This is the first battle engine in the world that use Probability theory: battles is processed very very fast and required few memory resources.
Also memory and cpu usage are O(1), this means they are COSTANTS and independent of the ships amount.
features:
More info
Also memory and cpu usage are O(1), this means they are COSTANTS and independent of the ships amount.
features:
- Multiple players and fleets (ACS)
- Fake targets
- Rapid fire
- Ordered fires
- Bounce rule
- Waste of damage
- Moon attempt
- Defenses rebuilt
- Report generated by templates
- Cross-platform (XgProyect,2moons,Xnova,Wootook etc)
Please respect the copyright and license, for the big time spent to it.
Hope to see someone to help me fixing bugs or adding implementations for others versions.
More info
You must be registered to see links