Black Desert Online (Java, Emulator, MongoDB)

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  1. #346
    Apprentice Dualla is offline
    MemberRank
    Jul 2017 Join Date
    11Posts

    Re: Black Desert Online

    Quote Originally Posted by Katsu99 View Post
    Pfff, emulator.

    well when that code/source is what i´m thinking it is then how on earth did you get that... or more like how much did it cost

  2. #347
    Enthusiast chongtianlong is offline
    MemberRank
    Dec 2013 Join Date
    42Posts

    Re: Black Desert Online

    Quote Originally Posted by jenose View Post
    Thank you for your good answer! Thank's a lot mate, you'll made a good community on ragezone.
    Hi,the same problem with u, but how can i send pearl box to me? by E-mail or other ways? I do not know how to send e mail to myself.pls give me a help, thx.

    - - - Updated - - -

    Can someone give me a help of how to complie the java source code? thanks.

  3. #348
    Enthusiast Telurian is offline
    MemberRank
    Apr 2012 Join Date
    38Posts

    Re: Black Desert Online

    Quote Originally Posted by chongtianlong View Post
    Hi,the same problem with u, but how can i send pearl box to me? by E-mail or other ways? I do not know how to send e mail to myself.pls give me a help, thx.

    - - - Updated - - -

    Can someone give me a help of how to complie the java source code? thanks.
    First you have to get yourself admin :

    Go into your mongodb client (Studio 3T for example, any will do), then go into loginserver => accounts, and put 4 in access level (1 is tester, 2 moderator, 3 game master, 4 admin). Restart the server and you're admin. Then to give yourself items just do /bag add itemid count (optional: echantlevel), in that case /bag add 17076 20

  4. #349
    Banned ZiiZii is offline
    BannedRank
    Jan 2013 Join Date
    125Posts

    Re: Black Desert Online

    hello pl how to fix

    connection with the server has been lost

  5. #350
    Ancient One cmb is offline
    DeveloperRank
    Mar 2007 Join Date
    1,035Posts

    Re: Black Desert Online

    Quote Originally Posted by Katsu99 View Post
    Pfff, emulator.

    Release it

  6. #351
    Connoisseur of Fine Code SanGawku is offline
    ModeratorRank
    Oct 2006 Join Date
    CyberSpanksLocation
    640Posts

    Re: Black Desert Online

    Anyone know why im getting this error

    Code:
    18:26:28.676 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMLoginUserToFieldServer
    18:26:28.696 WARN  - Server -> Client: SMGetContentServiceInfo
    18:26:28.700 WARN  - Server -> Client: SMChargeUser
    18:26:28.701 WARN  - Server -> Client: SMLoginUserToFieldServer
    18:26:28.703 WARN  - Server -> Client: SMPcRoomAuth
    18:26:28.704 WARN  - Server -> Client: SMFixedCharge
    18:26:28.705 ERROR - [UNKNOWN PACKET] : received 0xfffff936, state=AUTHED
    18:26:28.705 ERROR - Packet wasn't found so... closing..
    18:26:28.706 ERROR - [UNKNOWN PACKET] : received 0x669e, state=AUTHED
    18:26:28.706 ERROR - Packet wasn't found so... closing..
    18:26:28.706 ERROR - [UNKNOWN PACKET] : received 0x31e, state=AUTHED
    I have the most recent Ogrefest launcher as of today.
    It connects to ogrefest just fine. and connects to login server. As soon as i click connect to server it gives that error and says Connection with server has been lost.

  7. #352
    Banned ZiiZii is offline
    BannedRank
    Jan 2013 Join Date
    125Posts

    Re: Black Desert Online

    Quote Originally Posted by SanGawku View Post
    Anyone know why im getting this error

    Code:
    18:26:28.676 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMListWarehouseItem
    18:26:28.677 WARN  - Client -> Server: CMLoginUserToFieldServer
    18:26:28.696 WARN  - Server -> Client: SMGetContentServiceInfo
    18:26:28.700 WARN  - Server -> Client: SMChargeUser
    18:26:28.701 WARN  - Server -> Client: SMLoginUserToFieldServer
    18:26:28.703 WARN  - Server -> Client: SMPcRoomAuth
    18:26:28.704 WARN  - Server -> Client: SMFixedCharge
    18:26:28.705 ERROR - [UNKNOWN PACKET] : received 0xfffff936, state=AUTHED
    18:26:28.705 ERROR - Packet wasn't found so... closing..
    18:26:28.706 ERROR - [UNKNOWN PACKET] : received 0x669e, state=AUTHED
    18:26:28.706 ERROR - Packet wasn't found so... closing..
    18:26:28.706 ERROR - [UNKNOWN PACKET] : received 0x31e, state=AUTHED
    I have the most recent Ogrefest launcher as of today.
    It connects to ogrefest just fine. and connects to login server. As soon as i click connect to server it gives that error and says Connection with server has been lost.
    me too can't fix

  8. #353
    Valued Member DjFerry is offline
    MemberRank
    Dec 2014 Join Date
    110Posts

    Re: Black Desert Online

    maybe its a stupid question, but in the data folder there is a xml that may handle the packets, did you copy the data folder in the gameserver/bin ?

  9. #354
    Connoisseur of Fine Code SanGawku is offline
    ModeratorRank
    Oct 2006 Join Date
    CyberSpanksLocation
    640Posts

    Re: Black Desert Online

    Quote Originally Posted by DjFerry View Post
    maybe its a stupid question, but in the data folder there is a xml that may handle the packets, did you copy the data folder in the gameserver/bin ?
    Sure did



    - - - Updated - - -

    Fixed it

    Download this and extract to Bin64 @ZiiZii

    http://www.mediafire.com/file/4q4a7szlzrqqx25/xc.7z

  10. #355
    Member as83426187z is offline
    MemberRank
    Jun 2014 Join Date
    95Posts

    Re: Black Desert Online

    can try to put full data files in game server /bin
    cpoy data flies and paste to it like thethis

  11. #356
    Banned ZiiZii is offline
    BannedRank
    Jan 2013 Join Date
    125Posts

    Re: Black Desert Online

    Quote Originally Posted by SanGawku View Post
    Sure did



    - - - Updated - - -

    Fixed it

    Download this and extract to Bin64 @ZiiZii

    xc

    OMG it work thx you master

  12. #357
    Enthusiast fodder is offline
    MemberRank
    Jan 2018 Join Date
    28Posts

    Re: Black Desert Online

    Quote Originally Posted by Katsu99 View Post
    Pfff, emulator.

    wtf, how

  13. #358
    Account Upgraded | Title Enabled! Aznkidd235 is offline
    MemberRank
    Apr 2007 Join Date
    518Posts

    Re: Black Desert Online

    i believe this is the broken grab code:


    gameserver/model/actions/actioncharts/CatchAction.java
    Code:
    package com.bdoemu.gameserver.model.actions.actioncharts;
    
    
    import com.bdoemu.commons.utils.Rnd;
    import com.bdoemu.core.network.sendable.SMDoPhysicalAttack;
    import com.bdoemu.gameserver.model.actions.ADefaultAction;
    import com.bdoemu.gameserver.model.actions.templates.ActionChartActionT;
    import com.bdoemu.gameserver.model.creature.Creature;
    import com.bdoemu.gameserver.model.creature.agrolist.AttackResult;
    import com.bdoemu.gameserver.model.creature.enums.EMainAttackType;
    import com.bdoemu.gameserver.model.creature.player.Player;
    import com.bdoemu.gameserver.model.knowlist.KnowList;
    
    
    import java.util.Collections;
    
    
    public class CatchAction extends ADefaultAction {
        public CatchAction(final ActionChartActionT actionChartActionT) {
            super(actionChartActionT);
        }
    
    
        @Override
        public void init() {
            final Creature target = KnowList.getObject(this.owner, this.getTargetGameObj());
            if (target != null && !target.isPlayer()) { // TODO: Fix grabs lol
                if (owner.isEnemy(target)) {
                    final boolean isPvpTarget = this.owner.isPlayer() && target.isPlayer();
                    int resist = target.getGameStats().getResistCapture().getIntMaxValue();
                    if (isPvpTarget && resist > 600000) {
                        resist = 600000;
                    }
                    //resist -= this.owner.getGameStats().getResistCapture().getIntValue();
    
    
                    if (target.canForceMove() && Rnd.get(1000000) > resist) {
                        final AttackResult attackResult = new AttackResult(null, this.owner, target);
                        attackResult.applyAttack(0, 0, EMainAttackType.DDD);
                        this.owner.sendBroadcastItSelfPacket(new SMDoPhysicalAttack(Collections.singleton(attackResult)));
                        target.getAi().HandleCapture(this.owner, null);
                    } else {
                        this.targetGameObjId = -1024;
                        target.sendBroadcastItSelfPacket(new SMDoPhysicalAttack(this.owner, target));
                    }
                }
                super.init();
            } else {
                this.targetGameObjId = -1024;
    
    
                if (target != null)
                    target.sendBroadcastItSelfPacket(new SMDoPhysicalAttack(this.owner, target));
            }
        }
    }

  14. #359
    Enthusiast fodder is offline
    MemberRank
    Jan 2018 Join Date
    28Posts

    Re: Black Desert Online

    Quote Originally Posted by Aznkidd235 View Post
    i believe this is the broken grab code:


    gameserver/model/actions/actioncharts/CatchAction.java
    Code:
    package com.bdoemu.gameserver.model.actions.actioncharts;
    
    
    import com.bdoemu.commons.utils.Rnd;
    import com.bdoemu.core.network.sendable.SMDoPhysicalAttack;
    import com.bdoemu.gameserver.model.actions.ADefaultAction;
    import com.bdoemu.gameserver.model.actions.templates.ActionChartActionT;
    import com.bdoemu.gameserver.model.creature.Creature;
    import com.bdoemu.gameserver.model.creature.agrolist.AttackResult;
    import com.bdoemu.gameserver.model.creature.enums.EMainAttackType;
    import com.bdoemu.gameserver.model.creature.player.Player;
    import com.bdoemu.gameserver.model.knowlist.KnowList;
    
    
    import java.util.Collections;
    
    
    public class CatchAction extends ADefaultAction {
        public CatchAction(final ActionChartActionT actionChartActionT) {
            super(actionChartActionT);
        }
    
    
        @Override
        public void init() {
            final Creature target = KnowList.getObject(this.owner, this.getTargetGameObj());
            if (target != null && !target.isPlayer()) { // TODO: Fix grabs lol
                if (owner.isEnemy(target)) {
                    final boolean isPvpTarget = this.owner.isPlayer() && target.isPlayer();
                    int resist = target.getGameStats().getResistCapture().getIntMaxValue();
                    if (isPvpTarget && resist > 600000) {
                        resist = 600000;
                    }
                    //resist -= this.owner.getGameStats().getResistCapture().getIntValue();
    
    
                    if (target.canForceMove() && Rnd.get(1000000) > resist) {
                        final AttackResult attackResult = new AttackResult(null, this.owner, target);
                        attackResult.applyAttack(0, 0, EMainAttackType.DDD);
                        this.owner.sendBroadcastItSelfPacket(new SMDoPhysicalAttack(Collections.singleton(attackResult)));
                        target.getAi().HandleCapture(this.owner, null);
                    } else {
                        this.targetGameObjId = -1024;
                        target.sendBroadcastItSelfPacket(new SMDoPhysicalAttack(this.owner, target));
                    }
                }
                super.init();
            } else {
                this.targetGameObjId = -1024;
    
    
                if (target != null)
                    target.sendBroadcastItSelfPacket(new SMDoPhysicalAttack(this.owner, target));
            }
        }
    }
    if u happen to find the broken dmg done/received code too tell us pls

  15. #360
    Enthusiast chongtianlong is offline
    MemberRank
    Dec 2013 Join Date
    42Posts

    Re: Black Desert Online

    Quote Originally Posted by Telurian View Post
    First you have to get yourself admin :

    Go into your mongodb client (Studio 3T for example, any will do), then go into loginserver => accounts, and put 4 in access level (1 is tester, 2 moderator, 3 game master, 4 admin). Restart the server and you're admin. Then to give yourself items just do /bag add itemid count (optional: echantlevel), in that case /bag add 17076 20
    I will try,thanks. and do u know how to send item by e mail? thanks



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