[Guide] How to compile source

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  1. #31
    Apprentice el411961 is offline
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    May 2015 Join Date
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    Re: [Guide] How to compile source

    Quote Originally Posted by Elssair View Post
    Fixed without deleting

    https://snag.gy/JeuRoZ.jpg

    Greetings,

    Elssair.

    I got the same problem, how do you fix that?

  2. #32
    Account Upgraded | Title Enabled! Aznkidd235 is offline
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    Apr 2007 Join Date
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    Re: [Guide] How to compile source

    check if the files in that directory is compiled to .class

  3. #33
    Apprentice el411961 is offline
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    May 2015 Join Date
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    Re: [Guide] How to compile source

    Quote Originally Posted by Aznkidd235 View Post
    check if the files in that directory is compiled to .class
    No, the files in ...\bdoemu\gameserver\model\ai\conditions\. all are .java format.

    The compiling console is still running, I just notice that once it processed to ai\conditions\ then error messages pop out. Messages pop out too fast to get a clean error message, maybe I'll check log.txt file after finishing the compiling.

    // Updated.

    I change the json library to minimal-json and then I solve the issue.

    minial-json library:
    https://oss.sonatype.org/content/rep....9.5-SNAPSHOT/
    Last edited by el411961; 16-01-18 at 02:19 AM. Reason: Issue solved.

  4. #34
    Account Upgraded | Title Enabled! Elssair is offline
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    Re: [Guide] How to compile source

    Sorry I've seen to late your reply, good job @el411961

  5. #35
    Valued Member logankioma is offline
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    Aug 2012 Join Date
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    Re: [Guide] How to compile source

    Hello
    You could for a video tutorial of how to compile, because I could not compile following all the instructions of the topic ...
    I am very grateful if you help me!

  6. #36
    Valued Member Master2012 is online now
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    Nov 2013 Join Date
    145Posts

    Re: [Guide] How to compile source

    Hello Guys

    Someone knows where are a opcodes in src folder are present? I saw only a packets.xml and is that possible to make it workable with last BDO Client? And when how to do that?

  7. #37
    Proficient Member sabracx is offline
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    Aug 2014 Join Date
    Santo Domingo,Location
    161Posts

    Re: [Guide] How to compile source

    thanks for the guide, I have a question how do I get the "annotations" folder inside the "META-INF" and with log4j2.xml?

  8. #38
    Novice spkes is offline
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    Feb 2018 Join Date
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    Re: [Guide] How to compile source

    Here is a maven POM for the Gameserver. Its working fine for me.

    https://hastebin.com/abokeyekes.xml
    Can anyone PM me a working decompiled version of the commons.jar and login.jar?
    Last edited by spkes; 07-02-18 at 05:51 PM.

  9. #39
    Developer DNC is offline
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    Oct 2011 Join Date
    2,493Posts

    Re: [Guide] How to compile source

    Login -- Check release section
    http://forum.ragezone.com/f1000/rele...ource-1143207/

    Commons -- No decompilation necessary to work on the code. If you want to look inside, you'll need to decompile it. Just noting: ZipUtils.java is the only file required during build process to be available.

  10. #40
    Apprentice sdrookie is offline
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    Re: [Guide] How to compile source

    ------- thank you
    Last edited by sdrookie; 09-06-18 at 10:32 AM.

  11. #41
    Proficient Member vileninja is online now
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    May 2007 Join Date
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    Re: [Guide] How to compile source

    when i compile i get Error: Could not find or load main class com.bdoemu.MainServer any ideas?

  12. #42
    Novice DerMeldos is offline
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    Jul 2019 Join Date
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    Re: [Guide] How to compile source

    For some reason my code is to long to post but maybe you guys can help me anyways.
    I get this error:
    https://gyazo.com/3c1168d660a7cd5fe0363712e8185192

    Any suggestions?

  13. #43
    Apprentice baannatts3564 is offline
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    Sep 2019 Join Date
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    Guide How to compile source

    nice work sofar pirate, now if we could only get noobs to use the search feature perhaps a guide for using the sites search feature should be next lmao



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