Ok, please read the thread I made on making a macro community, that'll introduce myself
1) It seems that everyone here really wants a sailor macro... I can't wrap my head around why the current ones wouldn't work, but I haven't checked the code really, so I'm a little at the dark with that.
2) I rushed this code fairly quickly. I actually don't know why I made this in the first place, but I made it,
in theory it should work, but I have yet to use it for a significant amount of time. Instead of dumping the code and starting all over, I guess its good enough that I just give it to all the people that come here looking for a sailor macro. I'll make a more efficient code after I finish my main projects.
3) If anyone with pascal (or basic... both languages are fairly similar) would like to look over the code, I'm fairly confident that it should work (even though its extremely inefficient)
Notes: This code should look for +12/+11 or better gunners, +12/+11/+10 or better Support (- engy stat for Repairs/Restorers, as engy stat doesn't work for anyone except engy's). and Pilots +12/11 or better...
WARNING: This code is not user Friendly, and I did not touch it up so that it would be, this was code that I need to be widely tested.
More Notes: For the best results, I highly suggest that you use the following
D3D Windower -
Guide on how to use it
Once you get NF to windowed mode (its just a lot easier to check the debugger and be in window mode...) You can start downloading
Scar:
Its based off pascal, just learn the library, and your all set.
now once you get both running, copy/paste the source on the bottom of this screen (replacing the text that is already on the screen) there will be a cross hair on the tool bar of scar, Drag that ontop of the Navy field window, This will Create a box around it for a second or two, now all coordinates that the script uses will start at the top left of that window (instead of the top left of your screen resolution) allowing all scripts to work regardless of screen resolution. I'm sure you can skip most of this and work in full screen... but I just found it a lot easier to work with the debugger and see what is going on at the same time.
Anyways, the Code... I warn you, its so inefficient, that I know most of you will cry
P.S. the DTM is a Deformed Texture Map, very useful
Note: Due to problems with the source, I will now offer the original file of the program instead of just the source
1) It seems that everyone here really wants a sailor macro... I can't wrap my head around why the current ones wouldn't work, but I haven't checked the code really, so I'm a little at the dark with that.
2) I rushed this code fairly quickly. I actually don't know why I made this in the first place, but I made it,
in theory it should work, but I have yet to use it for a significant amount of time. Instead of dumping the code and starting all over, I guess its good enough that I just give it to all the people that come here looking for a sailor macro. I'll make a more efficient code after I finish my main projects.
3) If anyone with pascal (or basic... both languages are fairly similar) would like to look over the code, I'm fairly confident that it should work (even though its extremely inefficient)
Notes: This code should look for +12/+11 or better gunners, +12/+11/+10 or better Support (- engy stat for Repairs/Restorers, as engy stat doesn't work for anyone except engy's). and Pilots +12/11 or better...
WARNING: This code is not user Friendly, and I did not touch it up so that it would be, this was code that I need to be widely tested.
More Notes: For the best results, I highly suggest that you use the following
D3D Windower -
You must be registered to see links
Guide on how to use it
You must be registered to see links
Once you get NF to windowed mode (its just a lot easier to check the debugger and be in window mode...) You can start downloading
Scar:
You must be registered to see links
Its based off pascal, just learn the library, and your all set.
now once you get both running, copy/paste the source on the bottom of this screen (replacing the text that is already on the screen) there will be a cross hair on the tool bar of scar, Drag that ontop of the Navy field window, This will Create a box around it for a second or two, now all coordinates that the script uses will start at the top left of that window (instead of the top left of your screen resolution) allowing all scripts to work regardless of screen resolution. I'm sure you can skip most of this and work in full screen... but I just found it a lot easier to work with the debugger and see what is going on at the same time.
Anyways, the Code... I warn you, its so inefficient, that I know most of you will cry
P.S. the DTM is a Deformed Texture Map, very useful
Note: Due to problems with the source, I will now offer the original file of the program instead of just the source
You must be registered to see links
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