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[Tutorial] ItemGroup

Newbie Spellweaver
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May 15, 2009
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Thing is, why do some itemgroups, have this:

group (index 119) (money (444 72)) (item (764 177 0) (844 443 0) (934 47 0) (994 48 0) (996 5 0) (998 26 0) (1000 94 0)))

The itemgroup specified :(money (444 72))

Im pretty sure 72 isn't geons.. so why is it 72? and not 31?
 
Skilled Illusionist
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Mar 20, 2009
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Thing is, why do some itemgroups, have this:

group (index 119) (money (444 72)) (item (764 177 0) (844 443 0) (934 47 0) (994 48 0) (996 5 0) (998 26 0) (1000 94 0)))

The itemgroup specified :(money (444 72))

Im pretty sure 72 isn't geons.. so why is it 72? and not 31?

the 72 mean it will drop 72 geon example : if u use (money 1000 10000) <<< will drop 10000 geon

u dont need the index 31 (geon) because of (money xxx xxx)
 
Junior Spellweaver
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Jul 19, 2009
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700-1000 isnt 300, but k. ty for tutorial
 
Newbie Spellweaver
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Feb 18, 2008
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This might help more, tho i'm not sure about it:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For example:
(group (index [1a]) (item ([1b] [1c])))
[1a == Itemgroup Entry number.. (Drop GuidID)]
[1b == Percentchance x0.1 of the specific [1c]]
[1c == Item number]
-----------------------------------------------
(Itemgroup (index [2a]) (Group ([1a] [2b])
[2a == EntryID for MobLootNumber inside InitMonster.txt]
[2b == Percentchance of the itemdrop multiplicated by 0.1 and by the [1b] ]
That means::
1c == 200 // 2b == 200
Means: 20% * 20% == 4% Dropchance per kill
-----------------------------------------------
(Monster specifications(Itemgroup [2a] [3a]) )
[3a == How often can it be dropped per kill..? ;;
If this is 2.. It might drop twice, on a droprate of 4% as written before]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
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