1 more time LOOK at your EM_ACPriceType_MirrorCoin
and compare it to mine
do you understand what iam saying as for COIN
MINE :
YOURS :
Now using mine as a template look at your others and make sure COIN is in correct
ObjectStruct.h
Mine :
Do you see anything with COIN after it .... Thats my point fix yours based on this ...
This is the standard code from the source code that was published by Mupu and there are no problems with it, Mirror currency works correctly, But I listened to you and changed (EM_ACPriceType_PeakFragmentCoin -> EM_ACPriceType_PeakFragment). But unfortunately it doesn't work.
I rechecked the code many times and found no error, at first I thought the problem was in Lua and made another function that should give the currency through the command "AddRoleValue" - Also didn't help.
2 Options:
1 - I did something wrong in the database
2 - Something wrong with the source code, but I didn't find any errors.
I will post all screenshots, if it is not difficult for you to review and if there is an error, please advise!
1.
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2. 02853 - I used your code
3.
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4. RD_Setting.cxx:
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and
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and
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5.
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6.
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7.
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8. Global.cpp:
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and
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Thank you for your help