[RELEASE] odoRE v1.0 Alpha - Remastered Server

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  1. #16
    Enthusiast Akida is offline
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    Quote Originally Posted by Bowo555 View Post
    Stuck at Now proccesing, how do i fix it?
    You have to make sure that all servers are actually running. So the login server, game server, and database server. If there is no server running, or the client can't make a connection to the server, you'll get that error.


    Quote Originally Posted by lollipopboy9 View Post
    run to slow :'(
    With those specs, it should run anything but slow! :) But it's true that this server isn't the fastest. That's mainly due to the current NPC AI. We hope to work on that in the future, but our current team is already stretched as is. We're still looking for people to help us out with the NPC AI system. Since it's certainly ready for a major overhaul.


    Quote Originally Posted by cxq8835 View Post
    Hey man,good job,thanks for sharing the release.When i choice lahn,the first question tell me use<>to walk,i do not know which key can i press,it just show me "<>",so is this a bug?Sorry for my bad english
    Just walk around using the default walk keys (W, S, A, D) like you normally would. That should do the trick.


    Quote Originally Posted by lifeangels View Post
    Is there also a German client? would be very great, how can you fix the bug that the NPCs stand and run on the spot
    There is no German client for this one (yet) unfortunately. But I heard that someone is already working on that. Feel free to try and translate it yourself too though. Regarding the NPC bugs.. we're still working on that as far as I know. You could try tweaking your settings a bit to make it less prevalent. But like stated in the release notes: it's a work in progress. This is only an initial release.

  2. #17
    Account Upgraded | Title Enabled! lollipopboy9 is offline
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    Quote Originally Posted by hack2u View Post
    test my server
    [SERVICE]
    TYPE =GT
    RES = _EN_
    [GT]
    AUTHENTIC_DOMAIN =154.202.2.183
    AUTHENTIC_PORT =8888
    regis id ?

    - - - Updated - - -

    Quote Originally Posted by Akida View Post

    With those specs, it should run anything but slow! :) But it's true that this server isn't the fastest. That's mainly due to the current NPC AI. We hope to work on that in the future, but our current team is already stretched as is. We're still looking for people to help us out with the NPC AI system. Since it's certainly ready for a major overhaul.
    Move to M.2 SSD run to speed 3Min :D



    sorry hot to speed skill ultimate


  3. #18
    Apprentice Desdishado is offline
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    Nov 2019 Join Date
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    Tell me how to enable yourself an administrator to enter console commands? Set the access level to 4 but the commands are not entered anyway.

  4. #19
    Enthusiast Akida is offline
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    Quote Originally Posted by Desdishado View Post
    Tell me how to enable yourself an administrator to enter console commands? Set the access level to 4 but the commands are not entered anyway.
    To send commands, you will have to start your command with a dot (.) instead of a slash (/). Also, don't forget to relog when you set your access level in the login server's database.

  5. #20
    Apprentice Desdishado is offline
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    thanks helped (.)

  6. #21
    Novice tony890327 is offline
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    After this version is released, will the subsequent fixes be integrated?

  7. #22
    Apprentice eogns00117 is offline
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    ## [Instructions] ##
    - NEVER!! open the MongoDB server port (27017 TCP) to the internet! It's NOT required and will get you hacked!
    - Update the MongoDB software whenever there is a new release!
    ----------------------------------------------------------------------------------------
    I'm sorry. I didn't get it right. What exactly do you mean?

    - - - Updated - - -

    It works very beautifully. Sadly, horse riding doesn't work properly.
    (can't summon with HORSE EMBLEM 1~8tier, HORSE EMBLEM: DREAM~ can summon but horses doesn't run properly.)
    Thank you for all of your hard work!!

  8. #23
    Enthusiast Akida is offline
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    Quote Originally Posted by tony890327 View Post
    After this version is released, will the subsequent fixes be integrated?
    We're still actively working on the odoRE server. If we've made progress (e.g. implemented some fixes) we'll make a new release of course.

    Quote Originally Posted by eogns00117 View Post
    ## [Instructions] ##
    - NEVER!! open the MongoDB server port (27017 TCP) to the internet! It's NOT required and will get you hacked!
    - Update the MongoDB software whenever there is a new release!
    ----------------------------------------------------------------------------------------
    I'm sorry. I didn't get it right. What exactly do you mean?
    The odoRE server uses an embedded/portable version of MongoDB Community Edition for its database. This database software is used by the odoRE server to store and retrieve player data (like inventories, login details, etc.).

    Because it's only required for the odoRE server to be able to connect to MongoDB (only the odoRE server has to store/retrieve data), you should block all external connections to MongoDB using your (Windows) firewall. Since the embedded/portable MongoDB is not password protected, not blocking connections to it could result in everyone on the Internet being able to access and edit the database. Including usernames, passwords, inventory data, etc. This is considered a serious security risk with a high probability of being exploited. That's why we chose to explicitly mention it in the instructions.

    Next to that, MongoDB is still under active development. We've put the latest version of MongoDB Community Edition (portable) inside the release folder to make the one-click-run possible. But since MongoDB is still in active development, bugs and security leaks will most likely be found. Therefore we decided to also include the recommendation to update the included MongoDB version whenever the MongoDB developers release a new version.

  9. #24
    Apprentice hatenak is offline
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    May 2020 Join Date
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    @Akida : Do you know if it's possible to add or modify obtaining black spirit rage ?

  10. #25
    Apprentice eogns00117 is offline
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    Jun 2020 Join Date
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    Quote Originally Posted by Akida View Post
    We're still actively working on the odoRE server. If we've made progress (e.g. implemented some fixes) we'll make a new release of course.


    The odoRE server uses an embedded/portable version of MongoDB Community Edition for its database. This database software is used by the odoRE server to store and retrieve player data (like inventories, login details, etc.).

    Because it's only required for the odoRE server to be able to connect to MongoDB (only the odoRE server has to store/retrieve data), you should block all external connections to MongoDB using your (Windows) firewall. Since the embedded/portable MongoDB is not password protected, not blocking connections to it could result in everyone on the Internet being able to access and edit the database. Including usernames, passwords, inventory data, etc. This is considered a serious security risk with a high probability of being exploited. That's why we chose to explicitly mention it in the instructions.

    Next to that, MongoDB is still under active development. We've put the latest version of MongoDB Community Edition (portable) inside the release folder to make the one-click-run possible. But since MongoDB is still in active development, bugs and security leaks will most likely be found. Therefore we decided to also include the recommendation to update the included MongoDB version whenever the MongoDB developers release a new version.

    Thank you so much for your kind explanation!

  11. #26
    Account Upgraded | Title Enabled! hack2u is offline
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    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    @Akida
    Do you have a solution to the bug itemmarket? Thank you very much
    is
    2020-06-09 19:20:02,232 ERROR c.b.c.n.ReceivablePacket 51 run - Error while running CMRegisterItemAtItemMarket packet
    java.lang.NullPointerException: null
    at com.bdoemu.gameserver.model.items.services.ItemMarketService.getMasterItemMarket(ItemMarketService.java:230) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
    at com.bdoemu.gameserver.model.creature.player.itemPack.events.RegisterItemAtItemMarketEvent.canAct(RegisterItemAtItemMarketEvent.java:110) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
    at com.bdoemu.gameserver.model.creature.player.itemPack.PlayerBag.onEvent(PlayerBag.java:63) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
    at com.bdoemu.core.network.receivable.CMRegisterItemAtItemMarket.runImpl(CMRegisterItemAtItemMarket.java:151) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
    at com.bdoemu.commons.network.ReceivablePacket.run(ReceivablePacket.java:48) [commons-1.4.0-SNAPSHOT.jar:?]
    at com.bdoemu.commons.network.Connection.channelRead(Connection.java:137) [commons-1.4.0-SNAPSHOT.jar:?]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:310) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:284) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:134) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:644) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:579) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:496) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:458) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at java.lang.Thread.run(Thread.java:832) [?:?]
    2020-06-09 19:20:17,456 ERROR c.b.c.n.ReceivablePacket 51 run - Error while running CMRegisterItemAtItemMarket packet
    java.lang.NullPointerException: null
    at com.bdoemu.gameserver.model.items.services.ItemMarketService.getMasterItemMarket(ItemMarketService.java:230) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
    at com.bdoemu.gameserver.model.creature.player.itemPack.events.RegisterItemAtItemMarketEvent.canAct(RegisterItemAtItemMarketEvent.java:110) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
    at com.bdoemu.gameserver.model.creature.player.itemPack.PlayerBag.onEvent(PlayerBag.java:63) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
    at com.bdoemu.core.network.receivable.CMRegisterItemAtItemMarket.runImpl(CMRegisterItemAtItemMarket.java:151) ~[gameserver-1.4.0-SNAPSHOT.jar:?]
    at com.bdoemu.commons.network.ReceivablePacket.run(ReceivablePacket.java:48) [commons-1.4.0-SNAPSHOT.jar:?]
    at com.bdoemu.commons.network.Connection.channelRead(Connection.java:137) [commons-1.4.0-SNAPSHOT.jar:?]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:310) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:284) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:134) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:644) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:579) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:496) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:458) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138) [netty-all-4.1.12.Final.jar:4.1.12.Final]
    at java.lang.Thread.run(Thread.java:832) [?:?]

  12. #27
    Enthusiast Akida is offline
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    Sep 2018 Join Date
    42Posts

    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    Quote Originally Posted by eogns00117 View Post
    Thank you so much for your kind explanation!
    No prob!

    Quote Originally Posted by hatenak View Post
    @Akida : Do you know if it's possible to add or modify obtaining black spirit rage ?
    Any server side multipliers can be found in the config files but I'm not sure where this one is at exactly

    Quote Originally Posted by hack2u View Post
    @Akida Do you have a solution to the bug itemmarket? Thank you very muchis2020-06-09 19:20:02,232 ERROR c.b.c.n.ReceivablePacket 51 run - Error while running CMRegisterItemAtItemMarket packetjava.lang.NullPointerException: null at com.bdoemu.gameserver.model.items.services.ItemMarketService.getMasterItemMarket(ItemMarketService.java:230)
    Good question! I'll run this error by the team to see if we can reproduce it

  13. #28
    Apprentice nopeer is offline
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    Jun 2018 Join Date
    6Posts

    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    hey there. great job !

  14. #29
    Apprentice QQ420 is offline
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    Jul 2019 Join Date
    9Posts

    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    Is there any way I could help? Like update the pockets or scan smth from client? Is there any "missing picket" logic here implemented so ppl could fill the missing ones? after finding original?

  15. #30
    Novice blackj is offline
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    May 2020 Join Date
    4Posts

    Re: [RELEASE] odoRE v1.0 Alpha - Remastered Server

    how to can i fix to register a horse? it's not working.



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