- Joined
- Apr 1, 2011
- Messages
- 206
- Reaction score
- 93
All RPG games now allow extremly high level players to kill a (for example) level 10 mob (not much but better than nothing), also, getting drops from level 1 mob.
Being that Darn ( ) has released a very simple and working level 255 extension for the client and server, I see that removing the protocol that controls level differentiation would be most profitable. This would open servers to many possibilities. This is our game, lets make this possible.
Example:
REMOVED
Or, how, toy with this idea:
Reverse the code to say instead of not getting exp/drops from low level mobs - have it syntax - cannot gain exp/drops from high level mobs.
Ideas and discussion is open.
Being that Darn ( ) has released a very simple and working level 255 extension for the client and server, I see that removing the protocol that controls level differentiation would be most profitable. This would open servers to many possibilities. This is our game, lets make this possible.
Example:
REMOVED
Or, how, toy with this idea:
Reverse the code to say instead of not getting exp/drops from low level mobs - have it syntax - cannot gain exp/drops from high level mobs.
Ideas and discussion is open.