Re: [Release] Archer Version Server Files And Client - Stable Version
Quote:
Originally Posted by
tomo5330
In my case I used the bexeleditor2 tool to Edit(skill dmg...cc.) the datasheet.bexel and save it, but I launched the game but it crashed after LOGO.
idk why maybe CRC error? or something ..
What methods do I need to modify client-side data?
That I'm not sure of either, because i tried the same as you but i only changed one small thing, cool down of an HP pot, and got the same thing you did, just a crash.
Re: [Release] Archer Version Server Files And Client - Stable Version
Quote:
Originally Posted by
jessstar
Well Ive gotten as far as changing models and the body size mod. I used the current Paz browser from Undertow and MetaInjector 2.0e. For changing models you can let the MetaInjector "find the files on its own" but for the body mod i had to use the path from Paz browser and tell MetaInjector to use the exact path in the files_to_patch folder. Haven't successfully changes any textures yet tho hopefully when Ledie makes the tutorial it can explain it better.
Yep, tomorrow i'll prepare a tutorial for all doubts, will be better
Re: [Release] Archer Version Server Files And Client - Stable Version
I don't know why this error happened, can you please help me.
https://www.youtube.com/watch?v=uqziC6gbXpc
Re: [Release] Archer Version Server Files And Client - Stable Version
Quote:
Originally Posted by
khando
Did you change any settings on the server??
Everything works fine for me...
https://postimg.cc/JDP0CTDY
Re: [Release] Archer Version Server Files And Client - Stable Version
Quote:
Originally Posted by
Robson26
I installed your package and set login.autoregistration.accounts = false to login.autoregistration.accounts = true. Maybe it's because of my old Black Desert RE v1.0.1 Alpha server files. If it is, how do I fix it. Thank you for replying
Re: [Release] Archer Version Server Files And Client - Stable Version
Quote:
Originally Posted by
khando
I installed your package and set login.autoregistration.accounts = false to login.autoregistration.accounts = true. Maybe it's because of my old Black Desert RE v1.0.1 Alpha server files. If it is, how do I fix it. Thank you for replying
Recommend that you don't mix files from another server, download Ledie's files again if necessary, use only her files.
You can use the files that i posted and it won't be a problem.
Re: [Release] Archer Version Server Files And Client - Stable Version
Quote:
Originally Posted by
Robson26
Recommend that you don't mix files from another server, download Ledie's files again if necessary, use only her files.
You can use the files that i posted and it won't be a problem.
Well, it's not mixed. I just ran the old server files before I installed Ledie's files
Re: [Release] Archer Version Server Files And Client - Stable Version
Quote:
Originally Posted by
khando
Well, it's not mixed. I just ran the old server files before I installed Ledie's files
I understand, you must be using as localhost like me, so just check in config the database, network and server.
Check the ips and ports.
Re: [Release] Archer Version Server Files And Client - Stable Version
- Connection with login server lost.
INFO
- Reconnecting to login server...
INFO
- Connecting to ----- RMI server
Any guide on how to solve this?
https://ibb.co/WPktHSk
Re: [Release] Archer Version Server Files And Client - Stable Version
Quote:
Originally Posted by
Robson26
I understand, you must be using as localhost like me, so just check in config the database, network and server.
Check the ips and ports.
Thank you so much. Finally, I have my client and my server run smoothly
Re: [Release] Archer Version Server Files And Client - Stable Version
Hunting don't work? Can't equip practice rifle. "Conditions not met" Also when equipping lantern "Equip slot index is invalid"
- - - Updated - - -
Quote:
Originally Posted by
faye18
Hunting don't work? Can't equip practice rifle. "Conditions not met" Also when equipping lantern "Equip slot index is invalid"
Oh hunting works. Need to unequip weapon 1st. lol.
Re: [Release] Archer Version Server Files And Client - Stable Version
hi . can someone help me change to Admin/VIP thank you i have teamviwer
Re: [Release] Archer Version Server Files And Client - Stable Version
Hello. First of all I want to thank you for responding so quickly. My pc is a 4th generation i5 4460 with 16 GB of RAM. I have installed the JAVA versions from jdk-7u79-windows-x64 to Java 15.0.1.0 including jdk-14.0.1_windows-x64_bin. Yesterday I tried to send a photo with the error it gave me so that they could see it but it was not possible. This is the error that gives me "in GAMESERVER"
08:03:44.061 ERROR - 127.0.0.1 Error while running CMCreateCharacterToField packet java.lang.NullPointerException: null at com.bdoemu.gameserver.model.items.Item.getEnduranceLimit(Item.java:237) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.items.Item.<init>(Item.java:107) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.items.Item.<init>(Item.java:95) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.creature.player.services.PlayerSaveService.createPlayer(PlayerSaveService.java:123) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.core.network.receivable.CMCreateCharacterToField.runImpl(CMCreateCharacterToField.java:78) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.commons.network.ReceivablePacket.run(ReceivablePacket.java:48) [commons-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.commons.network.Connection.channelRead(Connection.java:139) [commons-1.4.0-SNAPSHOT.jar:?] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:321) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:295) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:163) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:714) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:650) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:576) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:493) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) [netty-all-4.1.47.Final.jar:4.1.47.Final] at java.lang.Thread.run(Thread.java:832) [?:?]
In the GAME when I finish creating the character and I press "oK" the screen freezes and does not let me do anything, it does not load the loby where the created characters are shown. I would appreciate if you could help me. Greetings G
Re: [Release] Archer Version Server Files And Client - Stable Version
Re: [Release] Archer Version Server Files And Client - Stable Version
Hi
I would like to thank Ledie and everyone who got involved in this project and did such a great job.
I hardly interact on forums (I have a serious problem with socializing with other people).
But this time I felt compelled to thank and praise for the work done here, I'm studying system development and I know how hard it is for you to develop something in this pattern, in addition to the necessary knowledge, it takes time, patience and dedication, most of my doubts I've already decided just reading the comments on the post.
Thanks again Ledie and team and success for you in your other projects your work is admirable.