Newbie Spellweaver
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Could you please share your GlogicData.cpp / GlogicData.h file? Also, I'm not sure where to put it.
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Join Today!Could you please share your GlogicData.cpp / GlogicData.h file? Also, I'm not sure where to put it.
C++:GLogicData.cpp Look For: float GETEXP_RATE ( int nAttackerLev, int nDefenserLev ) { int nDiffLev = nDefenserLev - nAttackerLev; int nResultIndex = nDiffLev + GLCONST_CHAR::EXPTABLE_RANGE_BASE; if ( nResultIndex >= GLCONST_CHAR::EXPTABLE_RANGE ) nResultIndex = GLCONST_CHAR::EXPTABLE_RANGE-1; else if ( nResultIndex < 0 ) nResultIndex = 0; return GLCONST_CHAR::fEXP_RATE_TABLE[nResultIndex]; } add below: /*self buff via NPC, DevArt22, 2023/03/18 */ SNPC_SELFBUFF m_sSelfBuffBAOnly = SNPC_SELFBUFF(); /*self buff via NPC, DevArt22, 2023/03/18 */ SNPC_SELFBUFF m_sSelfBuffFull[MAX_NPC_SELFBUFF] = { SNPC_SELFBUFF(), SNPC_SELFBUFF(), SNPC_SELFBUFF(), SNPC_SELFBUFF(), SNPC_SELFBUFF(), SNPC_SELFBUFF(), }; /*self buff via NPC, DevArt22, 2023/03/18 */ SNPC_SELFBUFF m_sSelfBuffFullNoBA[MAX_NPC_SELFBUFF-1] = { SNPC_SELFBUFF(), SNPC_SELFBUFF(), SNPC_SELFBUFF(), SNPC_SELFBUFF(), SNPC_SELFBUFF(), }; /*self buff via NPC, DevArt22, 2023/03/18 */ WORD wSelfBuffPayBA = 20; WORD wSelfBuffPayFull = 100; GLogicDataLoad.cpp Look For: if ( bServer ) { EXP_LOADFILE ( "exptable.charclass" ); EXP_PC_LOADFILE ( "exptable_pc.bin" ); } add below: /*self buff via NPC, DevArt22, 2023/03/18 */ cFILE.getflag( "wSelfBuffPayBA", 1, 1, wSelfBuffPayBA ); cFILE.getflag( "wSelfBuffPayFull", 1, 1, wSelfBuffPayFull ); /*self buff via NPC, DevArt22, 2023/03/18 */ SNPC_SELFBUFF sbBAOnly; cFILE.getflag( "SELFBUFF_BA_ONLY", 1, 3, sbBAOnly.sidSkill.wMainID ); cFILE.getflag( "SELFBUFF_BA_ONLY", 2, 3, sbBAOnly.sidSkill.wSubID ); cFILE.getflag( "SELFBUFF_BA_ONLY", 3, 3, sbBAOnly.wLevel ); m_sSelfBuffBAOnly = sbBAOnly; /*self buff via NPC, DevArt22, 2023/03/18 */ for ( i=0; i<MAX_NPC_SELFBUFF; ++i ) { SNPC_SELFBUFF sbFB[MAX_NPC_SELFBUFF]; CString strbuff; strbuff.Format ( "SELFBUFF_FULLBUFF_%02d", i ); cFILE.getflag( strbuff.GetString(), 1, 3, sbFB[i].sidSkill.wMainID ); cFILE.getflag( strbuff.GetString(), 2, 3, sbFB[i].sidSkill.wSubID ); cFILE.getflag( strbuff.GetString(), 3, 3, sbFB[i].wLevel ); m_sSelfBuffFull[i] = sbFB[i]; } /*self buff via NPC, DevArt22, 2023/03/18 */ for ( i=0; i<MAX_NPC_SELFBUFF-1; ++i ) { SNPC_SELFBUFF sbFBNoBA[MAX_NPC_SELFBUFF-1]; CString strbuff; strbuff.Format ( "SELFBUFF_FULLBUFF_NO_BA_%02d", i ); cFILE.getflag( strbuff.GetString(), 1, 3, sbFBNoBA[i].sidSkill.wMainID ); cFILE.getflag( strbuff.GetString(), 2, 3, sbFBNoBA[i].sidSkill.wSubID ); cFILE.getflag( strbuff.GetString(), 3, 3, sbFBNoBA[i].wLevel ); m_sSelfBuffFullNoBA[i] = sbFBNoBA[i]; } GLogicData.h Look For: DWORD GETEXP_PC ( WORD wLev ); add below: /*self buff via NPC, DevArt22, 2023/03/18 */ struct SNPC_SELFBUFF { SNATIVEID sidSkill; WORD wLevel; SNPC_SELFBUFF() : sidSkill(NATIVEID_NULL()) , wLevel(0) { }; }; /*self buff via NPC, DevArt22, 2023/03/18 */ extern SNPC_SELFBUFF m_sSelfBuffBAOnly; extern SNPC_SELFBUFF m_sSelfBuffFull[MAX_NPC_SELFBUFF]; extern SNPC_SELFBUFF m_sSelfBuffFullNoBA[MAX_NPC_SELFBUFF-1]; /*self buff via NPC, DevArt22, 2023/03/18 */ extern WORD wSelfBuffPayBA; extern WORD wSelfBuffPayFull; Default.charclass //BA Only SELFBUFF_BA_ONLY { 14, 14, 8 } //Full Buffs SELFBUFF_FULLBUFF_00 { 14, 4, 8 } SELFBUFF_FULLBUFF_01 { 14, 5, 8 } SELFBUFF_FULLBUFF_02 { 14, 6, 8 } SELFBUFF_FULLBUFF_03 { 14, 10, 8 } SELFBUFF_FULLBUFF_04 { 14, 11, 8 } SELFBUFF_FULLBUFF_05 { 14, 14, 8 } //Full Buffs Without BA SELFBUFF_FULLBUFF_NO_BA_00 { 14, 4, 8 } SELFBUFF_FULLBUFF_NO_BA_01 { 14, 5, 8 } SELFBUFF_FULLBUFF_NO_BA_02 { 14, 6, 8 } SELFBUFF_FULLBUFF_NO_BA_03 { 14, 10, 8 } SELFBUFF_FULLBUFF_NO_BA_04 { 14, 11, 8 } wSelfBuffPayBA 1000000 wSelfBuffPayFull 2000000
that's correct, this source code is not entirely complete but very easy to finish itThe TS share CPP is complete? someone told me that the ts Share is not complete? anyone can share the cpp miising? TIAView attachment 259899
View attachment 259898
technically this is complete the only missing is the full buffs no ba is not working you have to fix it yourself.The TS share CPP is complete? someone told me that the ts Share is not complete? anyone can share the cpp miising? TIAView attachment 259899
View attachment 259898