Hey guys!
I fiddling with the versions 661 server files along with the 661 client... found here: http://forum.ragezone.com/f1000/torr...4/#post8909870 - and I have done nothing to it.. been using it straight from the torrent download (client).
Now for the server, I have configured everything correctly (or as I would like to think so) following this guide: http://forum.ragezone.com/f1001/guid...nline-1143140/ and when I get to the server selection going to the character selection it just hangs in there showing the `'Now processing' message.
This is my configuration files (the most important ones)
..realmserver\configs\network.properties
Code:# Rmi connection host. network.rmi.host = 127.0.0.1 # Rmi connection port. network.rmi.port = 9000 # Rmi connection password. network.rmi.password = 1234 # Server version supported # NA-EU: 4635 - 491 # NA-EU 4861 - 661 network.server.version = 4861 # Client support european. network.encrypt.packets = true # Host for server binding. # Default: 0.0.0.0 network.host = 192.168.1.117 # Port for server binding. # Default: 8888 network.port = 8888 # Show debug messages. # Default: false network.debug = true # Packet executing mode. # DIRECT - The worst. Income packets are directly executed after receiving and decrypting. As packets here implemented terribly, it not only increases latency, but decrease overall performance significant. # OFFLOAD - Offloads execution to a ThreadPool. Good option with POOLED IOExec mode. Increases throughput but also may increase context switch count. # Default: OFFLOAD network.packet.exec.mode = OFFLOAD # Receive buffer size. # Default: 32768 network.recv.buffer.size = 32768 # Send buffer size. # Default: 65536 network.send.buffer.size = 65536 # NetworkThread socket backlog size. # See: http://www.linuxjournal.com/files/linuxjournal.com/linuxjournal/articles/023/2333/2333s2.html # Default: 50 network.server.socket.backlog = 50 # Client socket options. # SO_SNDBUF - the size of the socket's send buffer. On most systems this the size of a kernel buffer so be careful! See RFC1323. # SO_RCVBUF - the size of the socket's receive buffer. On most systems this the size of a kernel buffer so be careful! See RFC1323. # TCP_NODELAY - The Nagle algorithm. Enabling it increases throughput but also increases latency. See RFC1122. # Default: SO_SNDBUF(8192);SO_RCVBUF(8192);TCP_NODELAY(true) network.client.socket.options = SO_SNDBUF(8192);SO_RCVBUF(8192);TCP_NODELAY(true) # NetworkThread socket options. # SO_REUSEADDR - if true, prevents socket from usage until all opened sockets are really closed. See RFC793. # Default: SO_REUSEADDR(true);SO_RCVBUF(4096) network.server.socket.options = SO_REUSEADDR(false);SO_RCVBUF(4096) # IO Network thread execution mode. # POOLED - All IO operations are executed in a special thread IO execution pool # FIXED - All IO operations execution is spread across fixed number of treads # Default: POOLED network.io.execution.mode = POOLED # Number of IO Network threads. # Default: -1 (Processor count) network.io.execution.thread.num = -1 # Income packet header size. # Default: 3 network.income.packet.header.size = 3 # Max income packet size. # Default: 16384 network.max.income.packet.size = 16384 # Outcome packet header size. # Default: 3 network.outcome.packet.header.size = 3 # Max outcome packet size. # Default: 16384 network.max.outcome.packet.size = 16384
..worldserver\configs\network.properties
running out of ideas... also I'm available for TeamViewer connections if possible.Code:# Rmi connection host. network.rmi.host = 127.0.0.1 # Rmi connection port. network.rmi.port = 9000 # Rmi connection password. network.rmi.password = 1234 # Server version supported # NA-EU: 4635 - 491 # NA-EU 4861 - 661 network.server.version = 4861 # Client support european. network.encrypt.packets = true # Host for server binding. # Default: 0.0.0.0 network.host = 192.168.1.117 # Port for server binding. # Default: 8889 network.port = 8889 # Show debug messages. # Default: false network.debug = true # Packet executing mode. # DIRECT - The worst. Income packets are directly executed after receiving and decrypting. As packets here implemented terribly, it not only increases latency, but decrease overall performance significant. # OFFLOAD - Offloads execution to a ThreadPool. Good option with POOLED IOExec mode. Increases throughput but also may increase context switch count. # Default: OFFLOAD network.packet.exec.mode = OFFLOAD # Receive buffer size. # Default: 32768 network.recv.buffer.size = 32768 # Send buffer size. # Default: 65536 network.send.buffer.size = 65536 # NetworkThread socket backlog size. # See: http://www.linuxjournal.com/files/linuxjournal.com/linuxjournal/articles/023/2333/2333s2.html # Default: 50 network.server.socket.backlog = 50 # Client socket options. # SO_SNDBUF - the size of the socket's send buffer. On most systems this the size of a kernel buffer so be careful! See RFC1323. # SO_RCVBUF - the size of the socket's receive buffer. On most systems this the size of a kernel buffer so be careful! See RFC1323. # TCP_NODELAY - The Nagle algorithm. Enabling it increases throughput but also increases latency. See RFC1122. # Default: SO_SNDBUF(8192);SO_RCVBUF(8192);TCP_NODELAY(true) network.client.socket.options = SO_SNDBUF(8192);SO_RCVBUF(8192);TCP_NODELAY(true) # NetworkThread socket options. # SO_REUSEADDR - if true, prevents socket from usage until all opened sockets are really closed. See RFC793. # Default: SO_REUSEADDR(true);SO_RCVBUF(4096) network.server.socket.options = SO_REUSEADDR(false);SO_RCVBUF(4096) # IO Network thread execution mode. # POOLED - All IO operations are executed in a special thread IO execution pool # FIXED - All IO operations execution is spread across fixed number of treads # Default: POOLED network.io.execution.mode = POOLED # Number of IO Network threads. # Default: -1 (Processor count) network.io.execution.thread.num = -1 # Income packet header size. # Default: 3 network.income.packet.header.size = 3 # Max income packet size. # Default: 16384 network.max.income.packet.size = 16384 # Outcome packet header size. # Default: 3 network.outcome.packet.header.size = 3 # Max outcome packet size. # Default: 16384 network.max.outcome.packet.size = 16384



Reply With Quote![[661] Client hangs 'Now processing' at server select; No exceptions at the consoles.](http://ragezone.com/hyper728.png)


