I don't know why this error happened, can you please help me.
https://www.youtube.com/watch?v=uqziC6gbXpc
Did you change any settings on the server??
Everything works fine for me...
https://postimg.cc/JDP0CTDY
Last edited by Robyson; 03-07-21 at 06:42 AM.
- Connection with login server lost.
INFO
- Reconnecting to login server...
INFO
- Connecting to ----- RMI server
Any guide on how to solve this?
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Last edited by AwakenDark; 03-07-21 at 01:58 PM.
Last edited by khando; 03-07-21 at 10:03 AM. Reason: got in the database
hi . can someone help me change to Admin/VIP thank you i have teamviwer
Last edited by Biesmen; 12-07-21 at 10:13 AM. Reason: global forum rules #27, do not share your discord or any other social media platform
Hello. First of all I want to thank you for responding so quickly. My pc is a 4th generation i5 4460 with 16 GB of RAM. I have installed the JAVA versions from jdk-7u79-windows-x64 to Java 15.0.1.0 including jdk-14.0.1_windows-x64_bin. Yesterday I tried to send a photo with the error it gave me so that they could see it but it was not possible. This is the error that gives me "in GAMESERVER"
08:03:44.061 ERROR - 127.0.0.1 Error while running CMCreateCharacterToField packet java.lang.NullPointerException: null at com.bdoemu.gameserver.model.items.Item.getEnduranceLimit(Item.java:237) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.items.Item.<init>(Item.java:107) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.items.Item.<init>(Item.java:95) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.creature.player.services.PlayerSaveService.createPlayer(PlayerSaveService.java:123) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.core.network.receivable.CMCreateCharacterToField.runImpl(CMCreateCharacterToField.java:78) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.commons.network.ReceivablePacket.run(ReceivablePacket.java:48) [commons-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.commons.network.Connection.channelRead(Connection.java:139) [commons-1.4.0-SNAPSHOT.jar:?] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:321) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:295) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:163) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:714) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:650) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:576) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:493) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) [netty-all-4.1.47.Final.jar:4.1.47.Final] at java.lang.Thread.run(Thread.java:832) [?:?]
In the GAME when I finish creating the character and I press "oK" the screen freezes and does not let me do anything, it does not load the loby where the created characters are shown. I would appreciate if you could help me. Greetings G
fixed
my bad
Last edited by fikrihanda; 03-07-21 at 03:22 PM.
Hi
I would like to thank Ledie and everyone who got involved in this project and did such a great job.
I hardly interact on forums (I have a serious problem with socializing with other people).
But this time I felt compelled to thank and praise for the work done here, I'm studying system development and I know how hard it is for you to develop something in this pattern, in addition to the necessary knowledge, it takes time, patience and dedication, most of my doubts I've already decided just reading the comments on the post.
Thanks again Ledie and team and success for you in your other projects your work is admirable.
Last edited by nirvano; 03-07-21 at 03:31 PM.