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Doors always open inside low level dungeons

Newbie Spellweaver
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Anyone also having this issue? I think every single door starting from bastion of lok to labyrinth of terror is always open. You can still press switches to open them but it doesn’t do anything since they are already opened. Thanks!
 
Newbie Spellweaver
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You mean the Golden Labyrinth? Yeah, it has the same issue for me.
 
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Since i don't have time to test by myself right now, please let me know which dungeons have that issue and which doors (and mechanisms if there's any), i'll check as soon as i can.
Oh, it's easy, any dungeon starting with Bastion of Lok (level 20) and ending with level 58 I think (Labyrinth of Terror/Ebony Tower). All doors that should be open with an mechanism or by killing mobs are open by default, no exception.
Here is DynamicGeo_9093.xml, I believe it's Akasha's Hideout. This dungeon has several doors that you have to open either by killing mobs or using a mechanism.
<?xml version="1.0" encoding="utf-8"?>
<DynamicGeoData continentId="9093">
<DoorList>
<!-- 사교도의 은신처 asw_c_SD -->
<Door id="909301" name="AEN_A_SD_Door_001" desc="아카샤의 은신처 문 01" auto="false" closedMSec="99999000" openMSec="-1" pos="66090,127143,512" scale="0.68" dir="90" bottomLeftPos="66149,127143,512" bottomRightPos="66025,127143,512" height="180" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="909302" name="AEN_A_SD_Door_002" desc="아카샤의 은신처 문 02" auto="false" closedMSec="99999000" openMSec="-1" pos="66090,129863,512" scale="0.68" dir="90" bottomLeftPos="66149,129865,512" bottomRightPos="66025,129865,512" height="180" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="909303" name="AEN_A_SD_Door_003" desc="아카샤의 은신처 문 03" auto="false" closedMSec="99999000" openMSec="-1" pos="68018,131684,0" scale="1" dir="0" bottomLeftPos="68016,131494,0" bottomRightPos="68016,131862,0" height="500" mesh="NPC_Door.Skel.NPC_AEN_Door_Skel" phat="NPC_Door.Physics.NPC_AEN_Door_Skel_Physics" animSet="NPC_Door_ANI.Anim.NPC_AEN_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="909304" name="AEN_A_SD_Door_004" desc="아카샤의 은신처 문 04" auto="false" closedMSec="99999000" openMSec="-1" pos="69205,130485,0" scale="1" dir="90" bottomLeftPos="69402,130488,0" bottomRightPos="69030,130488,0" height="500" mesh="NPC_Door.Skel.NPC_AEN_Door_Skel" phat="NPC_Door.Physics.NPC_AEN_Door_Skel_Physics" animSet="NPC_Door_ANI.Anim.NPC_AEN_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="909305" name="AEN_A_SD_Door_005" desc="아카샤의 은신처 문 05" auto="false" closedMSec="99999000" openMSec="-1" pos="69205,132954,0" scale="1" dir="90" bottomLeftPos="69402,132956,0" bottomRightPos="69030,132956,0" height="500" mesh="NPC_Door.Skel.NPC_AEN_Door_Skel" phat="NPC_Door.Physics.NPC_AEN_Door_Skel_Physics" animSet="NPC_Door_ANI.Anim.NPC_AEN_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="909306" name="AEN_A_SD_Door_006" desc="아카샤의 은신처 문 06" auto="false" closedMSec="99999000" openMSec="-1" pos="70478,131691,0" scale="1" dir="0" bottomLeftPos="70478,131494,0" bottomRightPos="70478,131862,0" height="500" mesh="NPC_Door.Skel.NPC_AEN_Door_Skel" phat="NPC_Door.Physics.NPC_AEN_Door_Skel_Physics" animSet="NPC_Door_ANI.Anim.NPC_AEN_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
</DoorList>

<ShuttleList>
</ShuttleList>
</DynamicGeoData>
 
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Oh, it's easy, any dungeon starting with Bastion of Lok (level 20) and ending with level 58 I think (Labyrinth of Terror/Ebony Tower). All doors that should be open with an mechanism or by killing mobs are open by default, no exception.
Here is DynamicGeo_9093.xml, I believe it's Akasha's Hideout. This dungeon has several doors that you have to open either by killing mobs or using a mechanism.
<?xml version="1.0" encoding="utf-8"?>
<DynamicGeoData continentId="9093">
<DoorList>
<!-- 사교도의 은신처 asw_c_SD -->
<Door id="909301" name="AEN_A_SD_Door_001" desc="아카샤의 은신처 문 01" auto="false" closedMSec="99999000" openMSec="-1" pos="66090,127143,512" scale="0.68" dir="90" bottomLeftPos="66149,127143,512" bottomRightPos="66025,127143,512" height="180" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="909302" name="AEN_A_SD_Door_002" desc="아카샤의 은신처 문 02" auto="false" closedMSec="99999000" openMSec="-1" pos="66090,129863,512" scale="0.68" dir="90" bottomLeftPos="66149,129865,512" bottomRightPos="66025,129865,512" height="180" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="909303" name="AEN_A_SD_Door_003" desc="아카샤의 은신처 문 03" auto="false" closedMSec="99999000" openMSec="-1" pos="68018,131684,0" scale="1" dir="0" bottomLeftPos="68016,131494,0" bottomRightPos="68016,131862,0" height="500" mesh="NPC_Door.Skel.NPC_AEN_Door_Skel" phat="NPC_Door.Physics.NPC_AEN_Door_Skel_Physics" animSet="NPC_Door_ANI.Anim.NPC_AEN_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="909304" name="AEN_A_SD_Door_004" desc="아카샤의 은신처 문 04" auto="false" closedMSec="99999000" openMSec="-1" pos="69205,130485,0" scale="1" dir="90" bottomLeftPos="69402,130488,0" bottomRightPos="69030,130488,0" height="500" mesh="NPC_Door.Skel.NPC_AEN_Door_Skel" phat="NPC_Door.Physics.NPC_AEN_Door_Skel_Physics" animSet="NPC_Door_ANI.Anim.NPC_AEN_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="909305" name="AEN_A_SD_Door_005" desc="아카샤의 은신처 문 05" auto="false" closedMSec="99999000" openMSec="-1" pos="69205,132954,0" scale="1" dir="90" bottomLeftPos="69402,132956,0" bottomRightPos="69030,132956,0" height="500" mesh="NPC_Door.Skel.NPC_AEN_Door_Skel" phat="NPC_Door.Physics.NPC_AEN_Door_Skel_Physics" animSet="NPC_Door_ANI.Anim.NPC_AEN_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="909306" name="AEN_A_SD_Door_006" desc="아카샤의 은신처 문 06" auto="false" closedMSec="99999000" openMSec="-1" pos="70478,131691,0" scale="1" dir="0" bottomLeftPos="70478,131494,0" bottomRightPos="70478,131862,0" height="500" mesh="NPC_Door.Skel.NPC_AEN_Door_Skel" phat="NPC_Door.Physics.NPC_AEN_Door_Skel_Physics" animSet="NPC_Door_ANI.Anim.NPC_AEN_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
</DoorList>

<ShuttleList>
</ShuttleList>
</DynamicGeoData>

It's more tricky than i thought.

I'm testing LoTNM by now. i notice that the secret door is always open and also the little caiman spawns aswell

Update:
Restored Aleister fear mechanic (where you have to use Potion of Will)
The little Caiman now have 15% chance to spawn (Instead of 100%)

Pending:
The fking door.

Synthez - Doors always open inside low level dungeons - RaGEZONE Forums


Synthez - Doors always open inside low level dungeons - RaGEZONE Forums
 
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Newbie Spellweaver
Joined
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Messages
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Reaction score
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It's more tricky than i thought.

I'm testing LoTNM by now. i notice that the secret door is always open and also the little caiman spawns aswell

Update:
Restored Aleister fear mechanic (where you have to use Potion of Will)
The little Caiman now have 15% chance to spawn (Instead of 100%)

Pending:
The fking door.

Synthez - Doors always open inside low level dungeons - RaGEZONE Forums


Synthez - Doors always open inside low level dungeons - RaGEZONE Forums
The thing about the caiman, all this time I thought I was lucky to see him every run I’ve made!
 
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