[Release] Archer Version Server Files And Client - Stable Version

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  1. #331
    Apprentice duyhuynh2308 is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by tomo5330 View Post
    i just edit some skill cooltime and make reusable it's work

    video
    https://streamable.com/kiuqe9
    (tested Ledie's datasheet.bexel)

    -Skill DMG value,CC parameter,attribute can't editable client side
    -If you make a mistake in changing some skill settings, the game may not start up (something Unknown crash).
    -do not change many skill at onece ( F*** annoying / because it crash 100% .)
    -make your backup bexel (sometimes Random crashing)
    -Bexeleditor2 program is buggy (data save is not apply sometimes =re Run editor frequently!)
    -The recommended skill 'ReuseCycle' time (interval) is 1000ms=1sec. no 0ms

    ps.
    -editorial process
    ◇edit ->verifying->success-> congrats you Lucky ->backup current state now!
    ◆edit ->verifying->failed -> awww...don't be frustrating you have now fail stack +1>put it back original bexel or succeed state


    that's it simple and important.
    also keep in your mind&Life 'experimental thinking' (challenge)
    How to edit some skill cooltime, please???

  2. #332
    Enthusiast tomo5330 is offline
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    Jan 2014 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by duyhuynh2308 View Post
    How to edit some skill cooltime, please???
    use the BexelEditor2

    'gamecommondata/datasheets.bexel'

    in

    'skill_table_new'

  3. #333
    Novice Scythus is offline
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    Jun 2018 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Incredible release! I've been following some of your releases and tutorials for what seems like forever now.

    I just wanted to finally hop onto my account and say thank you for your tremendous about of hard work from both you, your partner, others that have come together to make something pretty awesome.

    Might I ask a stupid question, though? I've looked every and I cannot for the life of me find where in the databases both client and server-sided you can actually change the Cash Shop items??

    The most convincing table I came across was ChooseCashProductTable in the DB and that alone doesn't have any references to item ID's or index ID's that are currently in the shop...

    Thanks again!

  4. #334
    Novice CrowneDJokeR is offline
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    Jan 2014 Join Date
    3Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by Exodice View Post
    How do I increase Amity gain? Its too slow currently
    gm command .cp npcgood [npc id] [amount]
    or you can edit bdoOLD.sqlite3 for changing buff for items like that https://bdocodex.com/us/item/664/

  5. #335
    Apprentice ptaswer is offline
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    Aug 2018 Join Date
    5Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    @Ledie Nice to meet you I am getting very satisfactory results because of you Thank you very much, but I have a few more questions. I modified the character hp.mp in mongDb but it does not workAnd where is the item that can reduce the potion time? The server knows that the sqlite class is bexel, but I don't know where to edit it. Please help

  6. #336
    Apprentice stbfox is offline
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    Jan 2019 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version



    https://ibb.co/LY76BGx
    https://ibb.co/TRstrhB
    Any can help me? I try with 127.0.0.1 but the same error, the game run fine but can't enter to database, thx :)

  7. #337
    Enthusiast tomo5330 is offline
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    Jan 2014 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by stbfox View Post


    https://ibb.co/LY76BGx
    https://ibb.co/TRstrhB
    Any can help me? I try with 127.0.0.1 but the same error, the game run fine but can't enter to database, thx :)
    change the port to '27714'

  8. #338
    Life is beautiful, after Ledie is offline
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    Aug 2019 Join Date
    /tp homeLocation
    569Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    Guys, my external hard drive had a problem and it's under repair, unfortunately I'm hot-headed afraid of losing all the files, but anyone who wants to and can help me financially send me a private message, everything will be via paypal because if the external hard drive do not recover, i will simply refund everything, tomorrow i will answer all the questions asked

    - - - Updated - - -

    Quote Originally Posted by ptaswer View Post
    @Ledie Nice to meet you I am getting very satisfactory results because of you Thank you very much, but I have a few more questions. I modified the character hp.mp in mongDb but it does not workAnd where is the item that can reduce the potion time? The server knows that the sqlite class is bexel, but I don't know where to edit it. Please help
    For reduction time of usage, check the item_table first if have something, depending will be on buff table i dont remember right now..

    - - - Updated - - -

    Quote Originally Posted by Scythus View Post
    Incredible release! I've been following some of your releases and tutorials for what seems like forever now.

    I just wanted to finally hop onto my account and say thank you for your tremendous about of hard work from both you, your partner, others that have come together to make something pretty awesome.

    Might I ask a stupid question, though? I've looked every and I cannot for the life of me find where in the databases both client and server-sided you can actually change the Cash Shop items??

    The most convincing table I came across was ChooseCashProductTable in the DB and that alone doesn't have any references to item ID's or index ID's that are currently in the shop...

    Thanks again!
    Hi, for edit cash shop items is on table of sqlite: CashProductTable
    For you put the items for appear, you need change from 0 to 1 on list "ismalldisplay"

    - - - Updated - - -

    Quote Originally Posted by Exodice View Post
    How do I increase Amity gain? Its too slow currently
    Check the properties files on gameserver/bin/configs

    Check theses ones: etcoption, rate, localizating

    - - - Updated - - -

    Quote Originally Posted by hileciadam0505 View Post
    guys i have problem with quests i cant fix it, any quest doesnt accepted, i pressed R but nothing happen. anybody know how can i fix this problem ? so sorry for my bad english :S

    Probabbly is lagging for you, youre running in local machine?

  9. #339
    Apprentice duyhuynh2308 is offline
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    Jan 2021 Join Date
    8Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by tomo5330 View Post
    use the BexelEditor2

    'gamecommondata/datasheets.bexel'

    in

    'skill_table_new'
    not working
    https://ibb.co/HTtPcZm
    Last edited by duyhuynh2308; 10-07-21 at 09:29 AM.

  10. #340
    Apprentice hileciadam0505 is offline
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    Feb 2021 Join Date
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    sad Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by Ledie View Post
    --
    Probabbly is lagging for you, youre running in local machine?
    hey @Ledie thanks for answer, yes i am running localhost,
    i have 32gb ram ryzen 1600 cpu i am using your server and client file but quests doesnt work :S
    idk whats my problem, i tried every solution but i cant fix it.

    Error on Gameserver.bat =>

    Spoiler:

    11:36:26.035 ERROR - [Bossy[1] - IP: 127.0.0.1] An exception occured when reading a packet. java.lang.Exception: java.lang.NoClassDefFoundError: Could not initialize class com.bdoemu.gameserver.dataholders.DialogData$Holder at com.bdoemu.commons.network.Connection.exceptionCaught(Connection.java:159) [commons-1.4.0-SNAPSHOT.jar:?] at io.netty.channel.AbstractChannelHandlerContext.invokeExceptionCaught(AbstractChannelHandlerContext.java:302) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.notifyHandlerException(AbstractChannelHandlerContext.java:827) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:381) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:321) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:295) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:163) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:714) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:650) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:576) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:493) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) [netty-all-4.1.47.Final.jar:4.1.47.Final] at java.lang.Thread.run(Thread.java:831) [?:?]Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.bdoemu.gameserver.dataholders.DialogData$Holder at com.bdoemu.gameserver.dataholders.DialogData.getInstance(DialogData.java:36) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.creature.npc.Npc.checkDialog(Npc.java:46) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.gameserver.model.creature.npc.Npc.onDeliverTalk(Npc.java:167) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.core.network.receivable.CMDeliverTalk.runImpl(CMDeliverTalk.java:91) ~[gameserver-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.commons.network.ReceivablePacket.run(ReceivablePacket.java:48) ~[commons-1.4.0-SNAPSHOT.jar:?] at com.bdoemu.commons.network.Connection.channelRead(Connection.java:139) ~[commons-1.4.0-SNAPSHOT.jar:?] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[netty-all-4.1.47.Final.jar:4.1.47.Final]
    Last edited by hileciadam0505; 10-07-21 at 10:41 AM.

  11. #341
    Novice kamika7e is offline
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    Jul 2021 Join Date
    2Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    why game is close after i click connect server

  12. #342
    Enthusiast tomo5330 is offline
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    Jan 2014 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by duyhuynh2308 View Post

    no it works (verified by Ledie,tomo5330)
    You may have Edit it the wrong way.

    1.
    some interconnection skills, not allowed to edit. (It's actually possible, but it's presumed to be a CRC error)
    must be check the backup and edit it step by step avoid it.

    2.
    edit server side "bdoOLD.sqlite" check

    or
    i dont like this but if you need,
    use the admin command ".pc nocd"
    Last edited by tomo5330; 10-07-21 at 10:28 AM.

  13. #343
    Account Upgraded | Title Enabled! Elssair is offline
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    Dec 2013 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Thanks for this wonderful sharing @Ledie and thanks to all people that want to help too, I'm very happy with this playing on my own, so I've a question with a visual bug, do someone knows how to fix this? https://ibb.co/stSCkPN
    Regards.

  14. #344
    Novice kamika7e is offline
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    Jul 2021 Join Date
    2Posts

    Re: [Release] Archer Version Server Files And Client - Stable Version

    Gameserver [Serendia] registered successfuly with ServerID=1 and ChannelID=1.
    16:47:13.362 INFO - Account [wukongz] logged in with IP [127.0.0.1] by token [null] code=null
    16:47:13.374 INFO - New connection accepted: cookie [2040449996] account [wukongz]
    16:47:17.030 ERROR - [UNKNOWN PACKET] : received 0xcc9, state=CONNECTED from Unknown
    16:47:17.033 ERROR - Packet wasn't found so... closing.. or not?


    help me

  15. #345
    Member Darkchrono is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by kamika7e View Post
    16:47:17.030 ERROR - [UNKNOWN PACKET] : received 0xcc9, state=CONNECTED from Unknown
    16:47:17.033 ERROR - Packet wasn't found so... closing.. or not?
    just close client and re-enter and should work fine ... that issue occurs when you change accounts.



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