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Mob Appr Numbers

Newbie Spellweaver
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Sep 2, 2003
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Anyone know how this works for Woool??

Is it like Mir they run in line as a made up example

Rabbit Comes first then a bull then say a demon thing

Would the numbers be

Rabbit = 0
Bull = 1
Demon Thing = 2
etc??

or Rabbit = 1
Bull = 2
Demon Thing = 3

can anyone verify how this works for me plz thanks in advance
 
Junior Spellweaver
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Not sure in this emu post here it looks like it works like mir but in mine the number is 0x20 or 1x20 and so on.

But i think its what ever the monster image is in e.g. monster10.sgl then minus one and then where it comes in the file e.g.

say its in files 20

20 - 1 and its 3rd = 22

I think dont count me on this
 
Newbie Spellweaver
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Mobs have 500 Imgs each and each file (5 of them) has about 20 to 25 thousand images so thats 50 possible mob spaces in each file there is loads of gaps between the current mobs so is plenty of space to add mobs soon as there is an img importer out there.

Just thought i would share what i know about the mobs it does also work out how i thought it would and the Appr number is the order they come in but dont forget to count the empty gaps

Made up example

Rabbit = First 1-500 Imgs = Appr 1
Cow = 501-1000 Imgs = Appr 2
Empty = 1001-1500 = Appr 3
Bull = 1501-2000 = Appr 4
etc

if the img files start qwith a 0 then it would be 0-499, 500-999, 1000-1499, 1500-1999 etc

Hope it helps when we finally get an importer.
 
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