• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

Mangos Having some trouble with my first server!

Newbie Spellweaver
Joined
Jun 9, 2013
Messages
7
Reaction score
0
Hi guys.

I've set up a TBC Mangos server but are having some problems.

Its up and running BUT
I cant enable Vmaps.

the server i gotten didn't even have the Vmaps extractor and such so after finding thoes i gotten the Vmaps lib and enable it BUT i still get an error even though im SURE the file is there.

PLUS

The DEV2 lib dosnt seem to work either.

Code:
013-06-09 16:16:35 WORLD: VMap support included. LineOfSight:1, getHeight:12013-06-09 16:16:35 WORLD: VMap data directory is: ./vmaps
2013-06-09 16:16:35 WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds
2013-06-09 16:16:35 ERROR:Could not find vmap file './vmaps/000_43_31.vmdir'
2013-06-09 16:16:35 ERROR:Correct *.map files not found in path './maps' or *.vmap/*vmdir files in './vmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.

IF i turn off Vmaps it can run but i get this :

Code:
2013-06-09 16:34:46 SD2: ScriptDev2 initializing (Revision [507] 2008-07-21) (Win32)
2013-06-09 16:34:46 
2013-06-09 16:34:46 ERROR:SD2: Unable to open configuration file, Database will be unaccessible
2013-06-09 16:34:46 ERROR:SD2: Configuration file version doesn't match expected version. Some config variables may be wrong or missing.
2013-06-09 16:34:46 SD2: Using locale 0
2013-06-09 16:34:46 
2013-06-09 16:34:46 ERROR:SD2: Missing ScriptDev2 Database Info from configuration file
2013-06-09 16:34:46 ERROR:SD2: Unable to connect to Database
2013-06-09 16:34:46 SD2: Loaded 531 C++ Scripts

Do i need to start over with a "new" 2.4.3 Mangos DL ?

please help
 
Lord of the Legion
Joined
Jul 28, 2005
Messages
426
Reaction score
35
VMap problem: Use backslashes in DataDir variable. Forward slashes are not automatically encoded into backslashes by the core.

SD2 problem: You need to get the config file for SD2 and put it in your core's root directory (Same directory with the other configs). If you compiled your core yourself, it's in SD2's root directory and it's called "scriptdev2.conf.dist.in"

Without the config file, the core has no idea where SD2's database is and therefore cannot load SD2. If you can't find it, you can get it here

Also, make sure you get rid of the .dist.in from the config file's name. I have no idea why they name it that but the core doesn't understand the .dist.in.
 
Newbie Spellweaver
Joined
Jun 9, 2013
Messages
7
Reaction score
0
VMap problem: Use backslashes in DataDir variable. Forward slashes are not automatically encoded into backslashes by the core.

SD2 problem: You need to get the config file for SD2 and put it in your core's root directory (Same directory with the other configs). If you compiled your core yourself, it's in SD2's root directory and it's called "scriptdev2.conf.dist.in"

Without the config file, the core has no idea where SD2's database is and therefore cannot load SD2. If you can't find it, you can get it here

Also, make sure you get rid of the .dist.in from the config file's name. I have no idea why they name it that but the core doesn't understand the .dist.in.

Hey Darkicon,

Strange that this mangos shiped without the conf file. ill get it and let you know.

But the main error still remains
Code:
ERROR:Could not find vmap file '.\vmaps/000_43_31.vmdir'
Tried setting the datadir to . or ./ or \ or .\ and even just empty.

here is my conf
Code:
###################################### MaNGOS Configuration file         #
#####################################
ConfVersion=2008022901


###################################################################################################################
# CONNECTIONS AND DIRECTORIES
#
#    RealmID
#        RealmID must match the realmlist inside the realmd database
#
#    DataDir
#        Data directory setting.
#        Important: DataDir needs to be quoted, as it is a string which may contain space characters.
#        Example: "@prefix@/share/mangos"
#
#    LogsDir
#        Logs directory setting.
#        Important: Logs dir must exists, or all logs need to be disabled
#        Default: "" - no log directory prefix, if used log names isn't absolute path 
#        then logs will be stored in current directory for run program.
#
#
#    LoginDatabaseInfo
#    WorldDatabaseInfo
#    CharacterDatabaseInfo
#        Database connection settings for the world server.
#        Default: hostname;port;username;password;database
#                 .;somenumber;username;password;database - use named pipes at Windows
#                    Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
#                .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
#                    Unix sockets: experimental, not tested
#
#    MaxPingTime
#        Settings for maximum database-ping interval (minutes between pings)
#
#    WorldServerPort
#        Default WorldServerPort
#
#    BindIP
#        Bind World Server to IP/hostname
#
###################################################################################################################


RealmID = 1
DataDir = ".\"
LogsDir = ""
LoginDatabaseInfo     = "127.0.0.1;3306;root;****;realmd"
WorldDatabaseInfo     = "127.0.0.1;3306;root;****;mangos"
CharacterDatabaseInfo = "127.0.0.1;3306;root;****;characters"
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "192.168.0.16"


###################################################################################################################
# PERFORMANCE SETINGS
#
#    UseProcessors
#        Used processors mask for multi-processors system (Used only at Windows)
#        Default: 0 (selected by OS)
#                 number (bitmask value of selected processors)
#
#    ProcessPriority
#        Process proirity setting (Used only at Windows)
#        Default: 1 (HIGH)
#                 0 (Normal)
#
#    Compression
#        Compression level for update packages sent to client (1..9)
#        Default: 1 (speed) 
#                 9 (best compression)
#
#    TcpNoDelay
#        TCP Nagle algorithm setting
#        Default: 0 (enable Nagle algorithm, less traffic, more latency)
#                 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
#    PlayerLimit
#        Maximum number of players in the world. Excluding Mods, GM's and Admins
#        Default: 100
#                 0 (for infinite players)
#                -1 (for Mods, GM's and Admins only)
#                -2 (for GM's and Admins only)
#                -3 (for Admins only)
#
#    SaveRespawnTimeImmediately
#        Save respawn time for creatures at death and for gameobjects at use/open
#        Default: 1 (save creature/gameobject respawn time without waiting grid unload)
#                 0 (save creature/gameobject respawn time at grid unload)
#
#    MaxOverspeedPings
#        Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
#        Default: 2
#
#    GridUnload
#        Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
#        Default: 1 (unload grids)
#                 0 (do not unload grids)
#
#    SocketSelectTime
#        Default socket select time (in milliseconds)
#
#    GridCleanUpDelay
#        Default grid clean up delay (in milliseconds)
#
#    MapUpdateInterval
#        Default map update interval (in milliseconds)
#
#    ChangeWeatherInterval
#        Default weather update interval (in milliseconds)
#
#    PlayerSaveInterval
#        Default PlayerSaveInterval (in milliseconds)
#
#    vmap.enableLOS
#    vmap.enableHeight
#        Enable/Disable VMmap support for line of sight and height calculation
#        Default: 1 (true)
#                 0 (false)
#
#    vmap.ignoreMapIds
#        Map id that will be ignored by VMaps
#        List of ids with delimiter ','
#        If more then one id is defined and spaces are included, the string has to be enclosed by "
#        Example: "369,0,1,530"
#
#    vmap.ignoreSpellIds
#        These spells are ignored for LoS calculation
#        List of ids with delimiter ','
#
#    DetectPosCollision
#        Check final move position, summon position, etc for visible collision with other objects or 
#        wall (wall only if vmaps are enabled)
#        Default: 1 (enable, required more CPU power usage)
#                 0 (disable, less nice position selection but will less CPU power usage)
#
#    TargetPosRecalculateRange
#        Max distance from movement target point (+moving unit size) and targeted object (+size) 
#        after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
#        More distance let have better performence, less distance let have more sensitive reaction at target move.
#        Default: 1.5
#
#    UpdateUptimeInterval
#        Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 
#        Default: 10 (minutes)
#
#    MaxCoreStuckTime
#        Periodically check if the process got freezed, if this is the case force crash after the specified
#        amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
#        Default: 0 (Disabled)
#
#    AddonChannel
#        Permit/disable the use of the addon channel through the server
#        (some client side addons can stop work correctly with disabled addon channel)
#        Default: 1 (permit addon channel)
#                 0 (do not permit addon channel)
#
###################################################################################################################


UseProcessors = 0
ProcessPriority = 1
Compression = 1
TcpNoDelay = 0
PlayerLimit = 100
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 1
SocketSelectTime = 10000
GridCleanUpDelay = 300000
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSaveInterval = 900000
vmap.enableLOS = 1
vmap.enableHeight = 0
vmap.ignoreMapIds = "369"
vmap.ignoreSpellIds = "7720"
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10
MaxCoreStuckTime = 0
AddonChannel = 1


###################################################################################################################
# SERVER LOGGING
#
#    LogSQL
#        Enable logging of GM commands - all SQL code will be written to a log file
#        All commands are written to a file: YYYY-MM-DD_logSQL.sql
#        If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
#        Default: 1 - Write SQL code to logfile
#                 0 - Do not log
#
#    PidFile
#        World daemon PID file
#        Default: ""             - do not create PID file
#                 "./worldd.pid" - create PID file (recommended name)
#
#    LogLevel
#        Server console level of logging
#        0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    LogTime
#        Include time in server console output [hh:mm:ss]
#        Default: 0 (no time)
#                 1 (print time)
#
#    LogFile
#        Logfile name
#        Default: "Server.log"
#                 "" - Empty name disable creating log file
#
#    LogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    LogFileLevel
#        Server file level of logging
#        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogFilter_TransportMoves
#    LogFilter_CreatureMoves
#    LogFilter_VisibilityChanges
#        Log filters
#        Default: 1 - not include with any log level
#                 0 - include in log if log level permit
#
#    WorldLogFile
#        Packet logging file for the worldserver
#        Default: "world.log"
#
#    DBErrorLogFile
#        Log file of DB errors detected at server run
#        Default: "DBErrors.log"
#
#    CharLogFile
#        Character operations logfile name
#        Default: "Char.log"
#                 "" - Empty name disable creating log file
#
#    CharLogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    CharLogDump
#        Write character dump before deleting in Char.log
#        For restoration, cut character data from log starting from 
#        line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
#        Default: 0 - don't include dumping chars to log
#                 1 - include dumping chars to log 
#
#    GmLogFile
#        Log file of gm commands
#        Default: "" (Disable)
#
#    GmLogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    RaLogFile
#        Log file of RA commands
#        Default: "Ra.log" 
#                 "" - Empty name for disable
#
#    LogColors
#        Color for messages (format "normal_color details_color debug_color error_color)
#        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY, 
#                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
#        Default: "" - none colors
#        Example: "13 7 11 9"
#
###################################################################################################################


LogSQL = 1
PidFile = ""
LogLevel = 3
LogTime = 0
LogFile = "Server.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_TransportMoves = 1
LogFilter_CreatureMoves = 1
LogFilter_VisibilityChanges = 1
WorldLogFile = "world.log"
DBErrorLogFile = "DBErrors.log"
CharLogFile = "Char.log"
CharLogTimestamp = 0
CharLogDump = 0
GmLogFile = ""
GmLogTimestamp = 0
RaLogFile = ""
LogColors = ""


###################################################################################################################
# SERVER SETTINGS
#
#    GameType
#        Server realm style
#        0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
#        also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest 
#        activated places and sanctuaries)
#
#    Expansion
#        Allow server use expansion content
#        Default: 1 - check expansion maps existence, and if client support expansion and account have 
#                     expansion setting then allow visit expansion maps, allow create new races character)
#                 0 - not check expansion maps existence, not allow wisit its, not allow create new race 
#                     characters, ignore account expansion setting)
#
#    DBC.Locale
#        DBC Language Settings
#        0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Russian
#        8 = Unknown; 9 = Unknown; 10 = Unknown; 11 = Unknown; 12 = Unknown; 13 = Unknown; 14 = Unknown; 15 = Unknown
#        255 = Auto Detect (Default)
#
#    StrictPlayerNames
#        Limit player name to only latin characters, not allow create characters with non latin names, and set rename request and disconnect at login attempt with non-latin name
#        Default: 0 (false)
#                 1 (true)
#
#    StrictCharterNames
#        Limit guild/arena team charter names to only latin characters/numbers and spaces, not allow create charters with non latin names
#        Default: 0 (false)
#                 1 (true)
#
#    StrictPetNames
#        Limit pet names to only latin characters
#        Default: 0 (false)
#                 1 (true)
#
#    SkipCinematics
#        Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
#        Default: 0 - show intro for each new characrer
#                 1 - show intro only for first character of selected race
#                 2 - disable intro show in all cases
#
#    MaxPlayerLevel
#        Max level that can be reached by player for experience (in range from 1 to 255).
#        Change not recommended
#        Default: 70
#
#    MaxHonorPoints
#        Max honor points that player can have.
#        Default: 75000
#
#    MaxArenaPoints
#        Max arena points that player can have.
#        Default: 5000
#
#    StartPlayerLevel
#        Staring level that have character at creating (in range 1 to MaxPlayerLevel)
#        Default: 1
#
#    ActivateWeather
#        Activate weather system
#        Default: 1 (true)
#                 0 (false)
#
#    Battleground.CastDeserter
#        Cast or not Deserter spell at player who leave battleground in progress
#        Default: 1 (true)
#                 0 (false)
#
#    CastUnstuck
#        Allow cast or not Unstuck spell at .start or client Help option use
#        Default: 1 (true)
#                 0 (false)
#
#    Instance.IgnoreLevel
#        Ignore level requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Instance.IgnoreRaid
#        Ignore raid requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Quests.LowLevelHideDiff
#        Quest level difference to hide for player low level quests: 
#        if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 4
#                -1 (show all available quests marks) 
#
#    Quests.HighLevelHideDiff
#        Quest level difference to hide for player high level quests: 
#        if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 7
#                -1 (show all available quests marks) 
#
#    MaxPrimaryTradeSkill
#        Max count that player can learn the primary trade skill.
#        Default: 2
#        Max : 10
#
#    MinPetitionSigns
#        Min signatures count to creating guild (0..9).
#        Default: 9
#
#    MaxGroupXPDistance
#        Max distance to creature for group memeber to get XP at creature death.
#        Default: 74
#
#    MailDeliveryDelay
#        Mail delivery delay time for item sending
#        Default: 3600 sec (1 hour)
#
#    SkillChance.Prospecting
#        For prospecting skillup not possible by default, but can be allowed as custom setting
#        Default: 0 - no skilups
#                 1 - skilups possible
#
#    Event.Announce
#        Default: 0 (false)
#                 1 (true)
#
#    BeepAtStart
#        Beep at mangosd start finished (mostly work only at Unix/Linux systems)
#        Default: 1 (true)
#                 0 (false)
#
#    Motd
#        Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
###################################################################################################################


GameType = 1
Expansion = 1
DBC.Locale = 255
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
SkipCinematics = 0
MaxPlayerLevel = 70
MaxHonorPoints = 75000
MaxArenaPoints = 5000
StartPlayerLevel = 1
ActivateWeather = 1
Battleground.CastDeserter = 1
CastUnstuck = 1
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
MaxPrimaryTradeSkill = 2
MinPetitionSigns = 9
MaxGroupXPDistance = 74
MailDeliveryDelay = 3600
SkillChance.Prospecting = 0
Event.Announce = 0
BeepAtStart = 1
Motd = "Welcome to Fullrage - invite your friends!"


###################################################################################################################
# PLAYER INTERACTION
#
#    AllowTwoSide.Accounts
#        Allow or not accounts to create characters in the 2 teams in any game type.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.Interaction.Chat
#    AllowTwoSide.Interaction.Channel
#    AllowTwoSide.Interaction.Group
#    AllowTwoSide.Interaction.Guild
#    AllowTwoSide.Interaction.Trade
#    AllowTwoSide.Interaction.Mail
#        Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from 
#        different teams.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.WhoList
#        Allow or not show player from both team in who list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.AddFriend
#        Allow or not adding friends from other team in friend list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    TalentsInspecting
#        Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can 
#        inspect talents always)
#        Default: 1 (allow)
#                 0 (not allow)
#
###################################################################################################################


AllowTwoSide.Accounts = 0
AllowTwoSide.Interaction.Chat = 0
AllowTwoSide.Interaction.Channel = 0
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Trade = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0
TalentsInspecting = 1


###################################################################################################################
# CREATURE SETTINGS
#
#    Rate.Creature.Aggro
#        Aggro radius percent or off.
#        Default: 1   - 100%
#                 1.5 - 150%
#                 0   - off (0%)
#
#    CreatureFamilyAssistenceRadius
#        Creature family assistence radius
#        Default: 10
#                 0   - off
#
#    WorldBossLevelDiff
#        Difference for boss dynamic level with target
#        Default: 3
#
#    Corpse.Decay.NORMAL
#    Corpse.Decay.RARE
#    Corpse.Decay.ELITE
#    Corpse.Decay.RAREELITE
#    Corpse.Decay.WORLDBOSS
#        Seconds until creature corpse will decay without being looted or skinned.
#        Default: 60, 300, 300, 300, 3600
#
#    Rate.Corpse.Decay.Looted
#         Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
#         Default: 0.1
#
#    Rate.Creature.Normal.Damage
#    Rate.Creature.Elite.Elite.Damage
#    Rate.Creature.Elite.RAREELITE.Damage
#    Rate.Creature.Elite.WORLDBOSS.Damage
#    Rate.Creature.Elite.RARE.Damage
#        Creature Damage Rates.
#        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.SpellDamage
#    Rate.Creature.Elite.Elite.SpellDamage
#    Rate.Creature.Elite.RAREELITE.SpellDamage
#    Rate.Creature.Elite.WORLDBOSS.SpellDamag
#    Rate.Creature.Elite.RARE.SpellDamage
#        Creature Spell Damage Rates.
#        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.HP
#    Rate.Creature.Elite.Elite.HP
#    Rate.Creature.Elite.RAREELITE.HP
#    Rate.Creature.Elite.WORLDBOSS.HP
#    Rate.Creature.Elite.RARE.HP
#        Creature Health Ammount Modifier.
#        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
###################################################################################################################


Rate.Creature.Aggro = 1
CreatureFamilyAssistenceRadius = 10
WorldBossLevelDiff = 3
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.1
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1


###################################################################################################################
# CHAT SETTINGS
#
#    ChatFakeMessagePreventing
#        Chat protection from creating fake messages using a lot spaces (other invisible symbols),
#        not applied to addon language messages, but can prevent working old addons 
#        that use normal languages for sending data to another clients.
#        Default: 0 (disible fake messages preventing)
#                 1 (enabled fake messages preventing)
#
#    ChatFlood.MessageCount
#        Chat anti-flood protection, haste message count to activate protection
#        Default: 10
#                 0 (disible anti-flood protection)
#
#    ChatFlood.MessageDelay
#        Chat anti-flood protection, minimum message delay to count message
#        Default: 1 (in secs)
#
#    ChatFlood.MuteTime
#        Chat anti-flood protection, mute time at activation flood protection (not saved)
#        Default: 10 (in secs)
#
#    Channel.RestrictedLfg
#        Restrict use LookupForGroup channel only registered in LFG tool players
#        Default: 1 (allow join to channel only if active in LFG)
#                 0 (allow join to channel in any time)
#
#    Channel.SilentlyGMJoin
#        Silently join GM characters (security level > 1) to channels
#        Default: 0 (join announcement in normal way)
#                 1 (GM join without announcement)
#
###################################################################################################################


ChatFakeMessagePreventing = 0
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 10
Channel.RestrictedLfg = 1
Channel.SilentlyGMJoin = 0


###################################################################################################################
# GAME MASTER SETTINGS
#
#    GM.WhisperingTo
#        Is GM accepting whispers from player by default or not.
#        Default: 0 (false)
#                 1 (true)
#
#    GM.InGMList
#        Is GM showed in GM list (if visible) in non-GM state (.gmoff)
#        Default: 0 (false)
#                 1 (true)
#
#    GM.InWhoList
#        Is GM showed in who list (if visible).
#        Default: 0 (false)
#                 1 (true)
#
#    GM.LoginState
#        GM mode at login
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.LogTrade
#        Include GM trade and trade slot enchanting operations in GM log if it enable
#        Default: 1 (include)
#                 0 (not include)
#
###################################################################################################################


GM.WhisperingTo = 0
GM.InGMList = 0
GM.InWhoList = 0
GM.LoginState = 2
GM.LogTrade = 1


###################################################################################################################
# VISIBILITY AND RADIUSES
#
#    Visibility.GroupMode
#        Group visibility modes
#        Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
#                 1 (raid members 100% auto detect invisible player from same raid)
#                 2 (players from same team can 100% auto detect invisible player)
#
#    Visibility.Distance.Creature
#    Visibility.Distance.Player
#        Visibility distance for different in game object 
#        Max limited by active player zone: ~ 166
#        Min limit dependent from objects
#        Default: 66 (cell size)
#        Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
#    Visibility.Distance.Object
#        Visible distance for gameobject, dynobject, bodies, corpses, bones
#        Min limit is iteraction distance (5)
#
#    Visibility.Distance.InFlight
#        Visible distance for player in flight
#        Min limit is 0 (not show any objects)
#
#    Visibility.Distance.Grey.Unit
#        Visibility grey distance for creatures/players (fast changing objects)
#        addition to appropriate object type Visibility.Distance.* use in case visibility removing to
#        object (except corpse around distences) If ‚ is distance and G is grey distance then object
#        make visible if distance to it <= D but make non visible if distance > D+G
#        Default: 1 (yard)
#
#    Visibility.Distance.Grey.Object
#        Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
#        Default: 10 (yards)
#
#
###################################################################################################################


Visibility.GroupMode = 0
Visibility.Distance.Creature      = 66
Visibility.Distance.Player        = 66
Visibility.Distance.Object        = 66
Visibility.Distance.InFlight      = 66
Visibility.Distance.Grey.Unit   = 1
Visibility.Distance.Grey.Object = 10


###################################################################################################################
# SERVER RATES
#
#    Rate.Health
#    Rate.Mana 
#    Rate.Rage.Income
#    Rate.Rage.Loss
#    Rate.Focus
#    Rate.Loyalty
#        Health and power regeneration and rage income from damage.
#        Default: 1
#
#    Rate.Drop.Items
#    Rate.Drop.Money
#         Drop rates
#         Default: 1
#
#    Rate.XP.Kill
#    Rate.XP.Quest
#    Rate.XP.Explore
#        XP rates
#        Default: 1
#
#    Rate.XP.PastLevel70
#        XP needed per level past 70 (Rates below 1 not recommended)
#        Default: 1
#
#    Rate.Rest.InGame
#    Rate.Rest.Offline.InTavernOrCity
#    Rate.Rest.Offline.InWilderness
#        Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
#
#    Rate.Damage.Fall
#        Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
#
#    Rate.Auction.Time
#    Rate.Auction.Deposit
#    Rate.Auction.Cut
#        Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
#
#    Rate.Honor
#        Honor gain rate
#
#    Rate.Mining.Amount
#    Rate.Mining.Next
#        Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, 
#        Mining.Next changes chance to have next use of a deposit)
#
#    Rate.Talent
#        Talent Point rates
#        Default: 1
#
#    Rate.Reputation.Gain
#         Reputation Gain rate
#         Default: 1
#
#    SkillGain.Crafting
#    SkillGain.Defense
#    SkillGain.Gathering
#    SkillGain.Weapon
#         crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
#         Default: 1
#
#    SkillChance.Orange
#    SkillChance.Yellow
#    SkillChance.Green
#    SkillChance.Grey
#        Skill chance values (0..100) 
#        Default: 100-75-25-0
#
#    SkillChance.MiningSteps
#    SkillChance.SkinningSteps
#         For skinning and Mining chance decrease with skill level. 
#         Default: 0  - no decrease
#                  75 - in 2 times each 75 skill points
#
#    DurabilityLossChance.Damage
#         Chance lost one from equiped items durability point at damage apply or receive.
#         Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
#
#    DurabilityLossChance.Absorb
#         Chance lost one from armor items durability point at damage absorb.
#         Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
#
#    DurabilityLossChance.Parry
#         Chance lost weapon durability point at parry.
#         Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
#
#    DurabilityLossChance.Block
#         Chance lost sheild durability point at damage block.
#         Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
#
###################################################################################################################


Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.Focus = 1
Rate.Loyalty = 1
Rate.Drop.Items = 1
Rate.Drop.Money = 1
Rate.XP.Kill    = 1
Rate.XP.Quest   = 1
Rate.XP.Explore = 1
Rate.XP.PastLevel70 = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next   = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green  = 25
SkillChance.Grey   = 0
SkillChance.MiningSteps   = 0
SkillChance.SkinningSteps = 0
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry  = 0.05
DurabilityLossChance.Block  = 0.05


###################################################################################################################
# CONSOLE AND REMOTE ACCESS
#
#    Console.Enable
#        Enable console
#        Default: 1 - on
#                 0 - off
#
#    Ra.Enable
#        Enable remote console
#        Default: 0 - off
#                 1 - on
#
#    Ra.IP
#        Default remote console ip address, use 0.0.0.0 for every address
#
#    Ra.Port
#        Default remote console port
#
#    Ra.MinLevel
#        Minimum level that's required to login,3 by default
#
#    Ra.Secure
#        Kick client on wrong pass
#
###################################################################################################################


Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3443
Ra.MinLevel = 3
Ra.Secure = 1
 
Last edited:
Lord of the Legion
Joined
Jul 28, 2005
Messages
426
Reaction score
35
Try creating a new folder called "Data" in your core folder and put the DBC, maps and vmaps folder in there and change the DataDir to ".\Data\" That's exactly how my server is setup, it it still won't load the maps then try pulling a new core or downloading a different repack. It's possible something got messed up during compiling.

It's odd that the core is looking for the vmaps in a folder using the wrong slash, which leads me to think there's something wrong with the core.

Nevermind, just saw in the other thread you tried that. Try pulling a new core or using a different repack. Only thing I can think of is a core issue. Unfortunately, I broke my MySQL a few weeks ago and haven't fixed it yet so I can't test anything right now.
 
Last edited:
Back
Top