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[HELP] Back Pack Looks Like a pancake

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Screen_26072015_184052 - [HELP] Back Pack Looks Like a pancake - RaGEZONE Forums
Was wondering if anyone knew why the backpack looks like this and what the fix was for it. Any help would be appreciated.
 

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How do you create the wgt file? I have been trying to find out how to do that and cant find any tutorials on creating them.
 
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Long answer:
If you have the SCO it should create the WGT when you load the model into studio. BUT! It has to have the right flags for that. If the file doesn't contain it then it wont work.

SaveBin function in r3dObjLS.cpp Line ~723:

Code:
if( pWeights )
{
	SaveWeights_BinaryV1(f);
}

Explanation what the wgt file is (as far as I know.):
The wgt file is the binding to the skeleton. So without the wgt file the model doesn't know where to bind to. So you have to use the skeleton which is shipped with almost every WarZ version (Data/ObjectsDepot/Test/*.max) and bind your model to the skeleton. And export the skeleton along with the bound model. That way it creates your wgt file.

Short answer:
But the wgt gets created when saving / exporting the model from 3dsMAX with the TSG Toolkit.
 
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Hi GigaToni,

I have the same dilemma here as @Anarchy1977 on importing/exporting skeletons and wgts file. I would appreciate it if you can answer my questions:


1) Where can I get the TSG Toolkit?
2) Can I use it in War, Inc as well?
3) If you say the skeleton file are in the game or src, is it the same skeleton on all models?
4) How do you bind the skeleton in Max? or possible in Maya too?

Thank you in advance
 
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1. It's in the source code. It's only possible via 3ds Max 2012 or lower. It's in src\Tools\Plugins
2. I don't know. But I assume you can. Because the skeleton should be the same.
3. Yes. It's always proper_scaled_and_biped
4. look at 1. no it's not possible in maya.
 
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Thanks a lot, this really help me get a better understanding. :):

I do have a copy of the proper scaled and biped SKL file. How do you properly rig it in the character mesh? When I try Physique or Skin modifier to rig it in 3ds Max, its not rigging properly. :(:
 
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The skl file is the "compiled" Version and cannot be used. You have to search for something like:


New_Skeleton_PhysX.max
New_Skeleton_PhysX_2011.max


Hello GigaToni,

I already downloaded the vusion source that you recommended. I don't see any Max files included. Do you mean it's also in the compiled version?

A direct link would really help, thank you.
 
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Tests folder ...

Hey Mintway, are you talking about the source or the binary version?

I downloaded the Vusion source few days ago and did a search for Max files and no results..
 
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Thanks. I downloaded my copy of war inc on Steam. So I guess the files are not there and the version here is a repack/crack?
You need to download it from Ragezone >>> War.Inc Source\bin
 
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