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L4 Map Devs for Project

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I'm currently converting an S4 Leauge map to GunZ, it's a long task since I demand perfection and I'm new to GunZ Mapping so it's taking a very long time (especially light map) so if any of the map developers here want to take an S4 map go head and start on it and hopefully we can release a whole S4 Map pack later on this year, yes?

:]

I'm currently attempting Station 2, but I may give up and do Circle 2. as Circle 2 would be a great duel map.

Circle 2 in S4:
Dawson - L4 Map Devs for Project - RaGEZONE Forums
 
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What year is this?
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Heh I once wanted myself to build station2 map but didnt realy have time to try.
As for circle map basicaly gunz lightmap fails on circles but this map doesnt look vely detailed so shouldnt be hard to make. (maybe finding same textures would give hard time).
 
Ninja Goblin
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Heh I once wanted myself to build station2 map but didnt realy have time to try.
As for circle map basicaly gunz lightmap fails on circles but this map doesnt look vely detailed so shouldnt be hard to make. (maybe finding same textures would give hard time).
*Cough* Custom Lightmap *Cough*
However, Big Map = Intense n Crazy Long UV Remapping Time.
 
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*Cough* Custom Lightmap *Cough*

Arrrrg it still drops me nolight mode on that map when replacing with custom lightmap xd
Faking light is like adding texture on model then using in blender light effects and again exporting texture right?

However, Big Map = Intense n Crazy Long UV Remapping Time.

If you mean that crazy lightmap mapping in blender you were doing then that is worth only if its paid job D: (that takes some serious time)
 
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Arrrrg it still drops me nolight mode on that map when replacing with custom lightmap xd
Because Photoshop adds additional Bytes to the BMP File.
Which therefor kill the Lightmap.
Use Paint/Paint.net or a other Programm that doesnt add additional Bytes to the BMP File.

Faking light is like adding texture on model then using in blender light effects and again exporting texture right?
A Fake Light would be a Lightmap Baked onto the Textures.
That would Result into a poop load amount of Textures.

If you mean that crazy lightmap mapping in blender you were doing then that is worth only if its paid job D: (that takes some serious time)
I dont intend on making Money with it, its only a Hobby and im not Greedy, altough i realy would like to have a new PC, lol.
A Big Map = Many Brushes, Many Brushes = Many Faces, Many Faces = Many Faces to Color and Locate Ingame to Re UV Map a Copy of the Map in Blender.
Its simply way to time Consuming then its Worth, atleast on Big Maps.
Login Maps for Example dont need to be Heavy on Brushes, therefor its actualy worth to custom lightmap them.
 
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So anyway, I stopped on station 2 for a bit. I /will/ finish it because well, it's one of the best. But I'm starting on Circle 2 because it would be so fun as a duel map. I'll do my best with lightmapping but I dunno how well it will turn out.
 
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Because Photoshop adds additional Bytes to the BMP File.
Which therefor kill the Lightmap.
Use Paint/Paint.net or a other Programm that doesnt add additional Bytes to the BMP File.
Hmm there should be a way in photoshop too (other function to change color) since you can do that in many ways

A Fake Light would be a Lightmap Baked onto the Textures.
That would Result into a poop load amount of Textures.
Oh right forgot about that xd

I dont intend on making Money with it, its only a Hobby and im not Greedy, altough i realy would like to have a new PC, lol.
A Big Map = Many Brushes, Many Brushes = Many Faces, Many Faces = Many Faces to Color and Locate Ingame to Re UV Map a Copy of the Map in Blender.
Its simply way to time Consuming then its Worth, atleast on Big Maps.
Login Maps for Example dont need to be Heavy on Brushes, therefor its actualy worth to custom lightmap them.
As for hobby yeah, why not.
As for me siunce I have no free time lately, I would do big job like that if I was paid. I could do that for free if O got plenty of time to make it heh :):
(Cant even find time to look what is wrong with my "fast light" generator -_-)
 
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