Final Black Desert Emu 491

Page 10 of 33 FirstFirst ... 2345678910111213141516171820 ... LastLast
Results 136 to 150 of 481
  1. #136

    Re: Final Black Desert Emu 491

    Here one error when trying to fish

    ERROR com.bdoemu.commons.network.ReceivablePacket - Error while running CMStartAction packet java.lang.NullPointerException at com.bdoemu.gameserver.dataholders.RegionData.getRegionMask(RegionData.java:229) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.actions.AFishingAction.canAct(AFishingAction.java:58) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.creature.Creature.setAction(Creature.java:193) ~[gameserver.jar:?] at com.bdoemu.core.network.receivable.CMStartAction.runImpl(CMStartAction.java:69) ~[gameserver.jar:?] at com.bdoemu.commons.network.ReceivablePacket.run(ReceivablePacket.java:32) ~[commons.jar:2846] at com.bdoemu.commons.network.Connection.channelRead(Connection.java:119) ~[commons.jar:2846] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:310) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:284) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:134) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:644) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:579) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:496) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:458) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138) ~[netty-all-4.1.12.Final.jar:4.1.12.Final] at java.lang.Thread.run(Unknown Source) [?:1.8.0_152]

  2. #137
    Valued Member SGA is offline
    MemberRank
    May 2009 Join Date
    BulgariaLocation
    126Posts

    Re: Final Black Desert Emu 491

    Have you made any client side modifications like adding new assets etc.

    I'm asking to know if it's fine to keep using the original v491 ogrefest client or do I have to make any changes in my client to use your release?

    Thank you in advance.

  3. #138
    Novice biter2 is offline
    MemberRank
    May 2018 Join Date
    4Posts

    Re: Final Black Desert Emu 491

    is mystic available in this release?

  4. #139
    Voyager of Time and Space Severithe is offline
    MemberRank
    Sep 2008 Join Date
    Teyvat Location
    726Posts

    Re: Final Black Desert Emu 491

    Anyone mind re-uploading ?

  5. #140
    Enthusiast Lordeze is offline
    MemberRank
    Jan 2016 Join Date
    42Posts

    Re: Final Black Desert Emu 491

    hello .. I have some doubts:

    1 where do I see the mongodb database?

    2. Reg.php configuring it works ??

    3. Can you separate the BDO and execute it separately?

    4: How are accounts created? Is it auto login?

  6. #141
    free is my ninja way reiza48 is offline
    MemberRank
    Sep 2014 Join Date
    INDONESIALocation
    333Posts

    Re: Final Black Desert Emu 491

    how to login DATABASE

  7. #142
    Enthusiast 1nMorTaL is offline
    MemberRank
    May 2018 Join Date
    30Posts

    sad Re: Final Black Desert Emu 491

    Hi, I would like to know if there is any way to make the conquest of nodes work on the server and client of v491?
    Or guild war?

  8. #143
    Novice vt156 is offline
    MemberRank
    Sep 2018 Join Date
    1Posts

    Re: Final Black Desert Emu 491

    Please re-upload the links. Client is especially hard to get since nobody is on the torrent right now.

  9. #144
    Novice hello132 is offline
    MemberRank
    Jul 2018 Join Date
    1Posts

    Re: Final Black Desert Emu 491

    For all the people asking torrent links for server+client are listed on earlier pages. (I think it was p3/4)
    Last edited by hello132; 08-09-18 at 07:06 PM.

  10. #145
    Novice tyboo12 is offline
    MemberRank
    Sep 2018 Join Date
    2Posts

    Re: Final Black Desert Emu 491

    Can anyone help me with this?
    https://imgur.com/a/9UUQxRW

  11. #146
    Enthusiast Lordeze is offline
    MemberRank
    Jan 2016 Join Date
    42Posts

    Re: Final Black Desert Emu 491

    has the client's patch because the users are not in the client's patchif you have the client's patch link

    - - - Updated - - -

    hello I have this error in when starting on the server.-and I have an error in the console ... I do not have the laucher of longakioma any has the link to solve this problemho any idea how to fix it

  12. #147
    Enthusiast TwuTu is offline
    MemberRank
    Jan 2017 Join Date
    HamburgLocation
    46Posts

    Re: Final Black Desert Emu 491

    Any guide on how to edit the database (creating account) and such?
    Attached Thumbnails Attached Thumbnails 1.jpg  
    Last edited by TwuTu; 20-09-18 at 02:24 PM.

  13. #148
    Enthusiast dic1911 is offline
    MemberRank
    Jun 2018 Join Date
    25Posts

    Re: Final Black Desert Emu 491

    Someone mirror to anonfile or nofile.io please

    Sent from my Xperia X Performance using Tapatalk

  14. #149
    Enthusiast 1nMorTaL is offline
    MemberRank
    May 2018 Join Date
    30Posts

    Re: Final Black Desert Emu 491

    I would like us to pay attention to the "DP in PvP" that does not work friends, I was looking and this problem seems to be both on the server 491 and 661

  15. #150
    Enthusiast Akida is offline
    MemberRank
    Sep 2018 Join Date
    42Posts

    Re: Final Black Desert Emu 491

    @TwuTu - you don't need to change the database to create an account. By default, auto-registration is turned on for the gameserver. You're seeing the 'Closed' message because the login server isn't able to properly connect to your gameserver. It's probably turned off, the IP address in the configuration is wrong or the port is being blocked (by your firewall or security software). :)



Advertisement