[Release] Archer Version Server Files And Client - Stable Version

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  1. #616
    SnigelB
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by jmx773 View Post
    I have no idea what you're asking on that screenshot, but if you meant the Attendance Rewards, it's on events.properties on the events.attendance.rewards line. Just open the Attendance_Table on either the SQLITE3 or BEXCEL file, you can find each Attendance Reward category by line there with their ID's.
    Exactly this i mean . Thank you .

  2. #617
    Apprentice itacho is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    How can I move a store npc to another area can you help me or how to invoke a store npc the one with id 50752 is the one from the laboratory, when I invoke it, nothing more greets me, how do I put the store functions thanks in advance

  3. #618
    Proficient Member jmx773 is offline
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    config Re: [Release] Archer Version Server Files And Client - Stable Version

    Deleted, just refer to Ledie's post below. He probably explains it better.
    Last edited by jmx773; 01-09-21 at 02:53 AM.

  4. #619
    Novice emailkearief is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    someone can give me the link? because the link all broken

  5. #620
    Life is beautiful, after Ledie is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by emailkearief View Post
    someone can give me the link? because the link all broken
    Done, i've sent to your dm, check it bro

    - - - Updated - - -

    Quote Originally Posted by jmx773 View Post
    NPC's and monsters are all on the gameserver/bin/world folder, and your NPC is actually listed on the spawns BUT does not show up; probably because its ContentsGroup ID is disabled.

    Also NPC's have what you call an ActionIndex and a DialogIndex, which is basically the thing that differentiates NPC's who all share the same function to have different looks/actions or conversation lines. On one of the XML files inside the folder above, your NPC 50752 has a DialogIndex set to 1.

    So you need to spawn the NPC with that DialogIndex, to do this you need the .dev add command; this command allows you to also specify the DialogIndex and ActionIndex respectively. So, basically just add the NPC ID, then the DialogIndex and then just maybe put ActionIndex on 0 because on it's not defined on the XML file anyway.

    OFFTOPIC: Interesting NPC, would really help with testing the server
    Spoiler:

    Yes he is an interesting NPC yes. But if you put him on the map and want him to stay there, you need to remove him from the blocked npcs list. The list can be found in the archive:gameserver/bin/configs/ai.propertiesAnd search for his ID.

  6. #621
    Proficient Member jmx773 is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by Ledie View Post
    Done, i've sent to your dm, check it bro

    - - - Updated - - -




    Yes he is an interesting NPC yes. But if you put him on the map and want him to stay there, you need to remove him from the blocked npcs list. The list can be found in the archive:gameserver/bin/configs/ai.propertiesAnd search for his ID.
    yea, I didn't bother digging any further since this is an NPC that would be dangerous if I accidentally left it permanently spawning. so I rather just manually spawn it everytime the server goes up so it'll just disappear when I'm done with it on next server restart.

    also have you ever fixed the Naphart Camp Site Villa Buffs? all I know is that its packets are disabled on network.properties but even enabling it, it still won't work.

    and any hope for the source code? I really want to un-jank the Fairy Auto-Potion Use, and maybe fix a bit of the grammar.

  7. #622
    Enthusiast skreech92 is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    just saw the comments lol
    Last edited by skreech92; 01-09-21 at 10:02 AM.

  8. #623
    Apprentice TacosV is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    I don't know if this is normal for this server, but combat is REALLY screwy for me. Nowhere near as accurate as the real game. Enemies following my position are almost 1 second behind. They swing their weapons at where I was a second ago, not even close to my position, and STILL damage me. And if I hold block as they swing at empty air, it blocks.

    I thought maybe this was because my server computer only had 16GB of RAM, so I decided to upgrade it to 32GB. After adding the extra RAM, I opened gameserver.bat and made this edit:
    set DEFAULT_JVM_OPTS="-server" "-Xms32g" "-Xmx64g" "-Xmn2g" "-XX:+UseParallelGC" "-XX:ParallelGCThreads=20" "-Xss256k"

    But it didn't seem to change anything at all. Is this normal behavior for this server? Or did I do something wrong? Or is 32GB not enough RAM? Any help is appreciated.

  9. #624
    Apprentice itacho is offline
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    Mar 2020 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    I would like to change the items at the beginning of the game where could this be

  10. #625
    Account Upgraded | Title Enabled! hack2u is offline
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    Dec 2004 Join Date
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Hi Ask friends if there is a way to fix it Freezes and can't move Stay like this in pvp episode thank you very much


  11. #626
    Enthusiast andreycl is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    please share the link.. :)

  12. #627
    Valued Member LordVenom is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by TacosV View Post
    I don't know if this is normal for this server, but combat is REALLY screwy for me. Nowhere near as accurate as the real game. Enemies following my position are almost 1 second behind. They swing their weapons at where I was a second ago, not even close to my position, and STILL damage me. And if I hold block as they swing at empty air, it blocks.

    I thought maybe this was because my server computer only had 16GB of RAM, so I decided to upgrade it to 32GB. After adding the extra RAM, I opened gameserver.bat and made this edit:
    set DEFAULT_JVM_OPTS="-server" "-Xms32g" "-Xmx64g" "-Xmn2g" "-XX:+UseParallelGC" "-XX:ParallelGCThreads=20" "-Xss256k"

    But it didn't seem to change anything at all. Is this normal behavior for this server? Or did I do something wrong? Or is 32GB not enough RAM? Any help is appreciated.
    That's because it's an emulator and the AI code is not official. It needs more work if you want a smooth result.

  13. #628
    Life is beautiful, after Ledie is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by LordVenom View Post
    That's because it's an emulator and the AI code is not official. It needs more work if you want a smooth result.

    Even if was official files you can't run in your machine xD

  14. #629
    Valued Member LordVenom is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by Ledie View Post
    Even if was official files you can't run in your machine xD
    Well *I* could. I have a custom dell server :P

    But I was just answering his concern over the state of the AI.

  15. #630
    Enthusiast andreycl is offline
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    Re: [Release] Archer Version Server Files And Client - Stable Version

    Quote Originally Posted by Ledie View Post
    Even if was official files you can't run in your machine xD
    please help, after selecting the server my pc going crash, but i try login on BDO official server i dont have that problem.
    thanks



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