Junior Spellweaver
- Joined
- Mar 23, 2020
- Messages
- 122
- Reaction score
- 19
Look for GLControlBase:efaultCameraUpdate and make the changes, just add the windows that I forgot. I'll try to fix the bugs on the GS release, and I'm looking for a friend, let's help together and fix the bugs , leave me a DM.
C++:
void GLControlBase::DefaultCameraUpdate( float fTime, float fElapsedTime )
{
GASSERT(m_pKeySetting);
DxViewPort& cViewPort = DxViewPort::GetInstance();
POINT ptCurPos;
GetCursorPos ( &ptCurPos );
BOOL bTARPOSWIN = cViewPort.GetMouseTargetPosWnd ( D3DXVECTOR3((float)ptCurPos.x,(float)ptCurPos.y,0) );
BOOL bCURSOR_SHOW(TRUE);
DxInputDevice &dxInputDev = DxInputDevice::GetInstance();
DWORD dwKEY_DIRECTIONMODE(DXKEY_IDLE);
DWORD dwKEY_ZOOMIN(DXKEY_IDLE), dwKEY_ZOOMOUT(DXKEY_IDLE);
DWORD dwKEY_RIGHT(DXKEY_IDLE), dwKEY_LEFT(DXKEY_IDLE);
DWORD dwKEY_UP(DXKEY_IDLE), dwKEY_DOWN(DXKEY_IDLE);
int nKEY_ZOOM(0);
int dx(0), dy(0), dz(0);
//skill scroll issue test - Tatsuya
//bool bZoomBlock = false;//GfxInterfaceBase::GetInstance()->IsMouseHitUI();
bool bZoomBlock = m_pGaeaClient->GetInterface()->UiIsVisibleGroup(SKILL_WINDOW) ||
m_pGaeaClient->GetInterface()->UiIsVisibleGroup(QUEST_WINDOW) ||
m_pGaeaClient->GetInterface()->UiIsVisibleGroup(RENEW_SKILL_WINDOW) ||
m_pGaeaClient->GetInterface()->UiIsVisibleGroup(MAP_WINDOW) ||
m_pGaeaClient->GetInterface()->UiIsVisibleGroup(ITEM_MIX_WINDOW) ||
m_pGaeaClient->GetInterface()->UiIsVisibleGroup(STUDENTRECORD_WINDOW) ||
m_pGaeaClient->GetInterface()->UiIsVisibleGroup(CLUB_WINDOW) ||
m_pGaeaClient->GetInterface()->UiIsVisibleGroup(BUS_WINDOW) ||
m_pGaeaClient->GetInterface()->UiIsVisibleGroup(TAXI_WINDOW) ||
m_pGaeaClient->GetInterface()->UiIsVisibleGroup(POINT_SHOP_WINDOW) ||
m_pGaeaClient->GetInterface()->UiIsVisibleGroup(RENEW_SKILL_WINDOW);
EngineDeviceMan* pDevice = m_pGaeaClient->GetEngineDevice();
DXInputString* pInputString = pDevice->GetInputString();
if ( !pInputString || pInputString->IsOn() ) bZoomBlock = true;
if ( bTARPOSWIN )
{
m_pKeySetting->GetMouseMove ( dx, dy, dz );
dwKEY_DIRECTIONMODE = m_pKeySetting->GetKeyState( EMSHORTCUTS_CAMERA_DIRECTIONMODE );
// ¹æÇâÅ° Ä«¸Þ¶ó ȸÀü.
if ( !IsKeyboardBlock(fTime, fElapsedTime) )
{
dwKEY_RIGHT = m_pKeySetting->GetKeyState( EMSHORTCUTS_CAMERA_RIGHT, FLAG_GETKEYSTATE_ONLY_KEYBOARD );
dwKEY_LEFT = m_pKeySetting->GetKeyState( EMSHORTCUTS_CAMERA_LEFT, FLAG_GETKEYSTATE_ONLY_KEYBOARD );
dwKEY_UP = m_pKeySetting->GetKeyState( EMSHORTCUTS_CAMERA_UP, FLAG_GETKEYSTATE_ONLY_KEYBOARD );
dwKEY_DOWN = m_pKeySetting->GetKeyState( EMSHORTCUTS_CAMERA_DOWN, FLAG_GETKEYSTATE_ONLY_KEYBOARD );
if ( !bZoomBlock )
{
dwKEY_ZOOMIN = m_pKeySetting->GetKeyState( EMSHORTCUTS_CAMERA_ZOOMIN, FLAG_GETKEYSTATE_ONLY_KEYBOARD );
dwKEY_ZOOMOUT = m_pKeySetting->GetKeyState( EMSHORTCUTS_CAMERA_ZOOMOUT, FLAG_GETKEYSTATE_ONLY_KEYBOARD );
}
}
if ( !bZoomBlock )
{
nKEY_ZOOM = m_pKeySetting->GetKeyAmount( EMSHORTCUTS_CAMERA_ZOOM );
}
}