For me it uses 100% CPU on a "Intel(R) Xeon(R) Gold 6140". Is this normal?
For me it uses 100% CPU on a "Intel(R) Xeon(R) Gold 6140". Is this normal?
For some reason i cannot use the console commands. im guessing i either logged in as a lvl0 account (user name "1" and password "1"), or something is not set up right. How do i go about debugging this? much appreciated.
fixed
Last edited by orcunbaba991; 14-12-19 at 02:31 PM.
Doesn't matter what kind of core you use, java server emulation (not all) is the worst. E.g. Dragonica 6-7 years ago as I personally was messing around with the server files, also based on java, were just horrible, despite the game having 1.) less enemies to calculate (navmesh, AI tracking, etc.) and the world was quite smaller -> yet it needed 2.) over 12GB RAM (min. req.) and the 3.) CPU with the required power was non-existent during the time of the emulation process.
TL;DR
No way to get around it.
Except: Removing all moving NPCs/Mobs/Vehicles from the game (simply by drag and dropping away spawn logic from the folder).
Last edited by blapanda; 11-12-19 at 10:20 AM.
also the name errors are gibberish in chinese, which most likely results from wrong uni-code/locale.
Something weird started happening. I was able to start up the server and use the launcher and everything fine several times, but then for some reason now when I use the launcher the Login and World are offline. I can't think of anything that would have changed, and I've tried quite a bit of troubleshooting. The only thing that works is if I first disconnect from internet, then start the Launcher and the Login and World read Online, then I have to connect to internet again before clicking login. It works fine this way, but it's very strange, like it's not connecting to the server while connected to internet. Either I messed something up without realizing it, or my computer suddenly doesn't like the launcher. I have tried using a fresh copy of the server files, and launcher, and re-verified the configs and service.ini but didn't notice any change. I did notice on the realmserver that it says Blocking 1 IP address - 8.8.8.8, but don't know if this has anything to do with this or not.
No task received
The "R" key does not appear
10:45:20.527 WARN - Client -> Server: CMAcceptQuest10:45:20.527 INFO - --------------------------------------------------------------------------------------------------={ QuestData Loading }10:45:20.549 ERROR - Error while running CMAcceptQuest packet java.lang.IllegalArgumentException: new base reward type: Item at com.bdoemu.gameserver.model.creature.player.rewards.templates.RewardTemplate.<init>(RewardTemplate.java:96) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.creature.player.rewards.templates.RewardTemplate.parse(RewardTemplate.java:107) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.creature.player.quests.templates.QuestTemplate.<init>(QuestTemplate.java:69) ~[gameserver.jar:?] at com.bdoemu.gameserver.dataholders.QuestData.load(QuestData.java:83) ~[gameserver.jar:?] at com.bdoemu.gameserver.dataholders.QuestData.<init>(QuestData.java:58) ~[gameserver.jar:?] at com.bdoemu.gameserver.dataholders.QuestData.getInstance(QuestData.java:67) ~[gameserver.jar:?] at com.bdoemu.gameserver.model.creature.player.quests.PlayerQuestHandler.acceptQuest(PlayerQuestHandler.java:167) ~[gameserver.jar:?] at com.bdoemu.core.network.receivable.CMAcceptQuest.runImpl(CMAcceptQuest.java:48) ~[gameserver.jar:?] at com.bdoemu.commons.network.ReceivablePacket.run(ReceivablePacket.java:49) [commons.jar:?] at com.bdoemu.commons.network.Connection.channelRead(Connection.java:125) [commons.jar:?] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:310) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:284) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:134) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:644) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:579) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:496) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:458) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [netty-all-4.1.12.Final.jar:4.1.12.Final] at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138) [netty-all-4.1.12.Final.jar:4.1.12.Final] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_211]
fixed ty nice posthorse not work
Last edited by orcunbaba991; 14-12-19 at 03:55 PM.
https://about.gitlab.com/ it's him???
Hello guys, just joined because I've only encountered this game recently and I was looking for an offline solution. As I am a total noob about server emulation, I cannot help but ask that you please be patient with me.
I am looking for a working complete package to play this game offline. I have installed and played other games' repacks so the title makes me assume this is one of those. Can anybody please point me to a complete working download/torrent for this game? I am looking forward to playing a Mystic (if it has been included).