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Join Today!Yes, but not by much depending on resource usage and player count. Hover around 8% cpu and 37gb ram with 6 players. That's roughly 2% higher cpu and ~500mb extra ram usage from stock.This wont go eat the cpu or the ram ?
Do you know the command for the drop filter?
What files you're using? Are you sure your java is 8 version?
CPU: Intel(R) Xeon(R) Silver 4114 CPU @ 2.20GHz x 2
Hypervisor: ESXi-6.7.0-20190402001-standard
RAM: 64Gb
CPU: 4 cores
OS: Windows Server 2012R2
JAVA: JDK 8U311 without JRE
Env: JAVA_HOME and JDK_HOME point into JDK install dir, not use JDK from Server pack JDK\bin include into %PATH%
Where run Server and Client isn't one computer, in config me replace 127.0.0.1 by Server's IP.
For launch game me use launcher from Client, from this theme, with changed IPs in config to server's one and patch from server's archive used to, by replacing "\ads\languagedata_en.loc", "\bin64\ShadowDesert.exe" no need replace it's identical exists in Client.
So it's enough?
Probably would give it a few more cores, but Java version is probably your issue. Match the version included, a few of the dependencies break otherwise.
ai tryload
bag add <ID> <amount> <enchantLevel>
bag addtoplayer <name> <ID> <amount> <enchantLevel>
ban chat <characterName> <minutes>
ban account <characterName> <minutes>
ban player <characterName> <minutes>
ban ip <characterName> <minutes>
ban jail <characterName> <minutes>
ban unban <characterName> chat|jail|account|player|ip|hwid
channel join <channelID>
channel leave
channel show
channel readonly
channel moveto <channelID>
channel ban <channelID> <playerName>
dev enablemove
dev disablemove
dev deleteboss
dev near <range>
dev killma <name>
dev addone <npcID> <dialogIndex> <actionIndex>
dev add <npcID> <dialogIndex> <actionIndex>
dev move <npcID> <dialogIndex> <actionIndex>
dev movenpc <objectID>
dev setaction <objectID> <actionIndex>
dev setangle <onjectID>
dev remove all|one|last
dev load <filename.xml>
dev save <filename.xml>
dev speed <0-999>
guild resetguild
guild updateguild
guild emblem
guild abandon
guild wh
help
invis
loc
loot ids <itemID1> <itemID2> ...
loot grade <grade> ( 0 - All, 1 - Green, 2 - Blue, 3 - Yellow )
pc clearsummon
pc clearsummonboss
pc clearsummonmonster
pc addfailcount <number>
pc addmaexp <exp> (horse exp)
pc petskill2
pc fairyskill
pc petskill
pc malevel <Level> (horse Level)
pc maskill
pc use <itemID>
pc boss next|now
pc sync (weird)
pc mark <type> <leader> <path> <unk1> <unk2>
pc unmark
pc openmap
pc announce <message>
pc kick <name>
pc clearbuffs
pc giftonline <itemID> <amount> <enchantLevel>
pc setlevel <0-100>
pc setplayerlevel <0-100>
pc addtendency <number>
pc addknowledge <id> <1-5>
pc addcash <amount>
pc addwp <amount>
pc addexp <amount>
pc addskillexp <amount>
pc addguildskillexp <amount>
pc addlifeexp <0-9> <amount>
pc addfitnessexp <amount>
pc addexploreexp <amount>
pc addskillpoints <amount>
pc addguildskillpoints <amount>
pc addtitle <ID>
pc clearskillist
pc clearcooltime
pc heal
pc debugdmg
pc kms
pc kms2
pc kmsma
pc info
pc gmspeed <0-99>
pc fairy <0-100>
pc addallknowledges <1-5>
pc nocd
pc bossalert 0|5|15|30
pr fairy <0-100>
pr velia
pr heidel
pr calp
pr kama
pr west
pr alt
pr sgb
pr vale
pr duve
pr proty
pr scr
pr aak
pr hyst
pr pirate
pr kzarka
pr karanda
pr garmoth
pr kutum
pr stars
pr openmap
pr reward
pr reward2
quest show my|public|hide|all
quest startforce <groupID> <questID>
quest start <groupID> <questID>
quest complete <groupID> <questID>
quest count
quest update <step> <amount>
region info
region enable
region disable
region set DD|HIT|DV|PV <number>
region groupset DD|HIT|DV|PV <number>
region subset DD|HIT|DV|PV <number>
region save <filename>
reload name
reload group
rescue
server system <message>
server world <message>
server version
server online
server gametime
server addgametime
server shutdown <seconds>
server restart <seconds>
server abort
server stat
server memorydump
sh cleearsummonmonster
sh boss next|now
sh sync
sh info
sh fairy <0-100>
sh bossalert 0|5|15|30
spawn restartaisector
spawn killnear
spawn killid <ID>
spawn shownear
tp monster <npcID> (optional: <dialogIndex>)
tp player <playerName>
tp recall <playerName>
tp coord <x> <y> <z>
tp town (optional: <townID>)
test openmap
test additems
test addhorse
test addmoney
test adminpls
test debugdmg
vip addskillexp <amount>
vip addpointexp <amount>
vip addallknowledges <1-5>
vip openmap
vip addknowledge <ID> <1-5>
vip godmode
vip speed <0-999>
vip levelup
weather change
weather update
weather open
weather close
Guys the server has Java 8 portable!!, just fix the .bat files, here is the fix.
Just replace...
EDIT: If you have 32gb or more, on gameserver.bat
replace this: set DEFAULT_JVM_OPTS="-Xms4g" "-XX:NewRatio=3" "-XX:+UseG1GC" "-Xmx16g" "-server"
by this: set DEFAULT_JVM_OPTS="-Xms4g" "-XX:NewRatio=3" "-XX:+UseG1GC" "-Xmx32g" "-server"
@djbadboys38 sorry!! but i'm still going to test these files.dude ty for share, i have one problem, i cannot pass 1.st quest in first start game (quest cant accept)
View attachment 170549
bug quest Chief of Florin = disconnect ser can't connect map
Solved the problem by putting the location of another character into it.
View attachment 170548
CPU overload still exists, memory eating 31.5Gb by all treads, database, LS & GS...Patch 1.0.0