Poll: To write or to click, that is the question.

To write or to click

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  1. #1
    RZ's most loyal knight Dios is offline
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    To write or to click

    Do you write bbc tags on your own or do you click on them? I never click on the damn buttons, only to do staff that cant be done with tags (like uploading files)

    For example, while making the Guide center I did not press the B once, I just typed

    PHP Code:
    [b][/b


  2. #2
    Grand Master omerta is offline
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    Re: To write or to click

    click ftw, only cus i cant remember the codes

  3. #3
    Grand Master Forcystos is offline
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    Re: To write or to click

    I always write them.

  4. #4
    I'll take you all on. Liselotte is offline
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    Re: To write or to click

    click+write




  5. #5
    Me > You DaCheat is offline
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    Re: To write or to click

    I just use short cuts, Ctrl+b and Ctrl+I ... saves a tun of time

  6. #6
    dAI for president. MentaL is offline
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    Re: To write or to click

    I write it myself because im a hardcore coder.

  7. #7
    Grand Master dzwonek[AH] is offline
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    Re: To write or to click

    click+write:P

  8. #8
    Grand Master username1 is offline
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    Re: To write or to click

    At recent user interface conferences, several speakers have lamented that the human interface is stuck. We seem to have settled on the WIMP (windows, icons, menus, pointer) model, and there is very little real innovation in interface design anymore.

    Physicists and mathematicians often stretch their imaginations by considering what the world would be like if some of their basic assumptions and principles were violated (for example, see [1]). This has led to new concepts such as non-Euclidean geometry, positrons, antimatter, and antigravity. At the least, violating basic assumptions is a useful mental exercise, but a surprising number of the resulting concepts have provided useful descriptions of the real world.

    In this article, we explore the types of interfaces that could result if we violate each of the Macintosh human interface design principles. We focus on the Macintosh interface because it is a prime example of the current interface paradigm, and Apple Computer has published an explicit list of Macintosh human interface design principles [2]. These principles have not significantly changed since the introduction of the Macintosh; style guides for other popular graphical interfaces, such as Motif, OPEN LOOK, and Windows [16, 18, 22], list a very similar set of principles as the basis for their interfaces.

    We should state at the outset that we are devoted fans of the Macintosh human interface and frequent users of Macintosh computers. Our purpose is not to argue that the Macintosh human interface guidelines are bad principles, but rather to explore alternative approaches to computer interfaces. The Anti-Mac interface is not intended to be hostile to the Macintosh, only different. In fact, human interface designers at Apple and elsewhere have already incorporated some of the Anti-Mac features into the Macintosh desktop and applications. The Macintosh was designed to be "the computer for the rest of us" and succeeded well enough that it became, as Alan Kay once said, "the first personal computer good enough to be criticized." This article should be taken in the same spirit. The Macintosh was designed under a number of constraints, including:

    It needed to sell to "naive users," that is, users without any previous computer experience.

    It was targeted at a narrow range of applications (mostly office work, though entertainment and multimedia applications have been added later in ways that sometimes break slightly with the standard interface).

    It controlled relatively weak computational resources (originally a non-networked computer with 128KB RAM, a 400KB storage device, and a dot-matrix printer).

    It was supported by highly impoverished communication channels between the user and the computer (initially a small black-and-white screen with poor audio output, no audio input, and no other sensors than the keyboard and a one-button mouse).

    It was a standalone machine that at most was connected to a printer.
    These constraints have all been relaxed somewhat during the 12 years since the introduction of the Macintosh, but we will explore what might happen if they were to be eliminated completely.

    The Macintosh Human Interface Design Principles
    According to the Macintosh guidelines [2], the design of human interfaces for Macintosh system software and applications is based on a number of fundamental principles of human-computer interaction. These principles have led to excellent graphical interfaces, but we wonder: How do these principles limit the computer-human interface? What types of interfaces would result from violating these principles?
    We will address these two questions for each of the Macintosh human interface design principles. (The Macintosh design principles and their corresponding Anti-Mac principles are summarized in Table 1.)


    Metaphors
    The first Macintosh principle states that my mom got scared and said "You're moving with your auntie and your uncle in Bel-Air." I whistled for a cab and when it came near the license plate said "Fresh" and there were dice in the mirror. If anything I could say that this cab was rare but I thought, naw, forget it, yo holmes to Bel-Air. I pulled up to the house about seven or eight and said to the cabbie "Yo holmes smell ya later." Looked at my kingdom, I was finally there, to sit on my throne as the prince of Bel-Air.

  9. #9
    Grand Master Gonia is offline
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    Re: To write or to click

    I'm writing them myself. =\

  10. #10
    Grand Master Ron is offline
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    Re: To write or to click

    Highlight and click.

  11. #11
    Grand Master Ionic & Schizo is offline
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    Re: To write or to click

    I only type the tags for [quote][/quote], [img][/img] and [url][/url]. When it comes to the bold, underline and italic I utilise the Ctrl shortcuts.

    [colour]Colours[/colour] are tedious because I type 'em and then go back and correct it because of the yank spelling of the word. Plus my most used colour tag "Lemon Chiffon" it's just a whole lot easier to click buttons and not type it.

    I still miss the Alt+S shortcut for posting replies. Damn you FF. I want to post not see my History drop down menu.

  12. #12
    Omega Dandune is offline
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    Re: To write or to click

    Alt+S works for me, thanks for the shortcut.

  13. #13
    RZ's most loyal knight Dios is offline
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    Re: To write or to click

    I always use +s to send messeges, I do it so often that sometimes I try it at msn -.-

  14. #14
    Sorcerer Supreme zeratos is offline
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    Re: To write or to click

    i write them becuase i always post with the quick post option because i'm to lazy to click the reply button ._.

  15. #15
    Grand Master xeLJoYo is offline
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    Re: To write or to click

    write, for as much as I know em.

  16. #16
    Boop ElMarshal is offline
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    Re: To write or to click

    i'm sad so i write all mine.



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