Who wants a RaGEZONE email?

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  1. #1251
    Not so spooky... MrSpooks is offline
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    Re: Who wants a RaGEZONE email?

    Oi happyday go to sleep

  2. #1252
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    public float Length()
    {
    float result;
    DistanceSquared(ref this, ref zero, out result);
    return (float)System.Math.Sqrt(result);
    }

    public float LengthSquared()
    {
    float result;
    DistanceSquared(ref this, ref zero, out result);
    return result;
    }

    public static Vector3 Lerp(Vector3 value1, Vector3 value2, float amount)
    {
    return new Vector3(
    MathHelper.Lerp(value1.X, value2.X, amount),
    MathHelper.Lerp(value1.Y, value2.Y, amount),
    MathHelper.Lerp(value1.Z, value2.Z, amount));
    }

  3. #1253
    Not so spooky... MrSpooks is offline
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    Re: Who wants a RaGEZONE email?

    Loooooool nope

  4. #1254
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    public static void Lerp(ref Vector3 value1, ref Vector3 value2, float amount, out Vector3 result)
    {
    result = new Vector3(
    MathHelper.Lerp(value1.X, value2.X, amount),
    MathHelper.Lerp(value1.Y, value2.Y, amount),
    MathHelper.Lerp(value1.Z, value2.Z, amount));
    }

    public static Vector3 Max(Vector3 value1, Vector3 value2)
    {
    return new Vector3(
    MathHelper.Max(value1.X, value2.X),
    MathHelper.Max(value1.Y, value2.Y),
    MathHelper.Max(value1.Z, value2.Z));
    }

    public static void Max(ref Vector3 value1, ref Vector3 value2, out Vector3 result)
    {
    result = new Vector3(
    MathHelper.Max(value1.X, value2.X),
    MathHelper.Max(value1.Y, value2.Y),
    MathHelper.Max(value1.Z, value2.Z));
    }

    public static Vector3 Min(Vector3 value1, Vector3 value2)
    {
    return new Vector3(
    MathHelper.Min(value1.X, value2.X),
    MathHelper.Min(value1.Y, value2.Y),
    MathHelper.Min(value1.Z, value2.Z));
    }

  5. #1255
    Not so spooky... MrSpooks is offline
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    Re: Who wants a RaGEZONE email?

    Stopppppppll

  6. #1256
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    public static void Min(ref Vector3 value1, ref Vector3 value2, out Vector3 result)
    {
    result = new Vector3(
    MathHelper.Min(value1.X, value2.X),
    MathHelper.Min(value1.Y, value2.Y),
    MathHelper.Min(value1.Z, value2.Z));
    }

    public static Vector3 Multiply(Vector3 value1, Vector3 value2)
    {
    value1.X *= value2.X;
    value1.Y *= value2.Y;
    value1.Z *= value2.Z;
    return value1;
    }

    public static Vector3 Multiply(Vector3 value1, float scaleFactor)
    {
    value1.X *= scaleFactor;
    value1.Y *= scaleFactor;
    value1.Z *= scaleFactor;
    return value1;
    }

  7. #1257
    Sorcerer Supreme Lib is offline
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    Re: Who wants a RaGEZONE email?

    It's morning for my, 3+1=5

  8. #1258
    Not so spooky... MrSpooks is offline
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    Re: Who wants a RaGEZONE email?

    Can you not post anything els

  9. #1259
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    public static void Multiply(ref Vector3 value1, float scaleFactor, out Vector3 result)
    {
    result.X = value1.X * scaleFactor;
    result.Y = value1.Y * scaleFactor;
    result.Z = value1.Z * scaleFactor;
    }

    public static void Multiply(ref Vector3 value1, ref Vector3 value2, out Vector3 result)
    {
    result.X = value1.X * value2.X;
    result.Y = value1.Y * value2.Y;
    result.Z = value1.Z * value2.Z;
    }

    public static Vector3 Negate(Vector3 value)
    {
    value = new Vector3(-value.X, -value.Y, -value.Z);
    return value;
    }

    public static void Negate(ref Vector3 value, out Vector3 result)
    {
    result = new Vector3(-value.X, -value.Y, -value.Z);
    }

    public void Normalize()
    {
    Normalize(ref this, out this);
    }

  10. #1260
    Not so spooky... MrSpooks is offline
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    Re: Who wants a RaGEZONE email?

    Gahhhhhh jeez

  11. #1261
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    public static Vector3 Normalize(Vector3 vector)
    {
    Normalize(ref vector, out vector);
    return vector;
    }

    public static void Normalize(ref Vector3 value, out Vector3 result)
    {
    float factor;
    Distance(ref value, ref zero, out factor);
    factor = 1f / factor;
    result.X = value.X * factor;
    result.Y = value.Y * factor;
    result.Z = value.Z * factor;
    }

    public static Vector3 SmoothStep(Vector3 value1, Vector3 value2, float amount)
    {
    return new Vector3(
    MathHelper.SmoothStep(value1.X, value2.X, amount),
    MathHelper.SmoothStep(value1.Y, value2.Y, amount),
    MathHelper.SmoothStep(value1.Z, value2.Z, amount));
    }

  12. #1262
    Sorcerer Supreme Lib is offline
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    Re: Who wants a RaGEZONE email?

    If you Ask me hè look like a bot :o

  13. #1263
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    public static void SmoothStep(ref Vector3 value1, ref Vector3 value2, float amount, out Vector3 result)
    {
    result = new Vector3(
    MathHelper.SmoothStep(value1.X, value2.X, amount),
    MathHelper.SmoothStep(value1.Y, value2.Y, amount),
    MathHelper.SmoothStep(value1.Z, value2.Z, amount));
    }

    public static Vector3 Subtract(Vector3 value1, Vector3 value2)
    {
    value1.X -= value2.X;
    value1.Y -= value2.Y;
    value1.Z -= value2.Z;
    return value1;
    }

    public static void Subtract(ref Vector3 value1, ref Vector3 value2, out Vector3 result)
    {
    result.X = value1.X - value2.X;
    result.Y = value1.Y - value2.Y;
    result.Z = value1.Z - value2.Z;
    }

    - - - Updated - - -

    Me not a bot, rly, but i can make them

  14. #1264
    Sorcerer Supreme Lib is offline
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    Re: Who wants a RaGEZONE email?

    I have alive i think, so cya. Have fun with spamming

  15. #1265
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    Dont like C#? okay....
    Dim fElapsed As Single
    If mlLastTime = Int32.MaxValue Then
    fElapsed = 1.0F
    Else : fElapsed = (lCurrentTime - mlLastTime) / 30.0F
    End If
    mlLastTime = lCurrentTime

    With moDevice.Lights(0)
    .Diffuse = System.Drawing.Color.FromArgb(255, 255, 255, 255)
    .Ambient = System.Drawing.Color.FromArgb(255, 64, 64, 64)
    .Type = LightType.Point
    .Range = 10000000
    .Specular = System.Drawing.Color.FromArgb(255, 255, 255, 255)
    .Attenuation0 = 1
    .Attenuation1 = 0
    .Attenuation2 = 0
    .Position = New Vector3(500000, 100000, 100000)
    .Enabled = True
    .Update()
    End With

  16. #1266
    Not so spooky... MrSpooks is offline
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    Re: Who wants a RaGEZONE email?

    God man

  17. #1267
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    If muSettings.LightQuality > EngineSettings.LightQualitySetting.VSPS1 Then
    If moModelShader Is Nothing Then moModelShader = New ModelShader()
    Dim vecTemp As Vector3 = New Vector3(goCamera.mlCameraX, goCamera.mlCameraY, goCamera.mlCameraZ)
    moModelShader.PrepareToRender(Vector3.Multiply(moDevice.Lights(0).Position, -1.0F), moDevice.Lights(0).Diffuse, moDevice.Lights(0).Ambient, moDevice.Lights(0).Specular)
    End If

    moDevice.RenderState.Wrap0 = WrapCoordinates.Zero
    moDevice.RenderState.CullMode = Cull.None
    moDevice.RenderState.Lighting = False
    moDevice.RenderState.ZBufferWriteEnable = False
    moDevice.SetTexture(0, moCosmoTex)

    matWorld.Multiply(Matrix.RotationY(3.0))
    matWorld.Multiply(Matrix.RotationX(0.3))
    moDevice.Transform.World = matWorld
    matWorld = Matrix.Identity

    moCosmoSphere.DrawSubset(0)
    moDevice.SetTexture(0, Nothing)
    moDevice.RenderState.ZBufferWriteEnable = True
    moDevice.RenderState.Lighting = True
    moDevice.RenderState.CullMode = Cull.CounterClockwise
    moDevice.RenderState.Wrap0 = 0

  18. #1268
    Sorcerer Supreme Lib is offline
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    Re: Who wants a RaGEZONE email?

    I like c++. So spam that again

  19. #1269
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    If UpdateButNoRender = False AndAlso GFXEngine.gbDeviceLost = False AndAlso GFXEngine.gbPaused = False Then
    Using oSpr As New Sprite(moDevice)
    Const fScale As Single = 44.3892059F '(1000 / 0.88F) / 256.0F
    Dim matTemp As Matrix = Matrix.Scaling(fScale, fScale, fScale)

    matWorld = Matrix.Identity
    matWorld.Multiply(Matrix.Translation(-256.819F, 0, 232))
    matWorld.Multiply(matTemp)

    moDevice.RenderState.ZBufferWriteEnable = False

    moDevice.Transform.World = matWorld
    oSpr.SetWorldViewLH(moDevice.Transform.World, moDevice.Transform.View)
    oSpr.Begin(SpriteFlags.AlphaBlend Or SpriteFlags.Billboard Or SpriteFlags.ObjectSpace)
    oSpr.Draw(moPlanetGlowTex, System.Drawing.Rectangle.Empty, New Vector3(256, 256, 0), New Vector3(0, 0, 0), Color.FromArgb(255, 128, 192, 255))
    oSpr.End()

    moDevice.RenderState.ZBufferWriteEnable = True
    End Using
    End If

  20. #1270
    Sorcerer Supreme Lib is offline
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    Re: Who wants a RaGEZONE email?

    Email Hunter :o

  21. #1271
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    #include "stdafx.h"
    #include "Client.h"
    #include "ClientUpdate.h"
    #include "SelectTutorial.h"
    #include "ProgDlg.h"

    #include "Debug/Trace.h"
    #include "Debug/Assert.h"
    #include "Debug/ExceptionHandler.h"
    #include "Debug/MemoryGuard.h"
    #include "Display/PrimitiveMaterial.h"
    #include "Display/PrimitiveSurface.h"

    #include "Standard/CommandLine.h"
    #include "Standard/Process.h"
    #include "Standard/CharString.h"
    #include "Standard/Types.h"
    #include "Standard/Settings.h"
    #include "Standard/Timer.h"
    #include "File/FileDisk.h"
    #include "Factory/BrokerFolder.h"
    #include "System/Platform.h"
    #include "Render3d/NodeParticleSystem.h"
    #include "Render3d/NodeStarField.h"
    #include "Render3D/NodeBoolean.h"
    #include "Game/NounProjectile.h"
    #include "Game/Trail.h"
    #include "Interface/GameDocument.h"

  22. #1272
    Not so spooky... MrSpooks is offline
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    Re: Who wants a RaGEZONE email?

    Happy freaking day

  23. #1273
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    void CClientApp::RunGame( InterfaceContext * pInterface )
    {
    #ifndef _DEBUG
    __try {
    #endif
    // THE MAIN GAME LOOP
    while( pInterface->render() ) {};

    #ifndef _DEBUG
    }
    __except( ProcessException( GetExceptionInformation() ) )
    {
    m_ErrorMessage = _T("An unknown error occured while running game, please send in bug report!");
    m_Error = true;
    }
    #endif
    }

  24. #1274
    Not so spooky... MrSpooks is offline
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    Re: Who wants a RaGEZONE email?

    Lolololiloop nope

  25. #1275
    Elite Member HappyDay is offline
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    inline floatLocation
    170Posts

    Re: Who wants a RaGEZONE email?

    int CClientApp::StartGame()
    {
    #ifdef _DEBUG
    // this stops the massive memory dumps on program exit..
    _CrtSetReportMode( _CRT_WARN, 0 );
    #endif

    m_Error = false;
    SetProcessErrorMode( EM_DIALOG );

    // Force client to use CPU 0 only... we've been seeing some very weird lag on multi-core
    // systems and this seems to correct it..
    if (! SetProcessAffinityMask( GetCurrentProcess(), 1 ) )
    TRACE( "SetProcessAffinityMask failed...!" );
    // initialize the localized text system, this will force the locale.txt file
    // to be loaded from disk.
    LocalizedString::locale();

    #ifdef _DEBUG
    Settings settings( "ClientD" );
    #else
    Settings settings( "Client" );
    #endif

    // watch for failures to allocate memory
    //MemoryGuard::initialize();

    CharString sCommandLine = m_lpCmdLine;
    CommandLine commands( sCommandLine );

    // pre-update options
    int nOption = -1;
    if ( (nOption = commands.find( "-setup" )) >= 0 ||
    (nOption = commands.find( "setup" )) >= 0 )
    {
    //m_RunLobbyOnExit = false;
    Process::start( CLIENT_SETUP_EXE );
    return FALSE;
    }

    class CDbSave
    {
    public:

    CDbSave();
    virtual ~CDbSave();

    BOOL Initialize();
    BOOL Feee();
    BOOL Add(LPBYTE pObject, int nSize, BYTE headcode, int index);
    DWORD ThreadProc();
    BOOL Begin();
    void End();

    private:



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