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WarRock V4 LuckyShot items fix

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HANDLE_COUPON_BUY.cs

LuckyShot DB:

Open: Data\textdata_eng.lua -> Search:
Code:
CouponShop0SlotItem

Change:
Code:
--ÄíCu¨A¨şLU °ü·A »óÇ°
CouponShop0SlotItem="CC41"
CouponShop1SlotItem="DG22"
CouponShop2SlotItem="DB25"
CouponShop3SlotItem="DC36"
CouponShop4SlotItem="DG40"
CouponShop5SlotItem="DJ35"
CouponShop6SlotItem="DF37"
CouponShop7SlotItem="DF15"
CouponShop8SlotItem="DI11"

--????? ?? ?? ??
CouponShop0SlotDay="3"
CouponShop1SlotDay="3"
CouponShop2SlotDay="3"
CouponShop3SlotDay="7"
CouponShop4SlotDay="7"
CouponShop5SlotDay="10"
CouponShop6SlotDay="10"
CouponShop7SlotDay="10"
CouponShop8SlotDay="15"

--????? ?? ?? ????
CouponShop0SlotNeedCoupon="5"
CouponShop1SlotNeedCoupon="9"
CouponShop2SlotNeedCoupon="15"
CouponShop3SlotNeedCoupon="20"
CouponShop4SlotNeedCoupon="25"
CouponShop5SlotNeedCoupon="30"
CouponShop6SlotNeedCoupon="35"
CouponShop7SlotNeedCoupon="40"
CouponShop8SlotNeedCoupon="50"

textdata_eng.lua save.

Open: GameServer Source Open: -> Search:
Code:
WeaponToBuy

Change:
Code:
                case 0: WeaponToBuy = "CC41"; Days = 3; CouponToRemove = 5; break;
                case 1: WeaponToBuy = "DG22"; Days = 3; CouponToRemove = 5; break;
                case 2: WeaponToBuy = "DB25"; Days = 3; CouponToRemove = 5; break;
                case 3: WeaponToBuy = "DC36"; Days = 7; CouponToRemove = 15; break;
                case 4: WeaponToBuy = "DG40"; Days = 7; CouponToRemove = 15; break;
                case 5: WeaponToBuy = "DJ35"; Days = 10; CouponToRemove = 15; break;
                case 6: WeaponToBuy = "DF37"; Days = 10; CouponToRemove = 40; break;
                case 7: WeaponToBuy = "DF15"; Days = 10; CouponToRemove = 40; break;
                case 8: WeaponToBuy = "DI11"; Days = 15; CouponToRemove = 70; break;
 
Last edited:
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This isn't a luckshot fix.. You just change the variables of the coupon system.
 
Newbie Spellweaver
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Oh god.. You did it wrong, because i.e. the client says its 50 coupons for item DI11, but the server will take 70 coupons from your account. This release is just changing the variables (in a wrong way), like CodeDragon already said.
 
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