[Release] Guardian Version Server Files, Client and Source - Currently most corrected

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  1. #106
    Valued Member Ryfon is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by TieLay View Post
    CPU: Intel(R) Xeon(R) Silver 4114 CPU @ 2.20GHz x 2
    Hypervisor: ESXi-6.7.0-20190402001-standard
    RAM: 64Gb
    CPU: 4 cores
    OS: Windows Server 2012R2
    JAVA: JDK 8U311 without JRE
    Env: JAVA_HOME and JDK_HOME point into JDK install dir, not use JDK from Server pack JDK\bin include into %PATH%

    Where run Server and Client isn't one computer, in config me replace 127.0.0.1 by Server's IP.
    For launch game me use launcher from Client, from this theme, with changed IPs in config to server's one and patch from server's archive used to, by replacing "\ads\languagedata_en.loc", "\bin64\ShadowDesert.exe" no need replace it's identical exists in Client.

    So it's enough?
    Probably would give it a few more cores, but Java version is probably your issue. Match the version included, a few of the dependencies break otherwise.

  2. #107
    Account Upgraded | Title Enabled! TieLay is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by Ryfon View Post
    Probably would give it a few more cores, but Java version is probably your issue. Match the version included, a few of the dependencies break otherwise.
    when me get server, me look inside archive and seen JDK8, standard JDK8, not like IBM's shit with Lotus, and problem with packet's work, not with JAVA or server's settings...

    Me look inside database and seen user is created...

  3. #108
    Member muroko is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    here are all the commands i could find in the source files. some work, some don't, it's all a great mistery ¯\_(ツ)_/¯

    Spoiler:
    Code:
    ai tryload
     
    bag add <ID> <amount> <enchantLevel>
    bag addtoplayer <name> <ID> <amount> <enchantLevel>
     
    ban chat <characterName> <minutes>
    ban account <characterName> <minutes>
    ban player <characterName> <minutes>
    ban ip <characterName> <minutes>
    ban jail <characterName> <minutes>
    ban unban <characterName> chat|jail|account|player|ip|hwid
     
    channel join <channelID>
    channel leave
    channel show
    channel readonly
    channel moveto <channelID>
    channel ban <channelID> <playerName>
     
    dev enablemove
    dev disablemove
    dev deleteboss
    dev near <range>
    dev killma <name>
    dev addone <npcID> <dialogIndex> <actionIndex>
    dev add <npcID> <dialogIndex> <actionIndex>
    dev move <npcID> <dialogIndex> <actionIndex>
    dev movenpc <objectID>
    dev setaction <objectID> <actionIndex>
    dev setangle <onjectID>
    dev remove all|one|last
    dev load <filename.xml>
    dev save <filename.xml>
    dev speed <0-999>
    
    guild resetguild
    guild updateguild
    guild emblem
    guild abandon
    guild wh
     
    help
     
    invis
     
    loc
     
    loot ids <itemID1> <itemID2> ...
    loot grade <grade>	( 0 - All, 1 - Green, 2 - Blue, 3 - Yellow )
     
    pc clearsummon
    pc clearsummonboss
    pc clearsummonmonster
    pc addfailcount <number>
    pc addmaexp <exp>		(horse exp)
    pc petskill2
    pc fairyskill
    pc petskill
    pc malevel <Level>		(horse Level)
    pc maskill
    pc use <itemID>
    pc boss next|now
    pc sync		(weird)
    pc mark <type> <leader> <path> <unk1> <unk2>
    pc unmark
    pc openmap
    pc announce <message>
    pc kick <name>
    pc clearbuffs
    pc giftonline <itemID> <amount> <enchantLevel>
    pc setlevel <0-100>
    pc setplayerlevel <0-100>
    pc addtendency <number>
    pc addknowledge <id> <1-5>
    pc addcash <amount>
    pc addwp <amount>
    pc addexp <amount>
    pc addskillexp <amount>
    pc addguildskillexp <amount>
    pc addlifeexp <0-9> <amount>
    pc addfitnessexp <amount>
    pc addexploreexp <amount>
    pc addskillpoints <amount>
    pc addguildskillpoints <amount>
    pc addtitle <ID>
    pc clearskillist
    pc clearcooltime
    pc heal
    pc debugdmg
    pc kms
    pc kms2
    pc kmsma
    pc info
    pc gmspeed <0-99>
    pc fairy <0-100>
    pc addallknowledges <1-5>
    pc nocd
    pc bossalert 0|5|15|30
    
    pr fairy <0-100>
    
    pr velia
    pr heidel
    pr calp
    pr kama
    pr west
    pr alt
    pr sgb
    pr vale
    pr duve
    pr proty
    pr scr
    pr aak
    pr hyst
    pr pirate
    pr kzarka
    pr karanda
    pr garmoth
    pr kutum
    pr stars
    
    pr openmap
    pr reward
    pr reward2
     
    quest show my|public|hide|all
    quest startforce <groupID> <questID>
    quest start <groupID> <questID>
    quest complete <groupID> <questID>
    quest count
    quest update <step> <amount>
    
    region info
    region enable
    region disable
    region set DD|HIT|DV|PV <number>
    region groupset DD|HIT|DV|PV <number>
    region subset DD|HIT|DV|PV <number>
    region save <filename>
    
    reload name
    reload group
     
    rescue
    
    server system <message>
    server world <message>
    server version
    server online
    server gametime
    server addgametime
    server shutdown <seconds>
    server restart <seconds>
    server abort
    server stat
    server memorydump
     
    sh cleearsummonmonster
    sh boss next|now
    sh sync
    sh info
    sh fairy <0-100>
    sh bossalert 0|5|15|30
     
    spawn restartaisector
    spawn killnear
    spawn killid <ID>
    spawn shownear
    
    tp monster <npcID> (optional: <dialogIndex>)
    tp player <playerName>
    tp recall <playerName>
    tp coord <x> <y> <z>
    tp town (optional: <townID>)
     
    test openmap
    test additems
    test addhorse
    test addmoney
    test adminpls
    test debugdmg
     
    vip addskillexp <amount>
    vip addpointexp <amount>
    vip addallknowledges <1-5>
    vip openmap
    vip addknowledge <ID> <1-5>
    vip godmode
    vip speed <0-999>
    vip levelup
     
    weather change
    weather update
    weather open
    weather close

  4. #109
    "One day at a time" Robyson is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Guys the server has Java 8 portable!!, just fix the .bat files, here is the fix.
    Just replace...

    - - - Updated - - -

    EDIT: If you have 32gb or more, on gameserver.bat

    replace this: set DEFAULT_JVM_OPTS="-Xms4g" "-XX:NewRatio=3" "-XX:+UseG1GC" "-Xmx16g" "-server"

    by this: set DEFAULT_JVM_OPTS="-Xms4g" "-XX:NewRatio=3" "-XX:+UseG1GC" "-Xmx32g" "-server"
    Attached Files Attached Files

  5. #110
    Account Upgraded | Title Enabled! djbadboys38 is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by Robson26 View Post
    Guys the server has Java 8 portable!!, just fix the .bat files, here is the fix.
    Just replace...

    - - - Updated - - -

    EDIT: If you have 32gb or more, on gameserver.bat

    replace this: set DEFAULT_JVM_OPTS="-Xms4g" "-XX:NewRatio=3" "-XX:+UseG1GC" "-Xmx16g" "-server"

    by this: set DEFAULT_JVM_OPTS="-Xms4g" "-XX:NewRatio=3" "-XX:+UseG1GC" "-Xmx32g" "-server"
    dude ty for share, i have one problem, i cannot pass 1.st quest in first start game (quest cant accept)

  6. #111
    "One day at a time" Robyson is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by djbadboys38 View Post
    dude ty for share, i have one problem, i cannot pass 1.st quest in first start game (quest cant accept)
    @djbadboys38 sorry!! but i'm still going to test these files.

    EDit: Thanks to Jin Mori for the development and Ledie for share.

    I will try to download the client, my internet is bad
    Last edited by Robyson; 27-10-21 at 12:17 AM.

  7. #112
    Apprentice El Bibu is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Hello there, i'm surely dumb but the game don't even launch. I put the content of the patch in the client and still nothing happen. And yeah i follow the tutorial of how to launch the three bat for servers. Thanks in advance !

    EDIT : Sorry i'm dumb indeed, my anti virus had block the launcher from extract.
    Last edited by El Bibu; 27-10-21 at 05:57 AM.

  8. #113
    Enthusiast Exodice is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    I set myself to level 4 access but that disconnects me everytime I hit something. Any workaround or are the numbers changed for this version?

    Edit: Ok so that was a stupid question. I was reading through the gameserver log and this is what it says






    ERROR - An exception occured when reading a packet. java.lang.Exception: java.lang.NoClassDefFoundError: com/sun/javafx/binding/StringFormatter at com.bdoemu.commons.network.Connection.exceptionCaught(Connection.java:104) [commons.jar:?] at io.netty.channel.AbstractChannelHandlerContext.invokeExceptionCaught(AbstractChannelHandlerContext.java:302) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.notifyHandlerException(AbstractChannelHandlerContext.java:827) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:381) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:321) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:295) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:163) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:714) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:650) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:576) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:493) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) [netty-all-4.1.47.Final.jar:4.1.47.Final] at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) [netty-all-4.1.47.Final.jar:4.1.47.Final] at java.lang.Thread.run(Thread.java:832) [?:?]Caused by: java.lang.NoClassDefFoundError: com/sun/javafx/binding/StringFormatter at com.bdoemu.gameserver.model.items.services.ItemMainGroupService.getItems(ItemMainGroupService.java:56) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.items.services.ItemMainGroupService.getDropBag(ItemMainGroupService.java:92) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.creature.DeadBody.<init>(DeadBody.java:54) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.creature.Creature.onDeathComplete(Creature.java:745) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.creature.Creature.onDie(Creature.java:729) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.creature.monster.Monster.onDie(Monster.java:58) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.stats.HpStat.updateHp(HpStat.java:190) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.creature.agrolist.AttackResult.applyAttackInner(AttackResult.java:761) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.creature.agrolist.AttackResult.applyAttack(AttackResult.java:474) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.skills.buffs.effects.FixedDamageEffect.initEffect(FixedDamageEffect.java:50) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.skills.services.SkillService.applyBuff(SkillService.java:263) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.skills.services.SkillService.useSkill(SkillService.java:156) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.skills.services.SkillService.useSkill(SkillService.java:100) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.skills.services.SkillService.useSkill(SkillService.java:42) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.actions.templates.frameevents.FrameEventAttackSkill.doFrame(FrameEventAttackSkill.java:101) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.actions.AAction.doAction(AAction.java:113) ~[gameserver.jar:?] at com.bdoemu.core.network.receivable.CMDoAction.read(CMDoAction.java:144) ~[gameserver.jar:?] at com.bdoemu.commons.network.Connection.channelRead(Connection.java:90) ~[commons.jar:?] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) ~[netty-all-4.1.47.Final.jar:4.1.47.Final] ... 24 more
    Last edited by Exodice; 27-10-21 at 12:56 PM.

  9. #114
    Apprentice Mustlord59 is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Has anyone managed to get the //quest complete command working?

  10. #115
    Apprentice nishi99 is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Guild missions can't use\
    when click =DC

  11. #116
    Apprentice nishi99 is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    3.jpg
    bug quest Chief of Florin = disconnect ser can't connect map

    Solved the problem by putting the location of another character into it.

    2.png
    Last edited by nishi99; 27-10-21 at 07:45 PM.

  12. #117
    Life is beautiful, after Ledie is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by nishi99 View Post
    3.jpg
    bug quest Chief of Florin = disconnect ser can't connect map

    Solved the problem by putting the location of another character into it.

    2.png

    I've fixed it. It's a client side bug. Wait for fix patch. You can got news from devlopment here

  13. #118
    Life is beautiful, after Ledie is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Patch 1.0.0

    We don't focus much on fixing bugs. But this little fix already has:

    Boss Questline Summon Fix
    Npc's For Boss Questline Summon
    Removed Duplicated Npc's (80%)
    Added Npc's ActionIndex (90%)
    Added Npc's DialogIndex (90%)
    Shai Awakening Fix - Missing Npc
    Witch Awakening Npc's ActionIndex/DialogIndex
    Deboreka Necklace Enchanting PRI-PEN
    Changed commands from // to .
    Removed Duplicated Monsters and Added Monsters Fix From 223v
    Added Useless Npc's to Npc's Block List on ai.properties
    Updated gameserver.jar to the latest patch by JIN.
    Pearl Shared by family Fixed - By JIN (You will need wipe)
    Workers bring items to the main city
    Vell Heart Fixed
    Added Global Lab Npc in the main cities (ID: 50752 )
    Fixed Global Lab Npc Store (Buy, Sell, Repurchase)
    Optimized the version in 10% (Look at the image below to see which machine the version was running on)

    Thanks to Raze and your cousin, thanks to djferry, thanks to Jin and thanks to everyone involved.




    Download

    Last edited by Ledie; 30-10-21 at 09:27 PM. Reason: Added a new .zip file with missing fixes

  14. #119
    #RANISLIFE rcanary is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre


    GameServer Error!



  15. #120
    Account Upgraded | Title Enabled! TieLay is offline
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    Re: [Release] Guardian Version Server Files, Client and Source - Currently most corre

    Quote Originally Posted by Ledie View Post
    Patch 1.0.0
    CPU overload still exists, memory eating 31.5Gb by all treads, database, LS & GS...

    My hardware config me was posted early...

    but Login problem - is gone - BIG thanks...



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