Q: What is scriptwidget.wsf?
A: A set of lua scripts that is compiled and encrypted into 1 file.
1. Build this tool TextureTool.exe, check your RAN GS Source
2. Copy and paste the compiled TextureTool in your Ran GS Client folder, or any location as long as you can run that file but I suggest that file in your RAN GS Client folder.
3. Download this file
4. Copy the luaplusc.exe and paste it where your TextureTool.exe is located.
5. Open the TextureTool.exe, then in the Option dropdown, select Encrypt Widget Script (don't tick that checkbox "?????")
6. Click Open, then select the folder where your LUA Scripts are located, if we have the same GS SOURCE , check this folder ScaleformLua->WidgetScripts, and those LUA files you can see in that folder are the LUA scripts that we will compile.
7. Now for the second the last step, click RUN to compile or generate widgetscript.wsf file
See screenshot:
8. Last step, check the Output folder and look for this file widgetscript.wsf, copy and paste it in your RAN GS Client folder,
in this path RANGSClient/data/glogic/widgetscript, then you can now run the game.exe or emulator.exe.
Note: Please do feel free to correct me if I'm wrong.
A: A set of lua scripts that is compiled and encrypted into 1 file.
1. Build this tool TextureTool.exe, check your RAN GS Source
2. Copy and paste the compiled TextureTool in your Ran GS Client folder, or any location as long as you can run that file but I suggest that file in your RAN GS Client folder.
3. Download this file
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, this is required for the tool TextureTool.exe to generate that widgetscript.wsf file. You can check the source why it is needed.4. Copy the luaplusc.exe and paste it where your TextureTool.exe is located.
5. Open the TextureTool.exe, then in the Option dropdown, select Encrypt Widget Script (don't tick that checkbox "?????")
6. Click Open, then select the folder where your LUA Scripts are located, if we have the same GS SOURCE , check this folder ScaleformLua->WidgetScripts, and those LUA files you can see in that folder are the LUA scripts that we will compile.
7. Now for the second the last step, click RUN to compile or generate widgetscript.wsf file
See screenshot:
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8. Last step, check the Output folder and look for this file widgetscript.wsf, copy and paste it in your RAN GS Client folder,
in this path RANGSClient/data/glogic/widgetscript, then you can now run the game.exe or emulator.exe.
Note: Please do feel free to correct me if I'm wrong.
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