Experienced Elementalist
- Joined
- Aug 20, 2015
- Messages
- 205
- Reaction score
- 43
Search:
Change to:
Sorry ragezone quote box bugged :/
Make This:
// in prone, have recoil snap back to original aim
Change to:
ITS FINISHED!.// in prone, have recoil snap back to original aim /*if(PlayerState>=PLAYER_MOVE_PRONE && PlayerState<=PLAYER_PRONE_IDLE) {*/ RecoilViewModTarget.y += recoil * u_GetRandom(0.85f, 1.75f); if(RecoilViewModTarget.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { RecoilViewModTarget.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } RecoilViewModTarget.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side /*} else // otherwise player has to put aim back manually { PermRecoilViewMod.y += recoil * u_GetRandom(0.85f, 1.75f); if(PermRecoilViewMod.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { PermRecoilViewMod.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } PermRecoilViewMod.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side }*/
Sorry ragezone quote box bugged :/
Make This:
Last edited: