[Release] Guardian Version Server Files, Client and Source - Currently most corrected

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  1. #91
    Apprentice ckdtjqtbvj is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    If you run the game server, the CPU usage will be 100%. Do you know how to solve it?

  2. #92
    Member Darkchrono is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by ckdtjqtbvj View Post
    If you run the game server, the CPU usage will be 100%. Do you know how to solve it?
    Edit your 3-GameServer.bat like this :
    @echo off
    cd gameserver\bin\
    start /affinity 1F gameserver.bat
    exit
    and you can also change gameserver\bin\gameserver.bat (if you have 16gb ram) : line 16 and 17

    @rem Add default JVM options here. You can also use JAVA_OPTS and GAMESERVER_OPTS to pass JVM options to this script.set DEFAULT_JVM_OPTS="-Xms4g" "-XX:NewRatio=3" "-XX:+UseG1GC" "-Xmx16g" "-server"

  3. #93
    Apprentice ckdtjqtbvj is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Thank you for your answer. We did as you told us, but we still have 100% CPU. When I run the Archer version, CPU 5% comes out, but Guardian version only has CPU 100%. I don't know what the problem is.

  4. #94
    Member Darkchrono is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by ckdtjqtbvj View Post
    Thank you for your answer. We did as you told us, but we still have 100% CPU. When I run the Archer version, CPU 5% comes out, but Guardian version only has CPU 100%. I don't know what the problem is.
    my CPU run with 60% - 65% with those setting
    well its depend of your PC setup ... good PC mean better result

  5. #95
    Valued Member Ryfon is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by Ledie View Post
    Explain me more this sync fix?
    Just added a region update every time the client time is updated, not ideal but seems to work well enough for now

    If you really want to know:
    Code:
        public void updateTime(){
            World.getInstance().getPlayers().forEach(p->p.sendPacket(new SMSetGameTime()));
            World.getInstance().getPlayers().forEach(this::updateEntities); //TODO: rewrite regions to handle this on its own
        }
        public void updateEntities(final Player player){
            WorldMap worldMap = World.getInstance().getWorldMap();
            if (player.getLocation().getGameSector() != null){
                worldMap.notifyEnter(player, player.getLocation().getGameSector(), false, false);
            }
            }
    Last edited by Ryfon; 26-10-21 at 02:08 AM.

  6. #96
    Enthusiast Exodice is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    So I was going through the gameserver configs and I found that theres a setting to keep certain items on with a loot filter. SOOOOO does this version come with a loot filter or anything?

  7. #97
    Account Upgraded | Title Enabled! TieLay is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by Ledie View Post
    Explain me more this sync fix?

    - - - Updated - - -



    Instead of 127.0.0.1 Use your ipv4. And please dont share your ipv4 here
    Not worked, still stuck in server try connection, patch for client applied, launcher used, IP's in launcher config changed for IP LS/GS, but still nothing...
    in LS log me seen:
    Code:
    18:01:48.388 INFO  - Gameserver [519 CH1] registered successfuly with ServerID=1 and ChannelID=1.
    18:03:35.467 WARN  - Server -> Client: SMSetFrameworkInformation
    18:03:35.527 WARN  - Client -> Server: CMGetCreateUserInformationToAuthenticServer
    18:03:35.632 WARN  - Server -> Client: SMGetCreateUserInformationToAuthenticServer
    18:03:35.637 INFO  - Account [tielay] logged in with IP [172.16.31.204] by token [null]
    18:03:35.644 WARN  - Client -> Server: CMLoginUserToAuthenticServer
    18:03:35.883 WARN  - Server -> Client: SMLoginUserToAuthenticServerNak
    18:03:35.884 ERROR - Can't find opcode for packet: SMLoginUserToAuthenticServerNak
    Last edited by TieLay; 26-10-21 at 05:05 PM.

  8. #98
    Apprentice Mustlord59 is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    I have been stuck here for 40 minutes anyone know how to solve ??

    https://imgur.com/a/ANSvIx8

    EDIT: Solved
    Last edited by Mustlord59; 26-10-21 at 06:28 PM. Reason: stuff

  9. #99
    Life is beautiful, after Ledie is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by Mustlord59 View Post
    I have been stuck here for 40 minutes anyone know how to solve ??

    https://imgur.com/a/ANSvIx8

    EDIT: Solved
    Computer specs?

    - - - Updated - - -

    Quote Originally Posted by TieLay View Post
    Not worked, still stuck in server try connection, patch for client applied, launcher used, IP's in launcher config changed for IP LS/GS, but still nothing...
    in LS log me seen:
    Code:
    18:01:48.388 INFO  - Gameserver [519 CH1] registered successfuly with ServerID=1 and ChannelID=1.
    18:03:35.467 WARN  - Server -> Client: SMSetFrameworkInformation
    18:03:35.527 WARN  - Client -> Server: CMGetCreateUserInformationToAuthenticServer
    18:03:35.632 WARN  - Server -> Client: SMGetCreateUserInformationToAuthenticServer
    18:03:35.637 INFO  - Account [tielay] logged in with IP [172.16.31.204] by token [null]
    18:03:35.644 WARN  - Client -> Server: CMLoginUserToAuthenticServer
    18:03:35.883 WARN  - Server -> Client: SMLoginUserToAuthenticServerNak
    18:03:35.884 ERROR - Can't find opcode for packet: SMLoginUserToAuthenticServerNak

    What files you're using? Are you sure your java is 8 version?

    - - - Updated - - -

    Quote Originally Posted by Exodice View Post
    So I was going through the gameserver configs and I found that theres a setting to keep certain items on with a loot filter. SOOOOO does this version come with a loot filter or anything?

    Yea. Jin created a drop filter, i don't tested it

    - - - Updated - - -

    Quote Originally Posted by Ryfon View Post
    Just added a region update every time the client time is updated, not ideal but seems to work well enough for now

    If you really want to know:
    Code:
        public void updateTime(){
            World.getInstance().getPlayers().forEach(p->p.sendPacket(new SMSetGameTime()));
            World.getInstance().getPlayers().forEach(this::updateEntities); //TODO: rewrite regions to handle this on its own
        }
        public void updateEntities(final Player player){
            WorldMap worldMap = World.getInstance().getWorldMap();
            if (player.getLocation().getGameSector() != null){
                worldMap.notifyEnter(player, player.getLocation().getGameSector(), false, false);
            }
            }

    This wont go eat the cpu or the ram ?

  10. #100
    Apprentice Mustlord59 is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Now I have a new error
    https://imgur.com/a/iZQef6y

    I followed tutorial to setup local server, but then I get Connection to loginserver failed Reason: Unknown server.

  11. #101
    Account Upgraded | Title Enabled! djbadboys38 is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by djbadboys38 View Post
    same error dudeAttachment 170525
    @Ledie help me please

  12. #102
    Valued Member Ryfon is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by Ledie View Post
    This wont go eat the cpu or the ram ?
    Yes, but not by much depending on resource usage and player count. Hover around 8% cpu and 37gb ram with 6 players. That's roughly 2% higher cpu and ~500mb extra ram usage from stock.

  13. #103
    Enthusiast Exodice is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Do you know the command for the drop filter?

  14. #104
    Member muroko is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by Exodice View Post
    Do you know the command for the drop filter?
    have you tried //loot ?

  15. #105
    Account Upgraded | Title Enabled! TieLay is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by Ledie View Post
    What files you're using? Are you sure your java is 8 version?
    CPU: Intel(R) Xeon(R) Silver 4114 CPU @ 2.20GHz x 2
    Hypervisor: ESXi-6.7.0-20190402001-standard
    RAM: 64Gb
    CPU: 4 cores
    OS: Windows Server 2012R2
    JAVA: JDK 8U311 without JRE
    Env: JAVA_HOME and JDK_HOME point into JDK install dir, not use JDK from Server pack JDK\bin include into %PATH%

    Where run Server and Client isn't one computer, in config me replace 127.0.0.1 by Server's IP.
    For launch game me use launcher from Client, from this theme, with changed IPs in config to server's one and patch from server's archive used to, by replacing "\ads\languagedata_en.loc", "\bin64\ShadowDesert.exe" no need replace it's identical exists in Client.

    So it's enough?
    Last edited by TieLay; 26-10-21 at 08:59 PM.



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