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Monster creation 2016 files : Mob number mismatch[0]

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Hello

today I've tried to add a new monster to do a little WB.

So i've added by using : MobWeapon.shn , MobInfo.shn , MobInfoServer.shn , MobSpecies.shn

I understand that only MobInfo.shn , MobInfoServer.shn , MobSpecies.shn are vitals.

but an error persist in log files :
18:41:53 : AssertClass::ac_AssertFail : MobDataBox::mdb_Load : Mob number mismatch[0]

I tried to do error by myself to know all debug possibility so thanks to that i endertand :
if I have this error :

18:37:37 : AssertClass::ac_AssertFail : Conflict [10135/0/0]

it means that MobInfo.shn , MobInfoServer.shn , MobSpecies.shn are not synchronised.


So i synchronised all and this error persist :
AssertClass::ac_AssertFail : MobDataBox::mdb_Load : Mob number mismatch[0]

for me it means that something is checking the quantity of "monster " in files. Does anyone know what it means and where to solve it ? i searched for 4 hours and i found nothing
 
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