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mobs increasing

Junior Spellweaver
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im getting this error
original number is 2048 that can load 2030 mobs in mob.scp
i set 3700 to increse but likely it dousnt do annything in worldsvr and in worldsvr_01_01
if i add 2031 mob in mob.scp i get this error

[Mon Sep 4 2023 19:57:32.357818 4148430592]: [###INVALID###] 'script.GetRowNum() < MAX_MOBSDATANUM' Failed : File: Mobs.scp, Table: Mobs, Row: -1 [Game/GameSystem.cpp:1597]
ACE_ASSERT: file Game/GameSystem.cpp, line 1597 assertion failed for 'script.GetRowNum() < 3700'.Aborting...
[Mon Sep 4 2023 19:57:32.357905 4148430592]: SIGABRT
[Mon Sep 4 2023 19:57:32.358142 4148430592]: [MemCoreDumper] DUMP : /home/cabal/WorldSvr_01_01_SIGABRT_20230904_195732.core


if i remove mob 2031 i get this message and server just runs

[Mon Sep 4 2023 20:08:05.383170 4096871232]: Complete Channel Initialization
mob 2030 loaded
CabalMain_a7xuv0vsz3 - mobs increasing - RaGEZONE Forums
 

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Junior Spellweaver
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I have a feeling that there are more related error details above those lines.
Either way, you did something wrong in your mob scp file.
And constantly bringing up that you've applied changes to the mob limit doesn't really help.
 
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Junior Spellweaver
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Its the only error that i get and its only when i add the mob 2031 to the scp
I will send a full log later today from one boot
 
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[Mon Sep 4 2023 19:57:32.357818 4148430592]: [###INVALID###] 'script.GetRowNum() < MAX_MOBSDATANUM' Failed : File: Mobs.scp, Table: Mobs, Row: -1 [Game/GameSystem.cpp:1597]
ACE_ASSERT: file Game/GameSystem.cpp, line 1597 assertion failed for 'script.GetRowNum() < 3700'.Aborting...

[Mon Sep 4 2023 19:57:32.357905 4148430592]: SIGABRT
[Mon Sep 4 2023 19:57:32.358142 4148430592]: [MemCoreDumper] DUMP : /home/cabal/WorldSvr_01_01_SIGABRT_20230904_195732.core

Hello Pownzer i highlighted some text maybe that's the cause that's why it cant load the additional mobs..
mobs.scp /GameSystem.cpp must be synronized , also if you want to load additional mobs collect some data's of it, and just an example : copy the existing mobs data's..
 
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Junior Spellweaver
Joined
Oct 9, 2011
Messages
176
Reaction score
6
[Mon Sep 4 2023 19:57:32.357818 4148430592]: [###INVALID###] 'script.GetRowNum() < MAX_MOBSDATANUM' Failed : File: Mobs.scp, Table: Mobs, Row: -1 [Game/GameSystem.cpp:1597]
ACE_ASSERT: file Game/GameSystem.cpp, line 1597 assertion failed for 'script.GetRowNum() < 3700'.Aborting...

[Mon Sep 4 2023 19:57:32.357905 4148430592]: SIGABRT
[Mon Sep 4 2023 19:57:32.358142 4148430592]: [MemCoreDumper] DUMP : /home/cabal/WorldSvr_01_01_SIGABRT_20230904_195732.core

Hello Pownzer i highlighted some text maybe that's the cause that's why it cant load the additional mobs..
mobs.scp /GameSystem.cpp must be synronized , also if you want to load additional mobs collect some data's of it, and just an example : copy the existing mobs data's..


hey tanGzkie
i used existing mobs data and changed the mob id and just let the server run and it broke the worldsvr with this error
 
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