Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Is it possible to Make NPCSUMMON usable in any other map ?

Status
Not open for further replies.
Skilled Illusionist
Joined
Apr 6, 2011
Messages
329
Reaction score
37
Hello Guys,
I dnt knw if there is a multiple post regarding it or not,
But I wanted to ask that is There any way to Spawn Bosses By NPCSUMMON in a map where we can't spawn right now.
for eg, In S maps [S1 / 2 / 3 / 4 ].

I wanted to enlightened one part.
I was checking the .n_ndt files of T3 to find that Which dusk is present in it, But I've found that that .n_ndt contains the bosses codes which can be spawn by NPCSUMMON in that map.

Actually, There was the bosses codes in .n_ndt with everyone's co-ordinates hex value 80 80 [128 128].
I went to that location , I didn't seen bosses there. But NPCSUMMON Worked and then Bosses spawned.

SO I wanted to enlightened that there may be relation in .n_ndt with boss spawn in map by NPCSUMMON.
Not sure, But I have doubt it has relation.
And The format of .n_ndt in 8 Bytes each.
First 2 bytes -- Monster Index.
Second 2 bytes -- Co - ordinated of X - Y in hex value.
Next 2 bytes - (Dnt know but mostly seen 00 00)
Last 2 bytes - (Dnt knw its relation But mostly seen 02 00)

But in the place where this NPCSUMMON Bosses bytes are stored, They have a particular value in last byte [02 00] after 02 instead of 00.

I dnt have Idea which next file has its info.
I thinks Zoneserver, But trying to find out.
Any one knows about it ?
Please let know.

Thanks in Advance.

Currently Edited : Also each boss has its spawn info 32 times.
 
Last edited:
Newbie Spellweaver
Joined
Apr 14, 2006
Messages
81
Reaction score
9
Why don't you try embeding those codes in other map's ndt files as well, and let us know about the result. :)
 
Skilled Illusionist
Joined
Apr 6, 2011
Messages
329
Reaction score
37
Tried doing as u said.
Bosses didn't spawned.

The file has relation with something else !

---------- Post added at 06:42 PM ---------- Previous post was at 06:39 PM ----------

As I said,
Every boss's Location is 128 128 [80 80 in hex].

S4 map dont have that co-ordinates, so NPCSUMMON Dont work there.
 
Newbie Spellweaver
Joined
Apr 13, 2009
Messages
73
Reaction score
11
Take a look at c3 map (= ndt file) from an epi3 server. It shud have NPCSUMMON working. Maybe it can help you.

I am not sure but i think the last byte of ndt file is the 1 to play with, to get NPCSUMMON work. Check hw it is set in other map where NPCSUMMON works 100%

The last but one byte in ndt files ( the 1 wich show 02 in prev post), shud be the facing direction for mob/boss. Quite irrelevant most of the times.
 
Newbie Spellweaver
Joined
Apr 13, 2009
Messages
73
Reaction score
11
SO I wanted to enlightened that there may be relation in .n_ndt with boss spawn in map by NPCSUMMON.
Not sure, But I have doubt it has relation.
And The format of .n_ndt in 8 Bytes each.
First 2 bytes -- Monster Index.
Second 2 bytes -- Co - ordinated of X - Y in hex value.
Next 2 bytes - (Dnt know but mostly seen 00 00)
Last 2 bytes - (Dnt knw its relation But mostly seen 02 00)

02 is the facing direction of NPC/mob. it can be 00 01 02 03 04 05 06 07
Try changing this value for an NPC in town and u'll see wht i mean
 
Skilled Illusionist
Joined
Apr 6, 2011
Messages
329
Reaction score
37
Hmm..
Okay I'll check once,

Sadly My Diploma studies started, So getting less time for this,
But Yea, I will try it :D:
 
Status
Not open for further replies.
Back
Top