// NEW WINGS 4D if ( lpObj->pInventory[7].m_Type >= ITEMGET(12, 414) && lpObj->pInventory[7].m_Type <= ITEMGET(12, 420) ) { lpObj->CharSet[5] |= CS_SET_WING1(-1); lpObj->CharSet[9] |= (lpObj->pInventory[7].m_Type - 413) & 7; }
显示3D出了什么问题
显示3D出了什么问题