Newbie Spellweaver
- Joined
- Feb 4, 2023
- Messages
- 47
- Reaction score
- 99
GameServer&Unpacked.rar Download(Only Unpacked&Not Fixed):
Part Reversed Code:
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Part Reversed Code:
C++:
if ( (_BYTE)protoNum != 0x37 && (_BYTE)protoNum != 0xA0 )
{
v26 = protoNum;
switch ( protoNum )
{
case 0:
if ( DataEncryptCheck((__int64)a1, aIndex) )
CGUseItemRecv((__int64)&unk_140D322BC, (__int64)aRecv, aIndex);
return;
case 1:
FriendAddRequest((__int64)aRecv, aIndex);
return;
case 2:
CGReqNpcDbList((__int64)a1, (__int64)aRecv, (unsigned int)aIndex);
return;
case 3:
CGChaosBoxUseEnd((__int64)a1, aIndex);
return;
case 0xE:
CGReqRegGensMember(*(double *)&_XMM0, (__int64)aRecv, aIndex, (__int64)v25);
return;
case 0x10:
RecvPositionSetProc((__int64)a1, (__int64)aRecv, aIndex);
return;
case 0x18:
CGActionRecv((__int64)a1, (__int64)aRecv, aIndex);
return;
case 0x19:
if ( DataEncryptCheck((__int64)a1, aIndex) )
CGTalkRequestRecv((__int64)&unk_140D322BC, (__int64)aRecv, (unsigned int)aIndex, v31);
return;
case 0x1B:
CGMagicCancel((__int64)a1, (__int64)aRecv, aIndex);
return;
case 0x1C:
if ( DataEncryptCheck((__int64)a1, aIndex) )
CGTeleportRecv(*(double *)&_XMM0, (__int64)aRecv, aIndex);
return;
case 0x1E:
if ( DataEncryptCheck((__int64)a1, aIndex) )
CGDurationMagicRecv(v29, (__int64)aRecv, aIndex);
return;
case 0x22:
FriendDelRequest(*(double *)&_XMM0, aIndex);
return;
case 0x23:
FriendMemoDelReq((__int64)aRecv, aIndex);
return;
case 0x26:
if ( DataEncryptCheck((__int64)a1, aIndex) )
CGMagicAttack(v27, aRecv, aIndex);
return;
case 0x30:
if ( (unsigned __int8)PacketCheckTime(a1, (unsigned int)aIndex, v9, v25) == 1 )
*(_BYTE *)(v11 + qword_1407F4930 + 4240) = 1;
CGPartyDelUser((__int64)&unk_140D322BC, (__int64)aRecv, aIndex, 1, 0);
*(_BYTE *)(v11 + qword_1407F4930 + 4240) = 0;
return;
case 0x31:
if ( DataEncryptCheck((__int64)a1, aIndex) )
CSPJoinIdPassRequest(*(double *)&_XMM0, (__int64)aRecv, aIndex);
return;
case 0x32:
GCReqmoveDevilSquare(*(double *)&_XMM0, (__int64)aRecv, aIndex);
return;
case 0x33:
CGSellRequestRecv((__int64)a1, (__int64)aRecv, aIndex);// No
return;
case 0x34:
CGInventoryItemMove((__int64)&unk_140D322BC, aRecv, (unsigned int)aIndex, (__int64)v25);
return;
case 0x35:
sub_1403BE0F0((__int64)a1, (__int64)aRecv, aIndex);
return;
case 0x36:
CGWarehouseUseEnd((__int64)&unk_140D322BC, aIndex);
return;
case 0x3A:
msubcode = aRecv[3];
switch ( aRecv[3] )
{
case 8u:
sub_1403C1240((__int64)a1, (unsigned int)aIndex, v9);
break;
case 9u:
GCReqSelectRewardBox((__int64)a1, aIndex);
break;
case 0x20u:
sub_1403C1370((__int64)a1, aIndex, (__int64)aRecv);
break;
case 0x21u:
sub_1403C2040((__int64)a1, aIndex, (__int64)aRecv);
break;
case 0x22u:
sub_1403C1410((__int64)a1, (unsigned int)aIndex, (__int64)aRecv);
break;
case 0x30u:
sub_1403C14B0((__int64)a1, aIndex, (__int64)aRecv);
break;
case 0x31u:
Start4thQuestRecv((__int64)a1, aIndex);
break;
case 0x32u:
MoveTo4thQuestAreaRecv((__int64)a1, aIndex);
break;
case 0x33u:
sub_1403C14F0((__int64)a1, (unsigned int)aIndex, (__int64)aRecv);
break;
case 0x34u:
MoveTo4thInstanceArea((__int64)a1, aIndex);
break;
case 0x35u:
sub_1403C12D0((__int64)a1, (unsigned int)aIndex, (__int64)aRecv);
break;
case 0x36u:
GCReqSelectRewardBox1((__int64)a1, (__int64)aRecv, aIndex);
break;
case 0x39u:
sub_1403C1210((__int64)a1, (unsigned int)aIndex, (__int64)aRecv);
break;
case 0x3Au:
sub_1403C11E0((__int64)a1, (unsigned int)aIndex, (__int64)aRecv);
break;
case 0x3Bu:
ReqHarmonyUIMixExit((__int64)a1, aIndex, (__int64)aRecv);
break;
case 0x3Cu:
ReqHarmonyUIMixCancel((__int64)&unk_140D322BC, aIndex, (__int64)aRecv);
break;
default:
goto LABEL_508;
}
return;
case 0x3C:
CGRequestEnterBloodCastle((__int64)&unk_140D322BC, (__int64)aRecv, aIndex);
return;
case 0x3D:
FriendChatRoomCreateReq((__int64)aRecv, aIndex);
return;
case 0x3E:
sub_1403A2180((__int64)a1, aIndex);
return;
case 0x3F:
CGInventoryItemMove0((__int64)&unk_140D322BC, aIndex, (__int64)aRecv);
return;
case 0x41:
sub_140393320((__int64)&unk_140D322BC, (__int64)aRecv, aIndex);
return;
case 0x42:
GGuildMasterAnswerRecv((__int64)&unk_140D322BC, (__int64)aRecv, aIndex);
return;
case 0x4B:
CGGuildMasterInfoSave((__int64)&unk_140D322BC, aIndex, (__int64)aRecv);
return;
case 0x4C:
if ( DataEncryptCheck((__int64)a1, aIndex) )
CGBuyRequestRecv((__int64)&unk_140D322BC, aRecv, aIndex);
return;
case 0x4D:
sub_14038B610((__int64)&unk_140D322BC, (__int64)aRecv, (unsigned int)aIndex, (__int64)v25);
return;
case 0x4E:
msubcode = aRecv[3];
switch ( aRecv[3] )
{
case 0u:
if ( DataEncryptCheck((__int64)a1, aIndex) )
CGMuunItemGetRequest((__int64)&unk_140D322BC, (__int64)aRecv, aIndex);
break;
case 8u:
CGMuunInventoryUseItemRecv((__int64)a1, aRecv, aIndex);
break;
case 9u:
if ( DataEncryptCheck((__int64)a1, aIndex) )
CGMuunSellRequestRecv((__int64)&unk_140D322BC, (__int64)aRecv, (unsigned int)aIndex);
break;
case 0x11u:
sub_1403131E0((__int64)a1, (__int64)aRecv, aIndex);
break;
case 0x13u:
MuunExchange((__int64)a1, (__int64)aRecv, aIndex);
break;
case 0x23u:
sub_140314DE0((__int64)a1, (__int64)aRecv, aIndex);
break;
default:
goto LABEL_508;
}
return;
case 0x4F:
v39 = aRecv[3];
if ( (_BYTE)v39 == 2 )
{
GremoryCaseRecv((__int64)&off_141B7C9E0, (__int64)aRecv, aIndex);
}
else
{
if ( (_BYTE)v39 != 5 )
goto LABEL_511;
GremoryCaseOpen((__int64)a1, 0x140000000i64, aIndex);
}
return;
case 0x51:
WaitFriendAddRequest(*(double *)&_XMM0, aIndex);
.................................................