sent, which data type, etc...

Someone have done this before, with previous packets (at auth server and lobby server stages) so its possible in some way, i just dont know how.Im gonna give some examples right above here.

This is how the most recently server files that i have actually works.

Screenshot(s)
If the server receive a packet request of Type 1706 (from the client), the server get some data from the stream, do some validations and complement information in execution time:
marionei90 - Digimon Masters Online - Client Files / Client Documentation - RaGEZONE Forums


packet1706 - Digimon Masters Online - Client Files / Client Documentation - RaGEZONE Forums



Then, the server creates a byte array with all the information to send to the client:

creatingByteArray - Digimon Masters Online - Client Files / Client Documentation - RaGEZONE Forums


Obs
Any usefull information are welcome!


Thanks!
 

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