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WZ Implenting skills.

Newbie Spellweaver
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Nov 18, 2013
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First of all - I'm sorry for any grammar mistakes. I hope you don't mind.

I'm here because of this thread:
http://forum.ragezone.com/f701/add-gm-hide-skills-professions-979037/

I got really inspired by it after I found out that it's possible. I got a few ideas after reading this.
As an example - I want to add Flash Jump into Shadower's skills, but I cannot be sure. I'm confused because I think that there are parts of Flash Jump that belong to the localhost, like the part which decides it's delay (Like normal localhost and GM's localhost).

I know that I cannot do this just by export and import it in the wz, but will it require any use of the localhost itself?
Early thanks.
 
Joined
Oct 15, 2013
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You can't just put an entire skill into a new job, without messing with the client, unless you know how to read hex, then go for it. Otherwise, you are going to have to get rid of a skill in Shad, and replace it with the flash jump.
 
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