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L2J Stuck at server choosing

Initiate Mage
Joined
May 31, 2012
Messages
3
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0
Hi there.

I have problem like that I cannot choose server after logging in to the loginserver on my 2nd pc in lan as also someone cant connect from the

internet...
here are my settings:

ipconfig.xml
Code:
	    <?xml version="1.0" encoding="UTF-8"?>
    <!-- Externalhost here (Internet IP) or Localhost IP for local test -->
    <gameserver address="l2blabla.servegame.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" 

xsi:noNamespaceSchemaLocation="ipconfig.xsd">
        <!-- Localhost here -->
        <define subnet="127.0.0.0/8" address="127.0.0.1" />
        <!-- Internalhosts here (LANs IPs) -->
        <define subnet="10.0.0.0/8" address="10.0.0.0" />
        <define subnet="172.16.0.0/19" address="172.16.0.0" />
        <define subnet="192.168.1.32/16" address="192.168.1.32" />
    </gameserver>

and here is what gameserver is telling me about this configuration:

Code:
Network Config: ipconfig.xml exists using manual configuration...
IPConfigData: Could not parse ipconfig.xml file: The processing instruction targ
et matching "[xX][mM][lL]" is not allowed.

later on...

login config.

Code:
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
 
# Default: 2106
LoginserverPort = 2106
 
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = 127.0.0.1
 
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
 
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15

which is working and everybody can log in into login server, but if I change "loginserverhostname" from "*" to "l2blabla.servegame.com" i get

error:

Code:
Loading LoginController...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
GameServerTable: Loaded 127 server names
GameServerTable: Loaded 1 registered Game Servers
GameServerTable: Cached 10 RSA keys for Game Server communication.
Loaded 0 IP Bans.
Listening for GameServers on 127.0.0.1:9014
Telnet server is currently disabled.
FATAL: Failed to open server socket. Reason: Cannot assign requested address: bi
nd
java.net.BindException: Cannot assign requested address: bind
        at sun.nio.ch.Net.bind0(Native Method)
        at sun.nio.ch.Net.bind(Unknown Source)
        at sun.nio.ch.Net.bind(Unknown Source)
        at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
        at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
        at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
        at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.ja
va:117)
        at com.l2jserver.loginserver.L2LoginServer.<init>(L2LoginServer.java:188
)
        at com.l2jserver.loginserver.L2LoginServer.main(L2LoginServer.java:62)


Login Server terminated abnormally!


Login Server Terminated.

Press any key to continue . . .

My ports are opened
Code:
Port 2106 Check Result: Your port is OPEN on this computer!
Port 7777 Check Result: Your port is OPEN on this computer!

but it mostly doesnt matter cuz login server works fine.

Here is my biggest problem - game server

here is the config:

Code:
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1
 
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
 
# Bind address for gameserver. You should not need to change it in most cases.
# Default: * (0.0.0.0)
GameserverHostname = *
 
# Default: 7777
GameserverPort = 7777

which can communicate with login, but ppl cant log in into the game...
so you'd say.. change config into your wan ip..
I tried... here is the result when I put my wan ip into
Code:
GameserverHostname = l2blabla.servegame.com
section:

Code:
Connecting to login on 127.0.0.1:9014
CommunityServerThread: Deactivated by config.
GameServer: FATAL: Failed to open server socket. Reason: Cannot assign requested
 address: bind
java.net.BindException: Cannot assign requested address: bind
        at sun.nio.ch.Net.bind0(Native Method)
        at sun.nio.ch.Net.bind(Unknown Source)
        at sun.nio.ch.Net.bind(Unknown Source)
        at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)
        at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
        at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)
        at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.ja
va:117)
        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:527)
        at com.l2jserver.gameserver.GameServer.main(GameServer.java:564)

OfflineTradersTable: Offline traders stored.
Offline Traders Table: Offline shops stored(3ms).
All players disconnected and saved(0ms).
Stopping GameTimeController
Game Time Controller: Timer stopped(1ms).
Registered on login as Server 1 : Bartz

After the error, gameserver is starting shutdown procedure.

My PC's firewall is turned off, router's as well.
I've been searching through all of the forums to find solution... nothing works.. maybe here you can help me out :(
 
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