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New Dungeons

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Experienced Elementalist
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D1Remake i rip this files from Core kal here is the files of it but i don't know the Coordinates of this Dungeon if anyone can get it just message me or post a comment here

Credits : S0ul666

new download link add
;fixed by ToXiC L33T

Coordinates for the map
/move2 5 51608 52720

 
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A.K.A /v\aX /--/ PHP Guru
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Seems to be working ok.

Your configs are all messed up anyone wanting to use this should move it an fix the configs :)

Added SS for public an files are clean.



I haven't added the cords cos I totally moved the map an renamed the ksm files
 

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Experienced Elementalist
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Seems to be working ok.

Your configs are all messed up anyone wanting to use this should move it an fix the configs :)

Added SS for public an files are clean.



I haven't added the cords cos I totally moved the map an renamed the ksm files

ToXiC could you upload the files you renamed with the coordinates ?!
 
A.K.A /v\aX /--/ PHP Guru
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People.. really it took me all of 10min to get it working.

Open your minds the answer is right in front of you, I gave it to SaMsO help topic!!

Ok Ok..

Rename the map files like this

n_30_50 to n_6_6
n_30_51 to n_6_7

n_31_50 to n_7_6
n_31_51 to n_7_7

Copy client map files to client map folder (out side the data folder)

Add these lines to server InitMap.txt

Code:
(initmap (index 5) (kind 1) (xy 6 6) (filename "n_006_006.ksm"))
(initmap (index 5) (kind 1) (xy 6 7) (filename "n_006_007.ksm"))
(initmap (index 5) (kind 1) (xy 7 6) (filename "n_007_006.ksm"))
(initmap (index 5) (kind 1) (xy 7 7) (filename "n_007_007.ksm"))

Open your config.pk an edit macro.dat add these lines:

Code:
;Make sure index 31 isn't in use... if it is change it to the next last number in the minimap lines
(minimap (index 31) (size 512 512) (width 256) (height 256) (map_left 0) (map_bottom 0) ( correction 0) (mapname "d1Rmake"))



( initmap ( index 5 ) ( kind 1 ) ( fog 10000 0.00 0.00 0.00 ) ( xy 6 6 ) ( orgPatch 6 6 ) ( mapname "d1Rmake" ) )
( initmap ( index 5 ) ( kind 1 ) ( fog 10000 0.00 0.00 0.00 ) ( xy 6 7 ) ( orgPatch 6 6 ) ( mapname "d1Rmake" ) )
( initmap ( index 5 ) ( kind 1 ) ( fog 10000 0.00 0.00 0.00 ) ( xy 7 6 ) ( orgPatch 6 6 ) ( mapname "d1Rmake" ) )
( initmap ( index 5 ) ( kind 1 ) ( fog 10000 0.00 0.00 0.00 ) ( xy 7 7 ) ( orgPatch 6 6 ) ( mapname "d1Rmake" ) )

Save everything..
Took me some time to get on the map but I will give you the cords too i guess

map 5
x - 51608
y - 52720
z - 22140

All this info I already gave, you just had to think :w00t:

Hint given here: https://forum.ragezone.com/f316/dungeon-1081707/
Credits to me from here: https://forum.ragezone.com/f315/release-add-dungeons-481634/
 
Junior Spellweaver
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People.. really it took me all of 10min to get it working.
Rename the map files like this

n_30_50 to n_6_6
n_30_51 to n_6_7

n_31_50 to n_7_6
n_31_51 to n_7_7
I renamed but server didnt start so changed
n006_006
n006_007

n007_006
n007_007

So it started now.

Copy client map files to client map folder (out side the data folder)

Add these lines to server InitMap.txt

Code:
(initmap (index 5) (kind 1) (xy 6 6) (filename "n_006_006.ksm"))
(initmap (index 5) (kind 1) (xy 6 7) (filename "n_006_007.ksm"))
(initmap (index 5) (kind 1) (xy 7 6) (filename "n_007_006.ksm"))
(initmap (index 5) (kind 1) (xy 7 7) (filename "n_007_007.ksm"))

Addded this in initmap.txt in Server Files. Copied all ksm files to Server Map folder.

Open your config.pk an edit macro.dat add these lines:

Code:
;Make sure index 31 isn't in use... if it is change it to the next last number in the minimap lines
(minimap (index 31) (size 512 512) (width 256) (height 256) (map_left 0) (map_bottom 0) ( correction 0) (mapname "d1Rmake"))



( initmap ( index 5 ) ( kind 1 ) ( fog 10000 0.00 0.00 0.00 ) ( xy 6 6 ) ( orgPatch 6 6 ) ( mapname "d1Rmake" ) )
( initmap ( index 5 ) ( kind 1 ) ( fog 10000 0.00 0.00 0.00 ) ( xy 6 7 ) ( orgPatch 6 6 ) ( mapname "d1Rmake" ) )
( initmap ( index 5 ) ( kind 1 ) ( fog 10000 0.00 0.00 0.00 ) ( xy 7 6 ) ( orgPatch 6 6 ) ( mapname "d1Rmake" ) )
( initmap ( index 5 ) ( kind 1 ) ( fog 10000 0.00 0.00 0.00 ) ( xy 7 7 ) ( orgPatch 6 6 ) ( mapname "d1Rmake" ) )
I added this to macro.dat and packed again and saved in client. Had to change (minimap (index 31) to (minimap (index 32) as there was already a 31 as you mentioned.

Added rest of the lines to macro.dat too

Copied Minimap files to Hypertext folder
Client\data\HyperText\MiniMap

Copied (d1Rmake folder, lib folder and d1Rmake.map) into
Client\map

Started server logged in game tried to teleport using your coordinates but nothing happens

map 5
x - 51608
y - 52720
z - 22140

Did i miss something? Thanks.
 
Experienced Elementalist
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Warning: This KSM included the map aren't the real one you need to make it your self if you would like to share it with us i'll add it in the topic...


ToXiC how did you removed the watermark ?!
 
A.K.A /v\aX /--/ PHP Guru
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I didn't :)
If you mean the map name when you port on the map??
Could be some other setting in the client with map index's unsure.

I changed the map index to 5 an also the map has moved :)
 
Junior Spellweaver
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seems ok.. try editing your player x,y in the db (logout edit char) then try login an you should be on the map :)

I get some type of error in jiberish language when i change coordinates and login character.
 
Junior Spellweaver
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Hmm i just tried again but i guess I must have something thats conflicting with it or something anyway I guess i try again when i understand this stuff more. :) thanks anyway.

EDIT :

Just a quick question on the download link provided

There is
Client Files with data and map folder for client ofc
but the
Client_Side folder containing Config and Map folder

Is the Map folder for Client? or both Client and Server or just client? sorry new to map stuff. I put it into Server is that why it didnt work?
 
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