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Web [Tut] Fixing the Big packet encryption bug

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Newbie Spellweaver
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Hi guys,

The cause of the problem was that Koolk used many for loops in the encryption, causing possible Stack overloads, causing crashes.

So, onto the fix.

Goto, the Debug folder and put this in:

Report if working please.

(btw, this isnt my release, its Flyte of CEF's release)

EDIT: I noticed its been already posted here. But here's my guide for the fix.
 
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Re: [Fixing the Big packet encryption bug]

Tested, not working.

I made sure that I was getting the error before hand.

Took the code posted, and used it to replace the code in:
Decoder>>Source Files>>MapleEncryption.cpp

Still boots me out of maple when I select my character.
 
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Re: [Fixing the Big packet encryption bug]

Tested, not working.

I made sure that I was getting the error before hand.

Took the code posted, and used it to replace the code in:
Decoder>>Source Files>>MapleEncryption.cpp

Still boots me out of maple when I select my character.
That has nothing to do with this. Try making a different character.
 
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Loyal Member
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Re: [Fixing the Big packet encryption bug]

Dude you shouldn't not even post this, it's already posted (yeah I know you said that), if everyone create a thread like this and claim that his guide and the forum will be flooded.
 
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Re: [Fixing the Big packet encryption bug]

I thought I mentioned posting this before, or did i mention this to some other guy. -.-
 
Newbie Spellweaver
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Re: [Fixing the Big packet encryption bug]

What IS the big packet encryption bug? WHat does it do? I've always heard it, but I don't know what it is =X
 
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