In the society of tomorrow, you will not be searching to safety; you will be looking for privacy from the authorities. Your messages will be tracked, scrutinized and known before they even reach your hand. Hopefully you have the runners. Faith is one. In the extrapolated society of Mirror’s Edge, runners are an underground group of carriers, transporting delicate information. The content is never clear and it does not matter in either case, since the story revolves around Faith’s sister, a framed cop for the murder of a mayoral candidate promising change to the city and its runners living on the edge. In this, pretty straightforward story, you find yourself running around the place, trying to find the incriminating evidence to prove the innocence of your sister among other things. Despite the dull story with no turning points, it still keeps you interested until the end. Even if it concludes with a feel of no great accomplishment, nonetheless, the story and gameplay holds you back on the edge of your seat, with stylish animated cut scenes that looks appealing and offers a new visual style.
As you run across the city, climbing on pipes, leaping through impossible looking chasms of emptiness, you pick up speed and can combine all your moves together in a rapid succession. Obviously enough, all is done in a first person view, which brings the gameplay to a whole new level of adrenaline rush. Running on wall, balancing on beams, jumping from building to building all done in a first person view is completely out of the usual third person view and keeps you fastened to you place and makes you feel like being in the game. Yet it is impossible to see Faith in a third person view, which would be interesting to spectate the combination of moves done by the character. Nevertheless, Dice, a division of EA games, pulled off this old concept to a new level of thrills.
Mirror’s Edge excels when you have found the best route for your passage in a level. Yet this prize comes with the trial and error aspect of the game, where you must try and try to find the fastest route and it might take you a good three or four times before you do. You will need to refine your skills as a simple mistake can take you to the pit of death 15 stories below or at very least interrupt your stride. If you need a hand, you can always ask the game for the “runner’s vision”, which will point you to the most suitable route, but sometimes the vision is imprecise and offers you a short-term objective and sometimes points you towards your final goal, which is rather confusing.
In other immersive aspect of Mirror’s Edge is the visual art design. The game’s vivid and bright colors offer a great contrast with the clean and superb environment of the roof tops and the city. It gives you the impression of the game demonstrating its bleakness of a “1984” society and the unique view of the runners. Some beams, doorways and ramps are highlighted with a vibrant red color to ease your path and offer an alternative route you might be taking. Yet those marker points may sometimes be perceived only when you are close enough and other times Mirror’s Edge expects you to find you own way. Mirror’s Edge is all about momentum also, as you pick up speed you are expected to keep it that way to ease your crazy jumps and wall walking manoeuvres. If you fail to do so, you might find harder to start from a stable position rather than in movement to jump over that an obstacle for instance.
Mirror’s Edge offers you also a shooting aspect of the game. Along the way you will find cops and swat teams chasing you and obscuring your goal points. You can always try to pass by them when possible, but foe-heaving scenes will not allow you to do so. Like with the snipers clambered scenario closer to the end game, where you are required to plan in advance and have a good since of timing. You can always have a close combat encounter with the enemy, which is rather deceiving, as it offers only some hit and kick combos and disarming the foe. Faith is very vulnerable to weapons, so you are expected to actually deal with the enemies along the way, rather than just passing by them.
The game graphics and gameplay are stunning. You do not spend you whole day running on rooftops, rather sometimes you have access the inside of buildings and elevators, (which do have a great and stylish design), where you are confronted with a bunch of heavy armed guards most of the time. There is no break taking and sightseeing in Mirror’s Edge, even if the city is very well rendered and modeled at the same time. You do have the option of activating the PhysX engine, which will take your gameplay to another level, offering you realistic shattering glass, crumbling walls under gunfire, reaping banners and paper-like materials among other well created real life materials. Of course for that, you will need a supporting video card.
The visuals deserve a thumb up with their innovating crisp style; the sound quality also has it take. Audio effects like Faith breath while running or footsteps heard in the background after a hard fall of a long run, offer a great deal of realism and a precise touch to the sense of high tension of the game. The voice acting is also non-deceiving, as it provides with genuine emotions by the actors at a given situation. The soundtrack of Mirror’s Edge is embracing with its high paced rhythm during tense moments and a fantastic vocal track at the end of the game.
Mirror’s Edge is everything: impressive, innovating, daring, confusing and short, yet it is not a game for everyone, as many will like it and some will hate it. There is no gray zone for the matter. Even for its high velocity paced environment and a dull story, Mirror’s Edge took a big leap, but did not have a perfect landing.
Mirror’s Edge is ESBR rated as “T” for teens and PEGI: 16+.
By Captain Scrat.
*Game review inspired By Kevin VanOrd.