[Release] Archer Version Server Files And Client - Stable Version

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  1. #181
    Apprentice jessstar is offline
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    Feb 2021 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by tomo5330 View Post
    In my case I used the bexeleditor2 tool to Edit(skill dmg...cc.) the datasheet.bexel and save it, but I launched the game but it crashed after LOGO.
    idk why maybe CRC error? or something ..
    What methods do I need to modify client-side data?
    That I'm not sure of either, because i tried the same as you but i only changed one small thing, cool down of an HP pot, and got the same thing you did, just a crash.

  2. #182
    Life is beautiful, after Ledie is offline
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    Aug 2019 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by jessstar View Post
    Well Ive gotten as far as changing models and the body size mod. I used the current Paz browser from Undertow and MetaInjector 2.0e. For changing models you can let the MetaInjector "find the files on its own" but for the body mod i had to use the path from Paz browser and tell MetaInjector to use the exact path in the files_to_patch folder. Haven't successfully changes any textures yet tho hopefully when Ledie makes the tutorial it can explain it better.

    Yep, tomorrow i'll prepare a tutorial for all doubts, will be better

  3. #183
    Apprentice khando is offline
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    Jun 2021 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    I don't know why this error happened, can you please help me.
    https://www.youtube.com/watch?v=uqziC6gbXpc

  4. #184
    "One day at a time" Robyson is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by khando View Post
    I don't know why this error happened, can you please help me.
    https://www.youtube.com/watch?v=uqziC6gbXpc
    Did you change any settings on the server??
    Everything works fine for me...

    https://postimg.cc/JDP0CTDY

  5. #185
    Apprentice khando is offline
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    Jun 2021 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by Robson26 View Post
    Did you change any settings on the server??
    Everything works fine for me...

    https://postimg.cc/JDP0CTDY
    I installed your package and set login.autoregistration.accounts = false to login.autoregistration.accounts = true. Maybe it's because of my old Black Desert RE v1.0.1 Alpha server files. If it is, how do I fix it. Thank you for replying

  6. #186
    "One day at a time" Robyson is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by khando View Post
    I installed your package and set login.autoregistration.accounts = false to login.autoregistration.accounts = true. Maybe it's because of my old Black Desert RE v1.0.1 Alpha server files. If it is, how do I fix it. Thank you for replying
    Recommend that you don't mix files from another server, download Ledie's files again if necessary, use only her files.
    You can use the files that i posted and it won't be a problem.
    Last edited by Robyson; 03-07-21 at 06:42 AM.

  7. #187
    Apprentice khando is offline
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    Jun 2021 Join Date
    8Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by Robson26 View Post
    Recommend that you don't mix files from another server, download Ledie's files again if necessary, use only her files.
    You can use the files that i posted and it won't be a problem.
    Well, it's not mixed. I just ran the old server files before I installed Ledie's files

  8. #188
    "One day at a time" Robyson is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by khando View Post
    Well, it's not mixed. I just ran the old server files before I installed Ledie's files
    I understand, you must be using as localhost like me, so just check in config the database, network and server.
    Check the ips and ports.

  9. #189
    Novice AwakenDark is offline
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    Oct 2019 Join Date
    4Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    - Connection with login server lost.
    INFO
    - Reconnecting to login server...
    INFO
    - Connecting to ----- RMI server
    Any guide on how to solve this?
    Last edited by AwakenDark; 03-07-21 at 01:58 PM.

  10. #190
    Apprentice khando is offline
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    Jun 2021 Join Date
    8Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by Robson26 View Post
    I understand, you must be using as localhost like me, so just check in config the database, network and server.
    Check the ips and ports.
    Thank you so much. Finally, I have my client and my server run smoothly
    Last edited by khando; 03-07-21 at 10:03 AM. Reason: got in the database

  11. #191
    Member faye18 is offline
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    Jun 2005 Join Date
    Ruins of MidgardLocation
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Hunting don't work? Can't equip practice rifle. "Conditions not met" Also when equipping lantern "Equip slot index is invalid"

    - - - Updated - - -

    Quote Originally Posted by faye18 View Post
    Hunting don't work? Can't equip practice rifle. "Conditions not met" Also when equipping lantern "Equip slot index is invalid"
    Oh hunting works. Need to unequip weapon 1st. lol.

  12. #192
    Apprentice Las020819 is offline
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    Oct 2020 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    hi . can someone help me change to Admin/VIP thank you i have teamviwer

    Last edited by Biesmen; 12-07-21 at 10:13 AM. Reason: global forum rules #27, do not share your discord or any other social media platform

  13. #193
    Enthusiast Gundamiori is offline
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    Jul 2014 Join Date
    44Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    Hello. First of all I want to thank you for responding so quickly. My pc is a 4th generation i5 4460 with 16 GB of RAM. I have installed the JAVA versions from jdk-7u79-windows-x64 to Java 15.0.1.0 including jdk-14.0.1_windows-x64_bin. Yesterday I tried to send a photo with the error it gave me so that they could see it but it was not possible. This is the error that gives me "in GAMESERVER"

    08:03:44.061 ERROR - 127.0.0.1 Error while running CMCreateCharacterToField packet java.lang.NullPointerException: null at com.bdoemu.gameserver.model.items.Item.getEnduranceLimit(Item.java:237) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.items.Item.<init>(Item.java:107) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.items.Item.<init>(Item.java:95) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.creature.player.services.PlayerSaveService.createPlayer(PlayerSaveService.java:123) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.core.network.receivable.CMCreateCharacterToField.runImpl(CMCreateCharacterToField.java:78) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.commons.network.ReceivablePacket.run(ReceivablePacket.java:48) [commons-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.commons.network.Connection.channelRead(Connection.java:139) [commons-1.4.0-SNAPSHOT.jar:?] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:321) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:295) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:163) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:714) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:650) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:576) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:493) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) [netty-all-4.1.47.Final.jar:4.1.47.Final] at java.lang.Thread.run(Thread.java:832) [?:?]


    In the GAME when I finish creating the character and I press "oK" the screen freezes and does not let me do anything, it does not load the loby where the created characters are shown. I would appreciate if you could help me. Greetings G

  14. #194
    Novice fikrihanda is offline
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    Oct 2020 Join Date
    3Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    fixed

    my bad
    Last edited by fikrihanda; 03-07-21 at 03:22 PM.

  15. #195
    Apprentice nirvano is offline
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    May 2010 Join Date
    10Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    Hi
    I would like to thank Ledie and everyone who got involved in this project and did such a great job.
    I hardly interact on forums (I have a serious problem with socializing with other people).
    But this time I felt compelled to thank and praise for the work done here, I'm studying system development and I know how hard it is for you to develop something in this pattern, in addition to the necessary knowledge, it takes time, patience and dedication, most of my doubts I've already decided just reading the comments on the post.
    Thanks again Ledie and team and success for you in your other projects your work is admirable.
    Last edited by nirvano; 03-07-21 at 03:31 PM.



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