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Last edited by logankioma; 07-05-18 at 06:59 PM.
Any way to make it not stack stuff like seeds when the drop multiplier triggers?
EDIT:After considering it more, I do like how it stacks them, is it safe to do so?
Last edited by danky; 22-04-18 at 02:28 PM.
Thank you, I will keep it like it is.
Maybe you could tell me how I could make it so that anyone can use the stove and alchemy station at someones house, and ignore durability? That would be a great quality of life addition :)
How to skills cooltime fix?? I want no cooltime skill.. but nobody skill cooltime fix solution.
Now mind you, I didn't tested it at all, but from what I can see as a quick hack you should be able to "disable" durability decresing by commenting out following line:
StartAlchemyHouseEvent.java:
I may write a proper configurable mod for this later.Code:@Override public void onEvent() { // this.houseInstallation.setEndurance(this.houseInstallation.getEndurance() - 1); this.player.sendBroadcastItSelfPacket(new SMListFixedHouseInstallations(this.houseHold, Collections.singleton(this.houseInstallation), EPacketTaskType.Add)); this.player.sendPacket(new SMStartAlchemy(this.alchemyType, this.messageId, this.type)); }
As for ability to use stations that you don't own, you're on your own on that one.
You can edit skills cooldowns in sqlite. Table Skill_Table_New column ReuseCycle. Value is in miliseconds.
Step 1: Find skill you want to edit on dbdatabase.net
Step 2: Note its ID - for example, Witch's Earthquake I have ID 786
Step 3: Get a SQLite editor, like DBeaver, for example.
Step 4: Open gameserver\bin\data\sqlite3\bdo.sqlite3 with it.
Step 5: Locate Skill_Table_New table and look for record with SkillNo equal to ID you got from bddatabase.
Step 6: Edit value of ReuseCycle.
Step 7: Repeat for all skills you would like to edit.
Hope it helps :)
first I gotta say, I really appreciate your work for this source.
I got a problem which has been mentioned in the following post:
http://forum.ragezone.com/f999/java-...0/#post8858320
it's a skin synchronisation bug.
and it seems not much people notice that problem and no one ever discussing about the solution yet.
would you mind to take a look at this bug? that will be a very big help.
Thanks !!!
I fixed Reusecycle table.
But....
In-game cooldown no changed :(
(I used skill, Cooldown is default. no changed)
(ex. 6500 change to 100, but in game 6.5s cooldown)
(Warrior skill Charging thrust Id 1022,1130,1131,1132 all changed reusecycle)
Will you test once Plz :)
I'm Fail...
Last edited by suhyuntk; 30-04-18 at 03:51 AM.
Some skills aren't just change a value and you're done.
Some skills rely on the coded functionality in place at the moment.
Which means you need to break out that particular skill from the current functionality. A valid way to do so, writing in new functionality for that skill alone (or possibly more than just the one skill - depending on what you're trying to accomplish).
I've done so for the skill toggle code. You'll just have to sort out how and see what you can do yourself.
I also want to know, but when you raise a lvl appears some items that you win, I want to change these items, but I do not know where to change ... If someone knows the place, let me know.
You can use DB browser for sqlite, and edit the "Challenge_Table" "BaseReward""
The example below is the reward for hitting lvl 10: You can ADD to the reward, but it seems like a bad idea to eraser what's there. the reward is "item(51,0,1);"
51 is the item ID, Zed would be the enchant level of said item, and one will be the amount of the item.So you can add this to the end of the base reward to gain a plus 5 Ain Axe:
;item(10606,5,1)
Code:"10" "10" "3021" "1" "[Level 10] Don""t call me a Noob, anymore!" "There are lots of things you can try in the Black Desert world; you can strengthen your character through battles against monsters, contribute to society by solving quests, or acquire a variety of goods by carrying out activities such as fishing. Do as you please and enjoy!" "2" "10" "0" "0" "0" "item(51,0,1);item(15923,0,1);item(15035,0,1);" "item(15036,0,1);item(15037,0,1);item(15041,0,1);item(15042,0,1);" "1" "1" "1"
EDIT:
You can also do the same trick in GetBuffFromHouseInstallationEvent & RequestJukeboxEvent
One other thing, I am still unable to allow anyone to use said items, I believe it has to do with the characterkey and all that, Is there a way to ignore the characterkey when inside a home, not for any installations, just the ones that can apply a buff, and not the home owners storage container, actually, yes I would allow this and revel with joy as players began sneaking into others houses and robbing them blind :))
Last edited by danky; 05-05-18 at 10:59 AM.
I added the Capotia accessories, but it did not appear...
==========================================================================================================================
126 3162 1 [Level 61] Good of War Throught this was the end of it... not yet. 2 61 0 0 0 item(12053,0,1); 1 1 1
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