Always a Tao :good:
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Always a Tao :good:
wud be a wiz but prolly will never return
I am gonna pick Mage because magic is awesome!!
wisher they had some type of archer class, elfs are the best players though,,,,
Quote:
Originally Posted by Hulkster
You'll Never Get To Level 7 I'll PK You That Much :D
ill pk all j00 asses on my new pc :cool:
stick with the trusty tao... dunno what sex yet tho :biglaugha
Hmmm, maybe i should change my ingame differently because I am so sure, everyone gonna gang pk me, lmao!!Quote:
Originally Posted by DonTonberry
How can a faster PC make you better? All about internet connection.
Quote:
Originally Posted by Hulkster
Wrong :)
On Old PC, Same Connection I Got 19 FPS MAX!
On new I Got 120 Max, 90-100 Standard.
hmm try playing mir on a 700 kb line on a PII 350Mhz then try it on a 256kb line PIV 2Ghz, ull notice the PIV is alot faster :)Quote:
Originally Posted by Hulkster
mir uses lots of resources O_o coz of bitmap/ wav usage i guess
It aint all about net connection.....i had a laptop..and it woz 256mb 1.1ghz....shyte graphics card now ive got a 3.4 ghz 1028ddr geforce FX5700 256MB and i woz good at pvpin one of the fastest....Quote:
Originally Posted by Hulkster
i wanna be all 3, coz never really played it and now since i got broadband i can stay on it :D
i wud just choose 1 2 start off with, especially if u r new to mir (which u r)
Ooooo, I see now. The graphics might lag the screen if your card isnt strong enough to support all them pixels and the CPU to process all that stuff on top of it.
I never played any 3D games on a crappy PC, so thats why didnt really payed attention to it. Yea, Spunkehs PC should be lagless in performance.
warrior if anything ;)
warriors own, they are the most fun chara 2 be.Quote:
Originally Posted by Hydra
cud sum1 help me get started tho? i still don't grasp the concept of all the ac/dc of items and stuff
Warrior as alwayz
dc = attack points with sword/staff or woteva uve got in ur handsQuote:
Originally Posted by L3thal
mc = magical points for fireball/thunderbolts etc
sc = spiritual points ie healing
ac = defense against phisical attack
amc = defense against magical/spiritual attacks
thats the basics
Here goes, I'll give it a shot:Quote:
Originally Posted by L3thal
AC - protection against normal, non-magic damage
MAC (or also known as AMC) - protection against magical damage
SC (taoist's main attribute) - Soul/spirit class, your healing, hiding, blessing and soul fireball power is determined by your SC
MC (wizard's main attribute) - Magic class, the power of your spells are determined by the value of your MC
DC (warrior's main attribute) - Damage class, the strength of your physical attacks are determined by your DC
Pretty straight forward, the higher your AC/AMC the less damage players and mobs will do to you (depending on the damage dealt to you, whether it being magical or physical), the higher your MC/SC/DC the more your attacks will hurt the mob/player depending on your class/method of attack
An item for example may have AC5-9 AMC3-4 DC0-4 - and these stats will be added to your current stats once the item is equipped.
About Attacks:
When you are attacked, it must penetrate your AC/AMC.
If your AC is 5-9 and the DC attack dealt to you is 3-10, think of it like a fruit machine, on impact the AC is randomed between the values of 5 and 9 and the attack is randomed between the value of 3 and 10.
For arguments sake, the AC landed on 6 and the DC landed on 10, the damage dealt will be:
6 - 10 = - 4 Health Points
If the AC matches or beats that of the directed attack, you will go unscathed and your HP will remain intact.
Same applies for when you hit a mob, your MC/DC/SC is randomed between your 2 values, the minimum and maximum. If your attack is great enough to penetrate the mobs' AC/AMC you will deal damage, that is if your accuracy is good enough.
MC and SC attacks (and selected mobs) attack your AMC.
DC attacks are directed at your AC.
Some other stats:
Luck - Your character has a base Luck of "+1" and each added Luck means an addition of 10% more chance of hitting with a maximum DC/MC/SC attack. So with no Luck added on any of your items, you will hit with ur MAX damage 10% of the time, and then if you gain Luck on items (namely your weapon or necklace) and go to Luck "+5" plus your "+1" base, you'll hit with MAX damage 60% of the time.
Holy - Works the same as Luck, but only when attacking "undead" mobs.
A.Speed - Pretty straight forward, attack speed, the greater it is, the faster you can attack (however, it only applies to physical attacks, not magical).
Inten - No-one really no's, or no1's ever told me :tp:. Has no noticable effect. Some say it increases the time taken for durability to decrease on a weapon.
Dura - Durability of an item is given a current value and its max value (example, current > 3/5 < max). Protection items lose Dura when your AC/MAC is breached, weapon Dura is lost via physical attacks primarily.
That's all I can remember for now, there's other stats like Agil+ and Acc+, but again, they're simple enough to understand. Others include:
Poison Evasion
Poison Recovery
HP Recovery
MP Recovery
Magic Evasion
At least i think that's most of them ;)
hydra you have to much time on ur hands lol
ive learnt so much :)Quote:
Originally Posted by Hydra
im bored :( lolQuote:
Originally Posted by DeadlyEagle
i'll have to go over it a few times coz i didn't understand on the first read :tp:
thanks anyway :good:
my war!